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NPC mouth issue #35
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Would it be possible to upload a sample for testing? |
There you go: If you don't use Half-Life's standard Mono WAV files, this happens |
First of all, This is because vannila GoldSrc handles mouth movement in However MetaAudio never paints or mix sound channel by itself (it is all done by Alure software driver) so nothing goes into S_MixChannelsToPaintbuffer.
And modify mouth controller for current entity according to the voice volume.
How to fix : We can iterate every stream/voice channel in channel_manager and simulate the SND_MoveMouth with volume from Alure driver instead of stupid raw bytes calculation |
NPC's doesn't move their mouth when high quality sound file used.
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