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script.js
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score = 0;
cross = true;
audio = new Audio('music.mp3');
audiogo = new Audio('gameover.mp3');
setTimeout(() => {
audio.play()
}, 1000);
document.onkeydown = function (e) {
console.log("Key code is: ", e.keyCode)
if (e.keyCode == 38) {
dino = document.querySelector('.dino');
dino.classList.add('animateDino');
setTimeout(() => {
dino.classList.remove('animateDino')
}, 700);
}
if (e.keyCode == 39) {
dino = document.querySelector('.dino');
dinoX = parseInt(window.getComputedStyle(dino, null).getPropertyValue('left'));
dino.style.left = dinoX + 112 + "px";
}
if (e.keyCode == 37) {
dino = document.querySelector('.dino');
dinoX = parseInt(window.getComputedStyle(dino, null).getPropertyValue('left'));
dino.style.left = (dinoX - 112) + "px";
}
}
setInterval(() => {
dino = document.querySelector('.dino');
gameOver = document.querySelector('.gameOver');
obstacle = document.querySelector('.obstacle');
dx = parseInt(window.getComputedStyle(dino, null).getPropertyValue('left'));
dy = parseInt(window.getComputedStyle(dino, null).getPropertyValue('top'));
ox = parseInt(window.getComputedStyle(obstacle, null).getPropertyValue('left'));
oy = parseInt(window.getComputedStyle(obstacle, null).getPropertyValue('top'));
offsetX = Math.abs(dx - ox);
offsetY = Math.abs(dy - oy);
// console.log(offsetX, offsetY)
if (offsetX < 73 && offsetY < 52) {
gameOver.innerHTML = "Game Over - Reload to Play Again"
obstacle.classList.remove('obstacleAni')
audiogo.play();
setTimeout(() => {
audiogo.pause();
audio.pause();
}, 1000);
}
else if (offsetX < 145 && cross) {
score += 1;
updateScore(score);
cross = false;
setTimeout(() => {
cross = true;
}, 1000);
setTimeout(() => {
aniDur = parseFloat(window.getComputedStyle(obstacle, null).getPropertyValue('animation-duration'));
newDur = aniDur - 0.1;
obstacle.style.animationDuration = newDur + 's';
console.log('New animation duration: ', newDur)
}, 500);
}
}, 10);
function updateScore(score) {
scoreCont.innerHTML = "Your Score: " + score
}