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project3.0.6.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="ArSh"
run/main_scene="res://scenes/main-menu.tscn"
boot_splash/image="res://textures/contestlogo.png"
boot_splash/fullsize=false
config/icon="res://icon.png"
[autoload]
global="*res://scripts/global.gd"
[display]
window/size/width=1280
window/size/height=768
window/size/resizable=false
mouse_cursor/custom_image="res://textures/cursor.png"
mouse_cursor/custom_image_hotspot=Vector2( 16, 16 )
window/stretch/mode="viewport"
window/stretch/aspect="keep_height"
[input]
ui_left=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
]
ui_right=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
]
ui_up=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":12,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
]
ui_down=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
]
shot=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
quit=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
score_board=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777218,"unicode":0,"echo":false,"script":null)
]
[layer_names]
2d_physics/layer_1="Level"
2d_physics/layer_2="Player"
2d_physics/layer_3="Bot1"
2d_physics/layer_4="Bot2"
2d_physics/layer_5="Bot3"
2d_physics/layer_6="Bot4"
2d_physics/layer_7="Bot5"
2d_physics/layer_8="Bot6"
2d_physics/layer_9="Bot7"
2d_physics/layer_10="Bot8"
2d_physics/layer_11="Character"
2d_physics/layer_19="Weapon"
2d_physics/layer_20="Blood"
[physics]
common/enable_object_picking=false
[rendering]
quality/2d/use_pixel_snap=true
quality/reflections/texture_array_reflections=false
quality/reflections/high_quality_ggx=false
quality/depth_prepass/enable=false
quality/subsurface_scattering/weight_samples=false
quality/voxel_cone_tracing/high_quality=false
environment/default_clear_color=Color( 0.0901961, 0.0901961, 0.0941176, 1 )
quality/depth/hdr=false