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This repository has been archived by the owner on Jul 14, 2022. It is now read-only.
From a particular angle, some intersections will glance the mesh. Instead of two intersections, we only get one, missing some total length along the ray. This only happens for 5ish pixels out of 1M, but there is probably a way we can do better.
The text was updated successfully, but these errors were encountered:
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From a particular angle, some intersections will glance the mesh. Instead of two intersections, we only get one, missing some total length along the ray. This only happens for 5ish pixels out of 1M, but there is probably a way we can do better.
The text was updated successfully, but these errors were encountered: