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Solve glancing blows #53

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mclarsen opened this issue Sep 15, 2020 · 0 comments
Open

Solve glancing blows #53

mclarsen opened this issue Sep 15, 2020 · 0 comments

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@mclarsen
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From a particular angle, some intersections will glance the mesh. Instead of two intersections, we only get one, missing some total length along the ray. This only happens for 5ish pixels out of 1M, but there is probably a way we can do better.

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