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Game.h
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#pragma once
#include "MainMenuState.h"
class Game
{
private:
//Variables:
GraphicsSettings gfxSettings;
StateData stateData;
sf::RenderWindow* window;
sf::Event sfEvent;
sf::Clock dtClock;
float dt;
std::stack<State*> states;
std::map<std::string, int> supportedKeys;
float gridSize;
//private: Static functions:
//private: Initialization functions:
void initVariables();
void initGraphicsSettings(const std::string file_path);
void initWindow();
void initKeys(const std::string file_path);
void initStateData();
void initStates();
public:
//Constructors and Destructor:
Game();
virtual ~Game();
//Accessors:
//Modifiers:
//Functions:
//Regular:
void endApplication();
//Update:
void updateDt();
void updateEventsSFML();
void update();
//Render:
void render();
//Core:
void run();
};