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1
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Video games are experiencing rapid development.
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Their artificial worlds
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are becoming more and more detailed and therefore more
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realistic, the stories they tell more and more complex.
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In contrast to films,
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video games adapt individually to the viewers.
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Now guess where the Hollywood of video games lies!
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Not in America or Asia, certainly not in Germany,
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but in Poland.
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This is also where
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the most eagerly awaited game of the year comes from.
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The release of "Cyberpunk 2077" has been
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postponed several times, but now it is imminent.
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We present the 57 years of history playing in the future
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and show you previously unpublished graphical material.
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weird music
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You are player and storyteller.
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What happens when the big corporations become even more powerful
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when they buy up all the small companies?
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And what happens when the American president
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we have right now is re-elected ten more times?
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Where does the journey go?
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The journey goes to Night City,
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a Moloch on the American West Coast.
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The city leaves you no choice.
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Either you burn alive or
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you never existed.
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"Cyberpunk 2077" is half film noir, half pessimistic science fiction.
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Gangs spread chaos and terror, just
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like the private militias of huge corporations.
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Typical for the genre, the game
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asks where humanity begins and where it ends.
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Body modifications are the order of the day in Night City.
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Our game reflects the end time capitalism, where
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the world is controlled by huge corporations.
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For example, if we look at the police in our game, the NCPD,
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the Night City Police Department,
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whose jurisdiction basically ends where that of
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the corporations begins.
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The technical possibilities are almost limitless.
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State and moral structures have almost disappeared.
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Miles Tost helped develop this dystopia.
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He worked on it for about four years, together with 500 colleagues.
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A mammoth project of the Polish developer studio "CD Projekt Red",
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made famous with the blockbuster game "Witcher 3".
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The game about the sorcerer Geralt von Riva was so successful
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that it became stylistically the template for a Netflix series,
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the most successful in 2019.
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When we started working on "Cyberpunk",
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I was also interested in a technological leap.
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The most important thing was the
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immersion, that I, as a gamer, could dive into the world of "Cyberpunk".
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We worked a lot on creating a high level of game flow.
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When I move around the city as a player
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and meet new characters,
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I have no cuts, no interruptions.
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As a player, I'm in the game all the time.
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This leads to
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the fact that the experiences in the story touch me very much.
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The player slips into the role of "V", a mercenary.
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It's about overcoming one last limit: our finiteness.
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"V" is in search of a biochip that
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promises eternal life.
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That much is clear. The rest is up to the players on the inside.
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Where did V grow up?
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Which cyber implants will V be equipped with?
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Boundaries also disappear in appearance and gender.
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V can be male, female or even transgender.
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Still a provocation for many
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and in catholic Poland a provocative topic.
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I think that not only in Poland, but also especially in Poland, this
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has attracted a lot of criticism worldwide.
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But as a studio we position ourselves very clearly.
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As an individual, I also think it's very good that we do that.
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Our studio advertises that we are an environment for
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creativity from all minds and from all walks
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of life and that we have a very open policy.
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The studio positions itself clearly.
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When women in Poland take to the streets against the tightened
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abortion law, Ciri from "Witcher 3" showed up with red
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lightning, the symbol of the protests.
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A lot of women work at "CD Projekt Red".
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For us it is important to really pay attention to all groups.
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"CD Projekt Red" also stands for this other Poland,
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beyond the Catholic Church and the Pis party.
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The country has become a creative hotspot for gaming.
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Poland is the fourth largest exporter of video games,
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ahead of Germany and the USA.
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I have been there for 7 years now.
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What I noticed positively right at the
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beginning is that it's probably part of the Polish
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nature not to talk so much and not to have such a big mouth.
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But the game is even bigger.
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It has been created, at the latest since the
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pandemic, also in home offices all over the world.
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Including old acquaintances:
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Trust me or not, I don't give a shit!
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It's really the smallest of our problems.
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Keanu Reeves has taken on a leading role.
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You're history, asshole!
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The players inside are thrown into this open world.
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The possibilities to move around in the
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game are individual and impressive.
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A gloomy, sad, but also exciting playground.
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Unlike in films, we don't have a
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story that is told from A to B in a fixed way to the end.
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Rather, the player can make decisions based on a
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variety of options in the game.
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These decisions ensure that the story adapts,
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changes and develops differently.
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What does it mean to be human in this world?
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How do the players react? Do they give Royce the money?
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Pistol shot It
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can also be pacifist: Here
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is the money on it!
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What the players appreciate is that
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they are confronted with their own morals a little bit.
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This results in a very personal story, because
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it depends very much on the moral
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compass of the player.
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Nothing in the game is clearly black and white.
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I was expecting him.
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Like a good film noir, "Cyberpunk" knows all the grayscales
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and neon lights that are reflected in puddles.
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A world in which a happy end is not intended.