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Thanks for your amazing work with the package! I am new to it, and I am currently trying to compute an output of a delay-and-sum beamformer in different rooms. Here are the two outputs I get for two different types of rooms (I made sure to make 2 isolated runs to avoid having a duplicate output for a different room type):
As can be noticed, beamformer's output is the same despite the different room structures. Is it to be expected? I would expect the room structure to influence the sound and its reflections, hence changing the output of the beamformer. Why is it not the case? Am I missing something?
The text was updated successfully, but these errors were encountered:
The delay-and-sum beamformer depends only on the microphones and source relative locations, not on the room.
The beampatterns will be the same. The sound, however, should be different.
@fakufaku thanks a lot for your response, clear! Is it possible then to use some other kind of beamformer or DOA algorithm within the package that depend on the room geometry?
Hello!
Thanks for your amazing work with the package! I am new to it, and I am currently trying to compute an output of a delay-and-sum beamformer in different rooms. Here are the two outputs I get for two different types of rooms (I made sure to make 2 isolated runs to avoid having a duplicate output for a different room type):
As can be noticed, beamformer's output is the same despite the different room structures. Is it to be expected? I would expect the room structure to influence the sound and its reflections, hence changing the output of the beamformer. Why is it not the case? Am I missing something?
The text was updated successfully, but these errors were encountered: