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main.cpp
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#include <cstdlib>
#include <vector>
#include <string>
#include <cmath>
#include <unistd.h>
#include <SFML/Graphics.hpp>
//////////////////////////
//Position of snake
struct position
{
int x;
int y;
};
int last_move = 4; //how many move we did
sf::RectangleShape O(sf::Vector2f(5, 5)); //To copy Body Patch
int HeadDirection = 3; //Start Direction
bool acc = 0; //if snake have an accident acc = 1
std::vector<sf::RectangleShape> Body;
std::vector<position> Pos; //Position where is snake
int points = 0;
bool first_food; //on the start of the round to generate food
sf::Font globalFont; //Font to subtitles
sf::RectangleShape Food(sf::Vector2f(5, 5));
bool CheckFood(); //Check if snake ate a food
bool ChechHit(sf::RenderWindow &W); //Check if snake Hit a bar or himself
bool Movement(sf::RenderWindow &W)
{
//add new position
position add;
add.x = Body[0].getPosition().x;
add.y = Body[0].getPosition().y;
Pos.push_back(add);
++last_move;
//do a move
if(HeadDirection == 3)
{
for(int i=0; i<=4;i++)
{
Body[0].move(-1, 0);
ChechHit(W);
CheckFood();
}
}
if(HeadDirection == 0)
{
for(int i=0; i<=4;i++)
{
Body[0].move(0, -1);
ChechHit(W);
CheckFood();
}
}
if(HeadDirection == 2)
{
for(int i=0; i<=4;i++)
{
Body[0].move(0, 1);
ChechHit(W);
CheckFood();
}
}
if(HeadDirection == 1)
{
for(int i=0; i<=4;i++)
{
Body[0].move(1, 0);
ChechHit(W);
CheckFood();
}
}
//////
}
void Body_Movement()
{
//Body make a move (replace place where wa a head)
for(int i = 1; i <= (4 + points); i++)
{
Body[i].setPosition(Pos[last_move - i ].x, Pos[last_move - i ].y);
}
}
void New_Game(sf::RenderWindow &W)
{
/////////////////Building a board
sf::RectangleShape up(sf::Vector2f(600,5));
up.setFillColor(sf::Color::White);
up.setPosition(100,100);
sf::RectangleShape down(sf::Vector2f(600,5));
down.setFillColor(sf::Color::White);
down.setPosition(100, 400);
sf::RectangleShape left(sf::Vector2f(5, 300));
left.setFillColor(sf::Color::White);
left.setPosition(100,100);
sf::RectangleShape right(sf::Vector2f(5, 305));
right.setFillColor(sf::Color::White);
right.setPosition(700,100);
W.clear();
W.draw(up);
W.draw(down);
W.draw(left);
W.draw(right);
/////////////////////
}
void Food_Generate();
bool CheckFood()
{
if( abs(Body[0].getPosition().x - Food.getPosition().x) <= 5 && abs(Body[0].getPosition().y - Food.getPosition().y) <= 5)
{
Body.push_back(O); //adding new body patch
points++;
Body[(4 + points)] = Body[0];
Food_Generate();
return true;
}
}
bool ChechHit(sf::RenderWindow &W)
{
//Chech if head hit another part of the body
for(int i = 1; i < (4+points); i++)
{
if((abs(Body[0].getPosition().x - Body[i].getPosition().x) <= 2) && (abs(Body[0].getPosition().y - Body[i].getPosition().y) <= 2))
{
sf::Text sub;
sf::Text summary;
summary.setFillColor(sf::Color::Black);
summary.setPosition(391 , 277);
summary.setFont(globalFont);
summary.setCharacterSize(20);
sub.setString("End game! To play again press space, to quit press esc \n \t \t \t \t \t \t Points:");
std::string StringPoints = std::to_string(points);
summary.setString(StringPoints);
sub.setFillColor(sf::Color::Black);
sub.setPosition(165 , 250);
sub.setFont(globalFont);
sub.setCharacterSize(20);
globalFont.loadFromFile("OpenSans-Bold.ttf");
W.clear(sf::Color::White);
W.draw(sub);
W.draw(summary);
W.display();
sf::Event e;
while(!sf::Keyboard::isKeyPressed(sf::Keyboard::Space) || !sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
{
bool go = true;
while(W.pollEvent(e) || go == true)
{
if(e.type == sf::Event::Closed)
W.close();
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
W.close();
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space))
{
//New Game
acc = 1;
return true; //back to main
}
}
}
}
}
if(Body[0].getPosition().x <= 103 || Body[0].getPosition().x >= 698 || Body[0].getPosition().y <= 100 || Body[0].getPosition().y >= 399 )
{
//
sf::Text sub;
sf::Text summary;
summary.setFillColor(sf::Color::Black);
summary.setPosition(391 , 277);
summary.setFont(globalFont);
summary.setCharacterSize(20);
sub.setString("End game! To play again press space, to quit press esc \n \t \t \t \t \t \t Points:");
std::string StringPoints = std::to_string(points);
summary.setString(StringPoints);
sub.setFillColor(sf::Color::Black);
sub.setPosition(165 , 250);
sub.setFont(globalFont);
sub.setCharacterSize(20);
globalFont.loadFromFile("OpenSans-Bold.ttf");
W.clear(sf::Color::White);
W.draw(sub);
W.draw(summary);
W.display();
sf::Event e;
while(!sf::Keyboard::isKeyPressed(sf::Keyboard::Space) || !sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
{
bool go = true;
while(W.pollEvent(e) || go == true)
{
if(e.type == sf::Event::Closed) //EXIT
W.close();
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) //EXIT
W.close();
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space))
{
//NEW GAME
acc=1;
return true;
}
}
}
}
else
return false;
}
int main()
{
//and Body
for(int i = 0; i < 5; i++)
{
Body.push_back(O);
Body[i].setFillColor(sf::Color::White);
}
//Set Position
Body[0].setPosition(400, 250);
Body[1].setPosition(405, 250);
Body[2].setPosition(410, 250);
Body[3].setPosition(415, 250);
Body[4].setPosition(420, 250);
position p1, p2, p3, p4, p0;
p0.x = 420;
p0.y = 250;
p1.x = 415;
p1.y = 250;
p2.x = 410;
p2.y = 250;
p3.x = 405;
p3.y = 250;
Pos.push_back(p0);
Pos.push_back(p1);
Pos.push_back(p2);
Pos.push_back(p3);
/////
first_food = true;
sf::RenderWindow W(sf::VideoMode(800,600,32),"Snake");
sf::Text ShowPoints;
sf::Text Show;
Show.setFont(globalFont);
Show.setString("Points: ");
Show.setFillColor(sf::Color::White);
std::string StringPoints;
StringPoints = std::to_string(points);
ShowPoints.setFont(globalFont);
ShowPoints.setString(StringPoints);
ShowPoints.setFillColor(sf::Color::White);
ShowPoints.setPosition(103, 0);
sf::Event e;
while(!sf::Keyboard::isKeyPressed(sf::Keyboard::Space) || !sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
{
bool go = true;
while(W.pollEvent(e) || go == true)
{
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
W.close();
if(e.type == sf::Event::Closed)
W.close();
sf::Text napis;
napis.setString("To start game press space, to quit press ESC");
napis.setFillColor(sf::Color::Black);
napis.setPosition(190, 250);
napis.setFont(globalFont);
napis.setCharacterSize(20);
globalFont.loadFromFile("OpenSans-Bold.ttf");
W.clear(sf::Color::White);
W.draw(napis);
W.display();
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space))
{
New_Game(W);
break;
}
}
break;
}
sf::Clock clock;
sf::Time time1;
W.setFramerateLimit(60); //MAX FPS
while(W.isOpen())
{
while(W.pollEvent(e))
{
if(e.type == sf::Event::Closed)
W.close();
/////////////////////////////////////////////////////////Movement
if(!(sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) &&(!sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) && (!sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) && (sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) )
{
if(HeadDirection != 2)
HeadDirection = 0;
}
if((!sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) &&(!sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) && (sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) && (!sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) )
{
if(HeadDirection != 0)
HeadDirection = 2;
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left) &&(!sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) && (!sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) && (!sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) )
{
if(HeadDirection != 1)
HeadDirection = 3;
}
if((!sf::Keyboard::isKeyPressed(sf::Keyboard::Left)) &&(sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) && (!sf::Keyboard::isKeyPressed(sf::Keyboard::Down)) && (!sf::Keyboard::isKeyPressed(sf::Keyboard::Up)) )
{
if(HeadDirection != 3)
HeadDirection = 1;
}
}
if(first_food)
{
Food_Generate();
first_food = false;
}
time1 = clock.getElapsedTime();
if (time1.asMilliseconds() >= 50)////////////// Do a move
{
Movement(W);
Body_Movement();
clock.restart();
}
if(acc == 1) //IF was an accident do a board like on the beginning
{
while(Body.size() > 5)
Body.pop_back();
while(Pos.size() > 0)
Pos.pop_back();
HeadDirection = 3;
points = 0;
last_move = 4;
first_food = true;
New_Game(W);
Body[0].setPosition(400, 250);
Body[1].setPosition(405, 250);
Body[2].setPosition(410, 250);
Body[3].setPosition(415, 250);
Body[4].setPosition(420, 250);
Pos.push_back(p0);
Pos.push_back(p1);
Pos.push_back(p2);
Pos.push_back(p3);
}
New_Game(W);
StringPoints = std::to_string(points);
ShowPoints.setString(StringPoints);
acc = false;
W.draw(Show);
for(int i = 0; i <= (4 + points); i++)
{
W.draw(Body[i]);
}
W.draw(Food);
W.draw(ShowPoints);
W.display();
}
}
void Food_Generate() //Generate a food in random place
{
Food.setFillColor(sf::Color::White);
srand( time( NULL));
Food.setPosition((std::rand()%570) + 110, (std::rand()%270) + 110);
}