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invalid utf16 #849
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*by the way i use the precompiled version |
Linux Mint is more stable than Fedora Also are you using the latest nightly build? |
i use latest one from releases (1.41.0) |
hmm............. didnt happen to me tho |
i guess its just a bug in fedora? i dunno |
aight |
seems to be an issue with an font that's using UTF-16 when it should be using UTF-8 |
exactly |
oh, i guess ill switch to utf8 mode |
is it fixed? |
that’s my only guess, this issue is pretty rare, and I’ve not seen any exact fixes for it |
er-89jmbgy0hd858ur |
Describe your bug here. If you are modding, try testing your bug in a clean version of the engine instead. Also, if you're using an older version of JSE, please try the latest version/action build. Also, be sure to check the pinned 'JS Engine: Known Issues' issue, to check if your issue hasn't already been found!
when i launch the game through terminal i see that
Command Prompt/Terminal/Crash logs (if existing)
Called from hxcpp::__hxcpp_main
Called from ApplicationMain::main ApplicationMain.hx line 26
Called from ApplicationMain::create ApplicationMain.hx line 35
Called from ManifestResources::init ManifestResources.hx line 71
Called from openfl.text.Font::registerFont openfl/text/Font.hx line 251
Called from Type::createInstance /opt/hostedtoolcache/haxe/4.3.4/x64/std/cpp/_std/Type.hx line 90
Called from __ASSET__OPENFL__assets_fonts_pixel_otf::new ManifestResources.hx line 1656
Called from openfl.text.Font::new openfl/text/Font.hx line 60
Called from lime.text.Font::new lime/text/Font.hx line 97
Called from lime.text.Font::__fromFile lime/text/Font.hx line 465
Error : Invalid UTF16
Have you identified any steps to reproduce the bug? If so, please describe them below in as much detail as possible. Use images if possible.
Are you modding a build from source or with Lua?
Lua
What is your build target?
Linux
Did you edit anything in this build? If so, mention or summarize your changes.
no
If you use 1.12.0 or earlier, did you have Optimized Chart Loading turned on?
None
Did you check for any similar issues to what you're reporting? Check, then come back here. If there is a similar issue, then do not report the issue, otherwise it will be marked as a duplicate.
Yes
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