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On macOS Sonoma, SDL_GL_CreateContext() fails after calling SDL_GetWindowSurface(). https://discourse.libsdl.org/t/sdl-window-opengl-on-mac-sonoma-sdl-2-28-5-not-working/48866
The error message is as follows.
SDL_GL_CreateContext: The specified window isn't an OpenGL window
This causes AG_WindowShow() to fail.
I patched the following as a first aid, but it is not universal. https://github.com/kwhr0/libagar/tree/first_aid
The text was updated successfully, but these errors were encountered:
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On macOS Sonoma, SDL_GL_CreateContext() fails after calling SDL_GetWindowSurface().
https://discourse.libsdl.org/t/sdl-window-opengl-on-mac-sonoma-sdl-2-28-5-not-working/48866
The error message is as follows.
This causes AG_WindowShow() to fail.
I patched the following as a first aid, but it is not universal.
https://github.com/kwhr0/libagar/tree/first_aid
The text was updated successfully, but these errors were encountered: