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Copy pathRayTracing.vcxproj.filters
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RayTracing.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Header Files\Objects">
<UniqueIdentifier>{0e51124a-28b2-40a7-8996-9f696ce6cb3e}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Librarys">
<UniqueIdentifier>{852809e0-7765-48cb-83c2-b0d4da1d5d9b}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Engine">
<UniqueIdentifier>{33a76b61-7ddf-4900-a79e-9e4508c81f28}</UniqueIdentifier>
</Filter>
<Filter Include="Header Files\Objects\Scene">
<UniqueIdentifier>{bf44d47e-c00a-4864-b1e5-b22358fe6356}</UniqueIdentifier>
</Filter>
<Filter Include="Resource Files\Release">
<UniqueIdentifier>{b37f05d8-41b4-42e7-98d1-941f05ebbd88}</UniqueIdentifier>
</Filter>
<Filter Include="GL">
<UniqueIdentifier>{dd4be951-72a8-4466-b6db-360741ae9090}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="RayTracing.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="vec3.h">
<Filter>Header Files\Librarys</Filter>
</ClInclude>
<ClInclude Include="Color.h">
<Filter>Header Files\Objects</Filter>
</ClInclude>
<ClInclude Include="Ray.h">
<Filter>Header Files\Objects</Filter>
</ClInclude>
<ClInclude Include="Const.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Camera.h">
<Filter>Header Files\Objects</Filter>
</ClInclude>
<ClInclude Include="Aliasing.h">
<Filter>Header Files\Engine</Filter>
</ClInclude>
<ClInclude Include="Rendering.h">
<Filter>Header Files\Engine</Filter>
</ClInclude>
<ClInclude Include="Window.h">
<Filter>Header Files\Engine</Filter>
</ClInclude>
<ClInclude Include="SceneObject.h">
<Filter>Header Files\Objects\Scene</Filter>
</ClInclude>
<ClInclude Include="Sphere.h">
<Filter>Header Files\Objects\Scene</Filter>
</ClInclude>
<ClInclude Include="Light.h">
<Filter>Header Files\Objects\Scene</Filter>
</ClInclude>
<ClInclude Include="Triangle.h">
<Filter>Header Files\Objects\Scene</Filter>
</ClInclude>
<ClInclude Include="Inputs.h">
<Filter>Header Files\Engine</Filter>
</ClInclude>
<ClInclude Include="RayRendering.h">
<Filter>Header Files\Engine</Filter>
</ClInclude>
<ClInclude Include="HitChecks.h">
<Filter>Header Files\Engine</Filter>
</ClInclude>
<ClInclude Include="Mesh.h">
<Filter>Header Files\Objects\Scene</Filter>
</ClInclude>
<ClInclude Include="packages\freeglut.2.8.1.15\build\native\include\GL\freeglut.h">
<Filter>GL</Filter>
</ClInclude>
<ClInclude Include="packages\freeglut.2.8.1.15\build\native\include\GL\freeglut_ext.h">
<Filter>GL</Filter>
</ClInclude>
<ClInclude Include="packages\freeglut.2.8.1.15\build\native\include\GL\freeglut_std.h">
<Filter>GL</Filter>
</ClInclude>
<ClInclude Include="packages\freeglut.2.8.1.15\build\native\include\GL\glut.h">
<Filter>GL</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Library Include="packages\freeglut.2.8.1.15\build\native\lib\v110\x64\Release\static\freeglut.lib">
<Filter>Resource Files\Release</Filter>
</Library>
<Library Include="packages\freeglut.2.8.1.15\build\native\lib\v110\x64\Release\ltcg\freeglut.lib">
<Filter>Resource Files\Release</Filter>
</Library>
<Library Include="packages\freeglut.2.8.1.15\build\native\lib\v110\x64\Release\dynamic\freeglut.lib">
<Filter>Resource Files\Release</Filter>
</Library>
</ItemGroup>
<ItemGroup>
<CopyFileToFolders Include="packages\freeglut.redist.2.8.1.15\build\native\bin\v110\x64\Release\dynamic\freeglut.dll">
<Filter>Resource Files\Release</Filter>
</CopyFileToFolders>
</ItemGroup>
</Project>