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some issues (probably needs to be rebuilt against new CSCL/SF4) #21

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AeSix opened this issue Mar 16, 2020 · 2 comments
Open

some issues (probably needs to be rebuilt against new CSCL/SF4) #21

AeSix opened this issue Mar 16, 2020 · 2 comments

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@AeSix
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AeSix commented Mar 16, 2020

SF error log:
https://termbin.com/ugu5

Barrel display hologram stays after barrel is broken

  • items dump out, however the displays remains unchanged
  • the display (armorstand?) can be pushed around with pistons

After several successful attempts at duplicating this, Barrels completely broke and new barrels accept items, but do not register those items in inventory or on the display, causing the items to be lost.

I'm fairly certain this is broken due to changes in CS-CoreLib or Slimefun4, however I'm not capable of verifying that.

@Cyber-MC
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SF error log:
https://termbin.com/ugu5

Barrel display hologram stays after barrel is broken

  • items dump out, however the displays remains unchanged
  • the display (armorstand?) can be pushed around with pistons

After several successful attempts at duplicating this, Barrels completely broke and new barrels accept items, but do not register those items in inventory or on the display, causing the items to be lost.

I'm fairly certain this is broken due to changes in CS-CoreLib or Slimefun4, however I'm not capable of verifying that.

I can confirm that this is still an issue; however, with the current build, the items do NOT dump out, but the display does indeed remain unchanged, taunting the player.

@mrcoffee1026
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I think this is my #13 again except for when you don't properly clear the block with the debug fish and solve the problem for however many were affected. Moving the invisible armor stand around would have created a second layer of problem by disconnecting the physical item from the location the data file references, it is unsurprising you got errors. While your log comes up as a 404 for me now, it wouldn't have been related to the actual bug. Only way to fix it would be to clear each removed barrel item properly from those locations, you can do that in creative mode by holding the debug fish and shift right clicking the block of the floor as well as the placeholder it puts there... this should give you 2 placeholders stacked. Shift left click both placeholders to clear the sf data from these locations then break them. You'll need to do it for each barrel you wanted to break... and you'll have to do it again in whatever locations you piston moved invisible armor stands to. After you restart your errors should be gone and you should be able to use the rest of your barrels normally again, if you not you might still have to manually remove certain sf data files you couldn't get with the fish. It doesn't fix the problem that they don't break properly, but it should make them otherwise useable again.

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3 participants