From 3cf2324bfe85522d90ba72706891e26b816f94cf Mon Sep 17 00:00:00 2001 From: yudonglin Date: Tue, 17 Aug 2021 16:49:35 -0700 Subject: [PATCH 01/11] change the way that certain data is stored and read --- Data/chapter_dialogs_example.yaml | 56 +------- Data/{blocks.yaml => database.yaml} | 210 +++++++++++++++++++++++++++- Data/decorations.yaml | 103 -------------- Data/info_example.yaml | 7 - Data/npcImageDatabase.yaml | 99 ------------- Data/producersList.yaml | 5 - Source/mainMenu.py | 12 +- 7 files changed, 215 insertions(+), 277 deletions(-) rename Data/{blocks.yaml => database.yaml} (70%) delete mode 100644 Data/decorations.yaml delete mode 100644 Data/info_example.yaml delete mode 100644 Data/npcImageDatabase.yaml delete mode 100644 Data/producersList.yaml diff --git a/Data/chapter_dialogs_example.yaml b/Data/chapter_dialogs_example.yaml index b9828208..1ebb9306 100644 --- a/Data/chapter_dialogs_example.yaml +++ b/Data/chapter_dialogs_example.yaml @@ -8,57 +8,7 @@ description: The description of the chapter, will be displayed during the loadin screen dialog_during_battle: null dialogs: - dialog_after_battle: - head: - background_img: null - background_music: null - characters_img: null - content: - - Put Content Here - last_dialog_id: null - narrator: Name - next_dialog_id: - target: 1 - type: default - 1: - background_img: null - background_music: null - characters_img: null - content: - - Put Content Here - last_dialog_id: head - narrator: Name - next_dialog_id: null - dialog_before_battle: - head: - background_img: null - background_music: null - characters_img: null - content: - - Put Content Here - last_dialog_id: null - narrator: Name - next_dialog_id: - target: 1 - type: default - 1: - background_img: null - background_music: null - characters_img: null - content: - - Put Content Here - last_dialog_id: head - narrator: Name - next_dialog_id: null - dialog_during_battle: - head: - background_img: - background_music: null - characters_img: null - content: - - '' - last_dialog_id: null - narrator: Name - next_dialog_id: - type: break + dialog_after_battle: {} + dialog_before_battle: {} + dialog_during_battle: {} title: The title of this chapter diff --git a/Data/blocks.yaml b/Data/database.yaml similarity index 70% rename from Data/blocks.yaml rename to Data/database.yaml index 2d8da1df..5135804a 100644 --- a/Data/blocks.yaml +++ b/Data/database.yaml @@ -1,4 +1,4 @@ -blocks: +Blocks: LowTileDirt01: canPassThrough: true LowTileDirtToStoneTransition01: @@ -437,3 +437,211 @@ blocks: canPassThrough: true TileWood04: canPassThrough: true +Contributors: + mainMenu: + - DIZZYs WALLPAPERS + sound: + - 影之光 +Decorations: + Desert_big_cactus_02: obstacle + Desert_big_cactus_03: obstacle + Desert_big_cactus_04: obstacle + Desert_big_flower_01: other + Desert_small_Agave_Cactus_01: other + Desert_small_Agave_Cactus_02: other + Desert_small_Agave_Cactus_03: other + Desert_small_Agave_Cactus_04: other + Desert_small_Bush_01: tree + Desert_small_Bush_02: tree + Desert_small_Cactus_02: obstacle + Desert_small_Cactus_03: obstacle + Desert_small_Cactus_04: obstacle + Desert_small_Cactus_05: obstacle + Desert_small_Cactus_06: obstacle + Desert_small_Cactus_07: obstacle + Desert_small_Cactus_09: obstacle + Desert_small_Cactus_10: obstacle + Desert_small_Cactus_11: obstacle + Desert_small_Cactus_12: obstacle + Desert_small_Cactus_13: obstacle + Desert_small_Cactus_14: obstacle + Desert_small_Cactus_15: obstacle + Desert_small_Flower_01: other + Desert_small_Flower_02: other + Desert_small_Flower_03: other + Desert_small_Flower_04: other + Forest_big_cypress_01: tree + Forest_big_cypress_02: tree + Forest_big_cypress_03: tree + Forest_big_stone_01: obstacle + Forest_big_stone_02: obstacle + Forest_big_tree_leaf_01: tree + Forest_big_tree_needle_03: tree + Forest_big_tree_needle_04: tree + Forest_deadBush3: other + Forest_deadTree1: other + Forest_deadTree2: other + Forest_deadTree4: other + Forest_deadbush5: other + Forest_small_bush_01: tree + Forest_small_bush_02: tree + Forest_small_clover_01: other + Forest_small_clover_02: other + Forest_small_clover_03: other + Forest_small_fern_01: other + Forest_small_fern_02: other + Forest_small_flower_01: other + Forest_small_flower_02: other + Forest_small_flower_03: other + Forest_small_grass_01: other + Forest_small_grass_02: other + Forest_small_grass_03: other + Forest_small_grass_04: other + Forest_small_grass_05: other + Forest_small_grass_06: other + Forest_small_grass_07: other + Forest_small_grass_08: other + Forest_small_mushroom_01: other + Forest_small_mushroom_02: other + Forest_small_mushroom_03: other + Forest_small_mushroom_04: other + Forest_small_tree_log_01: obstacle + Forest_small_tree_log_02: obstacle + Forest_small_tree_log_03: obstacle + Forest_small_tree_stump_01: obstacle + Forest_small_tree_stump_02: obstacle + Forest_small_tree_stump_03: obstacle + bamboo1: tree + bamboo2: tree + bamboo3: tree + bamboo4: tree + bamboo5: tree + bamboo6: tree + bamboo7: tree + bamboo8: tree + chest: chest + desert_skull_01: obstacle + desert_skull_02: obstacle + desert_skull_03: obstacle + forest_berrybush: tree + forest_bush4: other + forest_bush5: other + reed1: other + reed2: other + reed3: other + reed4: other + reed5: other + reed6: other + reed7: other + reed8: other + stone1: obstacle + stone2: obstacle + stone3: obstacle + waterbuds: other + waterplant0: other + waterplant1: other + waterplant2: other + waterplant3: other + waterplant4: other + waterplant5: other + waterplant6: other +Npc: + aa12: + - aa12.png + - aa12_hurt.png + asval: + - asval.png + - asval_hurt.png + contender: + - contender.png + - contender_hurt.png + fnfnc: + - fnfnc.png + - fnfnc_hurt.png + g11: + - g11.png + - g11_hurt.png + g36: + - g36.png + - g36_hurt.png + g41: + - g41.png + - g41_hurt.png + grizzly: + - grizzly.png + - grizzly_hurt.png + gsh-18: + - gsh-18.png + - gsh-18_hurt.png + helianthus: + - helianthus_1.png + - helianthus_2.png + - helianthus_3.png + - helianthus_4.png + hk416: + - hk416.png + - hk416_hurt.png + k: + - k.png + kalina: + - kalina_0.png + - kalina_1.png + - kalina_2.png + - kalina_3.png + - kalina_4.png + - kalina_5.png + - kalina_6.png + - kalina_7.png + - kalina_8.png + kp31: + - kp31.png + - kp31_hurt.png + kryuger: + - kryuger.png + lewis: + - lewis.png + - lewis_hurt.png + m14: + - m14.png + - m14_hurt.png + m1903: + - m1903.png + - m1903_hurt.png + m1928a1: + - m1928a1.png + - m1928a1_hurt.png + mg4: + - mg4.png + - mg4_hurt.png + negev: + - negev.png + - negev_hurt.png + nyto: + - nyto.png + pp1901: + - pp1901.png + - pp1901_hurt.png + saiga12: + - saiga12.png + - saiga12_hurt.png + sat8: + - sat8.png + - sat8_hurt.png + sr3mp: + - sr3mp.png + - sr3mp_hurt.png + sv-98: + - sv-98.png + - sv-98_hurt.png + ump45: + - ump45.png + - ump45_hurt.png + ump9: + - ump9.png + - ump9_hurt.png + wa2000: + - wa2000.png + - wa2000_hurt.png + welrod: + - welrod.png + - welrod_hurt.png diff --git a/Data/decorations.yaml b/Data/decorations.yaml deleted file mode 100644 index 24b04849..00000000 --- a/Data/decorations.yaml +++ /dev/null @@ -1,103 +0,0 @@ -decorations: - Desert_big_cactus_02: obstacle - Desert_big_cactus_03: obstacle - Desert_big_cactus_04: obstacle - Desert_big_flower_01: other - Desert_small_Agave_Cactus_01: other - Desert_small_Agave_Cactus_02: other - Desert_small_Agave_Cactus_03: other - Desert_small_Agave_Cactus_04: other - Desert_small_Bush_01: tree - Desert_small_Bush_02: tree - Desert_small_Cactus_02: obstacle - Desert_small_Cactus_03: obstacle - Desert_small_Cactus_04: obstacle - Desert_small_Cactus_05: obstacle - Desert_small_Cactus_06: obstacle - Desert_small_Cactus_07: obstacle - Desert_small_Cactus_09: obstacle - Desert_small_Cactus_10: obstacle - Desert_small_Cactus_11: obstacle - Desert_small_Cactus_12: obstacle - Desert_small_Cactus_13: obstacle - Desert_small_Cactus_14: obstacle - Desert_small_Cactus_15: obstacle - Desert_small_Flower_01: other - Desert_small_Flower_02: other - Desert_small_Flower_03: other - Desert_small_Flower_04: other - Forest_big_cypress_01: tree - Forest_big_cypress_02: tree - Forest_big_cypress_03: tree - Forest_big_stone_01: obstacle - Forest_big_stone_02: obstacle - Forest_big_tree_leaf_01: tree - Forest_big_tree_needle_03: tree - Forest_big_tree_needle_04: tree - Forest_deadBush3: other - Forest_deadTree1: other - Forest_deadTree2: other - Forest_deadTree4: other - Forest_deadbush5: other - Forest_small_bush_01: tree - Forest_small_bush_02: tree - Forest_small_clover_01: other - Forest_small_clover_02: other - Forest_small_clover_03: other - Forest_small_fern_01: other - Forest_small_fern_02: other - Forest_small_flower_01: other - Forest_small_flower_02: other - Forest_small_flower_03: other - Forest_small_grass_01: other - Forest_small_grass_02: other - Forest_small_grass_03: other - Forest_small_grass_04: other - Forest_small_grass_05: other - Forest_small_grass_06: other - Forest_small_grass_07: other - Forest_small_grass_08: other - Forest_small_mushroom_01: other - Forest_small_mushroom_02: other - Forest_small_mushroom_03: other - Forest_small_mushroom_04: other - Forest_small_tree_log_01: obstacle - Forest_small_tree_log_02: obstacle - Forest_small_tree_log_03: obstacle - Forest_small_tree_stump_01: obstacle - Forest_small_tree_stump_02: obstacle - Forest_small_tree_stump_03: obstacle - bamboo1: tree - bamboo2: tree - bamboo3: tree - bamboo4: tree - bamboo5: tree - bamboo6: tree - bamboo7: tree - bamboo8: tree - chest: chest - desert_skull_01: obstacle - desert_skull_02: obstacle - desert_skull_03: obstacle - forest_berrybush: tree - forest_bush4: other - forest_bush5: other - reed1: other - reed2: other - reed3: other - reed4: other - reed5: other - reed6: other - reed7: other - reed8: other - stone1: obstacle - stone2: obstacle - stone3: obstacle - waterbuds: other - waterplant0: other - waterplant1: other - waterplant2: other - waterplant3: other - waterplant4: other - waterplant5: other - waterplant6: other diff --git a/Data/info_example.yaml b/Data/info_example.yaml deleted file mode 100644 index 743197f9..00000000 --- a/Data/info_example.yaml +++ /dev/null @@ -1,7 +0,0 @@ -author: Put your name here -default_lang: null -link: https://whateve-you-want/maybe-your-github-link -title: - English: Example Project - SimplifiedChinese: 演示项目 -version: 0.0 diff --git a/Data/npcImageDatabase.yaml b/Data/npcImageDatabase.yaml deleted file mode 100644 index 8254edd5..00000000 --- a/Data/npcImageDatabase.yaml +++ /dev/null @@ -1,99 +0,0 @@ -aa12: -- aa12.png -- aa12_hurt.png -asval: -- asval.png -- asval_hurt.png -contender: -- contender.png -- contender_hurt.png -fnfnc: -- fnfnc.png -- fnfnc_hurt.png -g11: -- g11.png -- g11_hurt.png -g36: -- g36.png -- g36_hurt.png -g41: -- g41.png -- g41_hurt.png -grizzly: -- grizzly.png -- grizzly_hurt.png -gsh-18: -- gsh-18.png -- gsh-18_hurt.png -helianthus: -- helianthus_1.png -- helianthus_2.png -- helianthus_3.png -- helianthus_4.png -hk416: -- hk416.png -- hk416_hurt.png -k: -- k.png -kalina: -- kalina_0.png -- kalina_1.png -- kalina_2.png -- kalina_3.png -- kalina_4.png -- kalina_5.png -- kalina_6.png -- kalina_7.png -- kalina_8.png -kp31: -- kp31.png -- kp31_hurt.png -kryuger: -- kryuger.png -lewis: -- lewis.png -- lewis_hurt.png -m14: -- m14.png -- m14_hurt.png -m1903: -- m1903.png -- m1903_hurt.png -m1928a1: -- m1928a1.png -- m1928a1_hurt.png -mg4: -- mg4.png -- mg4_hurt.png -negev: -- negev.png -- negev_hurt.png -nyto: -- nyto.png -pp1901: -- pp1901.png -- pp1901_hurt.png -saiga12: -- saiga12.png -- saiga12_hurt.png -sat8: -- sat8.png -- sat8_hurt.png -sr3mp: -- sr3mp.png -- sr3mp_hurt.png -sv-98: -- sv-98.png -- sv-98_hurt.png -ump45: -- ump45.png -- ump45_hurt.png -ump9: -- ump9.png -- ump9_hurt.png -wa2000: -- wa2000.png -- wa2000_hurt.png -welrod: -- welrod.png -- welrod_hurt.png diff --git a/Data/producersList.yaml b/Data/producersList.yaml deleted file mode 100644 index f558ce17..00000000 --- a/Data/producersList.yaml +++ /dev/null @@ -1,5 +0,0 @@ -producersList: - mainMenu: - - DIZZYs WALLPAPERS - sound: - - 影之光 diff --git a/Source/mainMenu.py b/Source/mainMenu.py index bd3c00a0..c101c7c5 100644 --- a/Source/mainMenu.py +++ b/Source/mainMenu.py @@ -98,9 +98,7 @@ def __reload_workshop_files_list(self, screen_size: tuple, createMode: bool = Fa try: info_data = linpg.config.load(os.path.join(path, "info.yaml")) except Exception: - info_data = linpg.config.load(r"Data/info_example.yaml") - info_data["default_lang"] = linpg.setting.language - linpg.config.save(os.path.join(path, "info.yaml"), info_data) + linpg.create_new_project(path, "yaml") self.workshop_files_text.append(os.path.basename(path)) self.workshop_files.append(info_data["title"][linpg.setting.language]) self.workshop_files.append(linpg.lang.get_text("Global", "back")) @@ -228,12 +226,8 @@ def __create_new_project(self) -> None: while os.path.exists(os.path.join("Data", "workshop", fileName)): fileName = "{0} ({1})".format(fileDefaultName, avoidDuplicateId) avoidDuplicateId += 1 - # 创建文件夹 - os.makedirs(os.path.join("Data", "workshop", fileName)) - # 储存数据 - info_data: dict = linpg.config.load(r"Data/info_example.yaml") - info_data["default_lang"] = linpg.setting.language - linpg.config.save(os.path.join("Data", "workshop", fileName, "info.yaml"), info_data) + # 创建项目模板 + linpg.create_new_project(os.path.join("Data", "workshop", fileName), "yaml") # 创建新的对话文和地图文件 def __create_new_chapter(self) -> None: From 303f7da90e887ae31ff26780540d5ea067f7f05f Mon Sep 17 00:00:00 2001 From: yudonglin Date: Tue, 24 Aug 2021 16:07:01 -0700 Subject: [PATCH 02/11] adopt some changes that will come with the upcoming linpg update, as well as removing unessential assets --- .gitignore | 3 ++- Assets/image/UI/add.png | 3 --- Assets/image/UI/back.png | 3 --- Assets/image/UI/container.png | 3 --- Assets/image/UI/container_button.png | 3 --- Assets/image/UI/delete.png | 3 --- Assets/image/UI/deselect.png | 3 --- Assets/image/UI/dialog_auto.png | 3 --- Assets/image/UI/dialog_hide.png | 3 --- Assets/image/UI/dialog_history.png | 3 --- Assets/image/UI/dialog_show.png | 3 --- Assets/image/UI/dialog_skip.png | 3 --- Assets/image/UI/menu.png | 3 --- Assets/image/UI/mouse.png | 3 --- Assets/image/UI/mouse_icon.png | 3 --- Assets/image/UI/mouse_none.png | 3 --- Assets/image/UI/option.png | 3 --- Assets/image/UI/option_selected.png | 3 --- Assets/image/UI/previous.png | 3 --- Assets/image/UI/reload.png | 3 --- Assets/image/UI/save.png | 3 --- Assets/image/UI/setting_bar_circle.png | 3 --- Assets/image/UI/setting_bar_empty.png | 3 --- Assets/image/UI/setting_bar_full.png | 3 --- Assets/image/UI/setting_baseImg.png | 3 --- Assets/image/fix.bat | 6 ------ Data/chapter_map_example.yaml | 2 +- Data/main_chapter/chapter1_map.yaml | 2 +- Source/base.py | 8 +++++--- Source/core/editor.py | 26 +++++++++++++------------- Source/core/ui.py | 2 +- 31 files changed, 23 insertions(+), 98 deletions(-) delete mode 100644 Assets/image/UI/add.png delete mode 100644 Assets/image/UI/back.png delete mode 100644 Assets/image/UI/container.png delete mode 100644 Assets/image/UI/container_button.png delete mode 100644 Assets/image/UI/delete.png delete mode 100644 Assets/image/UI/deselect.png delete mode 100644 Assets/image/UI/dialog_auto.png delete mode 100644 Assets/image/UI/dialog_hide.png delete mode 100644 Assets/image/UI/dialog_history.png delete mode 100644 Assets/image/UI/dialog_show.png delete mode 100644 Assets/image/UI/dialog_skip.png delete mode 100644 Assets/image/UI/menu.png delete mode 100644 Assets/image/UI/mouse.png delete mode 100644 Assets/image/UI/mouse_icon.png delete mode 100644 Assets/image/UI/mouse_none.png delete mode 100644 Assets/image/UI/option.png delete mode 100644 Assets/image/UI/option_selected.png delete mode 100644 Assets/image/UI/previous.png delete mode 100644 Assets/image/UI/reload.png delete mode 100644 Assets/image/UI/save.png delete mode 100644 Assets/image/UI/setting_bar_circle.png delete mode 100644 Assets/image/UI/setting_bar_empty.png delete mode 100644 Assets/image/UI/setting_bar_full.png delete mode 100644 Assets/image/UI/setting_baseImg.png delete mode 100644 Assets/image/fix.bat diff --git a/.gitignore b/.gitignore index 25a11fc3..e23cbf54 100644 --- a/.gitignore +++ b/.gitignore @@ -7,4 +7,5 @@ Data/workshop/ Source_pyd/ dist/ crash_reports/ -test.py \ No newline at end of file +test.py +dev.key diff --git a/Assets/image/UI/add.png b/Assets/image/UI/add.png deleted file mode 100644 index 9174efdc..00000000 --- a/Assets/image/UI/add.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0e86ec29a22156c396761b390d23162abf27a737cd0096af37a7bfcdc9c4182d -size 1355 diff --git a/Assets/image/UI/back.png b/Assets/image/UI/back.png deleted file mode 100644 index 09a7c3e8..00000000 --- a/Assets/image/UI/back.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:2f5341e9042070ab6e50a479dd6e017ca4f5f34d2e4a57d0a4e26c4c25402bbd -size 3208 diff --git a/Assets/image/UI/container.png b/Assets/image/UI/container.png deleted file mode 100644 index cd0020bf..00000000 --- a/Assets/image/UI/container.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:f964e9c0290e5a8c558cf7f5cd1da6c87a8a916c38c8cc0bd7a6c14ca19e874b -size 39791 diff --git a/Assets/image/UI/container_button.png b/Assets/image/UI/container_button.png deleted file mode 100644 index 0fa5d1ba..00000000 --- a/Assets/image/UI/container_button.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:66b98dcc4a1a299eed26b61f4022f1915e30c9af480e241c9ccd7cd7cad45de6 -size 6834 diff --git a/Assets/image/UI/delete.png b/Assets/image/UI/delete.png deleted file mode 100644 index dce761cb..00000000 --- a/Assets/image/UI/delete.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c78a1128764f8d380899b4dce6b6ccebe1f9bcbb71803fac09c22a1131a866ac -size 2058 diff --git a/Assets/image/UI/deselect.png b/Assets/image/UI/deselect.png deleted file mode 100644 index b2b3198b..00000000 --- a/Assets/image/UI/deselect.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:4394d649fbd86fbe20f3385865359d09dffa6f00aa3d0a8cc6909f83935388c2 -size 4687 diff --git a/Assets/image/UI/dialog_auto.png b/Assets/image/UI/dialog_auto.png deleted file mode 100644 index 9109e9ef..00000000 --- a/Assets/image/UI/dialog_auto.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1b3ba7cce2049bf2657cedcd9762d6024c1c5c379293307dba8a9029ca773579 -size 3923 diff --git a/Assets/image/UI/dialog_hide.png b/Assets/image/UI/dialog_hide.png deleted file mode 100644 index b5778fa2..00000000 --- a/Assets/image/UI/dialog_hide.png +++ /dev/null @@ -1,3 +0,0 @@ -version 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sha256:39799ac9d4c20b5d0659cfd55cff97804dc4b33158393ce7465868e5ceb6bf0e -size 4398 diff --git a/Assets/image/UI/previous.png b/Assets/image/UI/previous.png deleted file mode 100644 index 672893cb..00000000 --- a/Assets/image/UI/previous.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:1ab86e326161d99a33bda430284e3a56f9a27346a33014871b1bc221ed15cf44 -size 2560 diff --git a/Assets/image/UI/reload.png b/Assets/image/UI/reload.png deleted file mode 100644 index b16c2246..00000000 --- a/Assets/image/UI/reload.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:b79cb5578e166e420ce6058be599d867da128475ce62b4ae1a6925eee49699fd -size 3753 diff --git a/Assets/image/UI/save.png b/Assets/image/UI/save.png deleted file mode 100644 index 93117a59..00000000 --- a/Assets/image/UI/save.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:dc6ed08658d17b733d62f8401d290461db942a626f4cafab10e315281b42eefa -size 1931 diff --git a/Assets/image/UI/setting_bar_circle.png b/Assets/image/UI/setting_bar_circle.png deleted file mode 100644 index a94ab957..00000000 --- a/Assets/image/UI/setting_bar_circle.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:fa59984a4720435dabe55b382c1da00eb6bc0ea50adc2cc65abe0d1cf43e37d6 -size 413 diff --git a/Assets/image/UI/setting_bar_empty.png b/Assets/image/UI/setting_bar_empty.png deleted file mode 100644 index 286c3f5b..00000000 --- a/Assets/image/UI/setting_bar_empty.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:988ca00c00a44babdbebdbb03e8815fe196fc93d822a3d43d35c80b0e81effd6 -size 727 diff --git a/Assets/image/UI/setting_bar_full.png b/Assets/image/UI/setting_bar_full.png deleted file mode 100644 index 8bbd61ce..00000000 --- a/Assets/image/UI/setting_bar_full.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5346c3577c01b7649d25532af8d6d083b2a714329afbde746c243e975f98d90c -size 915 diff --git a/Assets/image/UI/setting_baseImg.png b/Assets/image/UI/setting_baseImg.png deleted file mode 100644 index ba361ee2..00000000 --- a/Assets/image/UI/setting_baseImg.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:5245acd378b326ad2ff387f82658c2c681b5229290f710105244febcbf83b43a -size 20769 diff --git a/Assets/image/fix.bat b/Assets/image/fix.bat deleted file mode 100644 index 3b10048c..00000000 --- a/Assets/image/fix.bat +++ /dev/null @@ -1,6 +0,0 @@ -@echo off -echo ImageMagick fix libpng warning: iCCP: Not recognizing known sRGB profile ...... -echo Search PNG in subdirs and process ... -set fn=D:\ImageMagick-7.0.10-10-portable-Q16-x64\convert.exe -for /f "tokens=*" %%i in ('dir/s/b *.png') do "%fn%" "%%i" -strip "%%i" -pause \ No newline at end of file diff --git a/Data/chapter_map_example.yaml b/Data/chapter_map_example.yaml index cbf1c5dd..7fd52880 100644 --- a/Data/chapter_map_example.yaml +++ b/Data/chapter_map_example.yaml @@ -1,5 +1,5 @@ atNight: false -backgroundImage: snowfield.jpg +background_image: snowfield.jpg background_music: Combat_02_RemnantFantasyPackage_Synari.ogg character: sv-98: diff --git a/Data/main_chapter/chapter1_map.yaml b/Data/main_chapter/chapter1_map.yaml index 7362311b..e24baa19 100644 --- a/Data/main_chapter/chapter1_map.yaml +++ b/Data/main_chapter/chapter1_map.yaml @@ -1,5 +1,5 @@ atNight: false -backgroundImage: snowfield.jpg +background_image: snowfield.jpg background_music: Combat_02_RemnantFantasyPackage_Synari.ogg character: asval: diff --git a/Source/base.py b/Source/base.py index c50fb229..acba63f5 100644 --- a/Source/base.py +++ b/Source/base.py @@ -1,9 +1,11 @@ import os from glob import glob -import linpg - -# from linpgdev import linpg +if os.path.exists("dev.key"): + from linpgdev import linpg + linpg.setting.set_developer_mode(True) +else: + import linpg __all__ = ["linpg", "os", "glob", "RPC", "ALPHA_BUILD_WARNING", "LARGE_IMAGE"] diff --git a/Source/core/editor.py b/Source/core/editor.py index e8afb28f..5639b262 100644 --- a/Source/core/editor.py +++ b/Source/core/editor.py @@ -27,7 +27,7 @@ def load( ) -> None: self._initialize(chapterType, chapterId, projectName) self.folder_for_save_file, self.name_for_save_file = os.path.split(self.get_map_file_location()) - self.decorations_setting = linpg.config.load("Data/decorations.yaml", "decorations") + self.decorations_setting = linpg.config.load("Data/database.yaml", "decorations") # 载入地图数据 mapFileData: dict = linpg.config.load(self.get_map_file_location()) # 初始化角色信息 @@ -60,7 +60,7 @@ def load( panding: int = int(screen.get_height() * 0.01) font_size: int = int(button_width / 3) self.__button_select_block = linpg.load.button_with_text_in_center( - "Assets/image/UI/menu.png", + "button.png", linpg.lang.get_text("MapEditor", "block"), "black", font_size, @@ -68,7 +68,7 @@ def load( 100, ) self.__button_select_decoration = linpg.load.button_with_text_in_center( - "Assets/image/UI/menu.png", + "button.png", linpg.lang.get_text("MapEditor", "decoration"), "black", font_size, @@ -88,12 +88,12 @@ def load( ) self.__button_select_decoration.set_left(self.__button_select_block.right + panding) self.__UIContainerRight = linpg.load.dynamic_image( - r"Assets/image/UI/container.png", + "container.png", (0, 0), (container_width, container_height), ) self.__UIContainerButtonRight = linpg.load.movable_image( - r"Assets/image/UI/container_button.png", + "container_button.png", ( int(screen.get_width() - button_width), int((screen.get_height() - button_height) / 2), @@ -151,7 +151,7 @@ def load( panding = int(screen.get_height() * 0.01) font_size = int(button_height / 2) self.__button_select_character = linpg.load.button_with_text_in_center( - "Assets/image/UI/menu.png", + "button.png", linpg.lang.get_text("General", "griffin_Kryuger"), "black", font_size, @@ -159,7 +159,7 @@ def load( 100, ) self.__button_select_sangvisFerri = linpg.load.button_with_text_in_center( - "Assets/image/UI/menu.png", + "button.png", linpg.lang.get_text("General", "sangvis_ferri"), "black", font_size, @@ -167,12 +167,12 @@ def load( 100, ) self.__UIContainerBottom = linpg.load.dynamic_image( - r"Assets/image/UI/container.png", + "container.png", (0, 0), (container_width, container_height), ) self.__UIContainerButtonBottom = linpg.load.movable_image( - r"Assets/image/UI/container_button.png", + "container_button.png", ( int((container_width - button_width) / 2), int(screen.get_height() - button_height), @@ -243,7 +243,7 @@ def load( UI_y = int(screen.get_height() * 0.02) font_size = int(self.MAP.block_width * 0.2) self.UIButton["save"] = linpg.load.button_with_text_in_center( - "Assets/image/UI/menu.png", + "button.png", linpg.lang.get_text("Global", "save"), "black", font_size, @@ -252,7 +252,7 @@ def load( ) UI_x += self.UIButton["save"].get_width() + font_size self.UIButton["back"] = linpg.load.button_with_text_in_center( - "Assets/image/UI/menu.png", + "button.png", linpg.lang.get_text("Global", "back"), "black", font_size, @@ -261,7 +261,7 @@ def load( ) UI_x += self.UIButton["back"].get_width() + font_size self.UIButton["delete"] = linpg.load.button_with_text_in_center( - "Assets/image/UI/menu.png", + "button.png", linpg.lang.get_text("Global", "delete"), "black", font_size, @@ -270,7 +270,7 @@ def load( ) UI_x += self.UIButton["delete"].get_width() + font_size self.UIButton["reload"] = linpg.load.button_with_text_in_center( - "Assets/image/UI/menu.png", + "button.png", linpg.lang.get_text("Global", "reload_file"), "black", font_size, diff --git a/Source/core/ui.py b/Source/core/ui.py index 3c29d932..3824bbe2 100644 --- a/Source/core/ui.py +++ b/Source/core/ui.py @@ -170,7 +170,7 @@ def draw(self, screen: linpg.ImageSurface) -> None: class SelectMenu: def __init__(self): selectMenuTxtDic: dict = linpg.lang.get_text("SelectMenu") - self.selectButtonImg = linpg.load.img(r"Assets/image/UI/menu.png") + self.selectButtonImg = linpg.load.img("button.png") # 攻击 self.attackAP = linpg.AP_IS_NEEDED_TO_ATTACK self.attackTxt = selectMenuTxtDic["attack"] From ce7093d4f2730b1ddef8855662b5b4791d0f3b1f Mon Sep 17 00:00:00 2001 From: yudonglin Date: Thu, 9 Sep 2021 17:47:14 -0700 Subject: [PATCH 03/11] some assets are removed because they have become the default assets of linpg --- Assets/image/environment/block/LowTileDirt01.png | 3 --- .../environment/block/LowTileDirtToStoneTransition01.png | 3 --- .../environment/block/LowTileDirtToStoneTransition02.png | 3 --- Assets/image/environment/block/LowTileRiverbed01.png | 3 --- Assets/image/environment/block/LowTileRiverbed02.png | 3 --- Assets/image/environment/block/LowTileRiverbed03.png | 3 --- Assets/image/environment/block/LowTileRiverbed04.png | 3 --- Assets/image/environment/block/LowTileSand01.png | 3 --- Assets/image/environment/block/LowTileSand02.png | 3 --- Assets/image/environment/block/LowTileSand03.png | 3 --- Assets/image/environment/block/LowTileStone01.png | 3 --- Assets/image/environment/block/LowTileStone02.png | 3 --- Assets/image/environment/block/LowTileStone03.png | 3 --- Assets/image/environment/block/OverlayCracks01.png | 3 --- Assets/image/environment/block/OverlayCracks02.png | 3 --- Assets/image/environment/block/OverlayGlow01.png | 3 --- Assets/image/environment/block/OverlayGlow02.png | 3 --- Assets/image/environment/block/OverlayGrass01.png | 3 --- Assets/image/environment/block/OverlayGrassHalfH01.png | 3 --- Assets/image/environment/block/OverlayGrassHalfH02.png | 3 --- Assets/image/environment/block/OverlayGrassHalfV01.png | 3 --- Assets/image/environment/block/OverlayGrassHalfV02Kopie.png | 3 --- Assets/image/environment/block/OverlayGrassPatch01.png | 3 --- Assets/image/environment/block/OverlayGrassPatch02.png | 3 --- Assets/image/environment/block/OverlayGrassPatch02H01.png | 3 --- Assets/image/environment/block/OverlayGrassPatch02H02.png | 3 --- Assets/image/environment/block/OverlayGrassPatch02V01.png | 3 --- Assets/image/environment/block/OverlayGrassPatch02V02.png | 3 --- Assets/image/environment/block/OverlayGrassPatch03.png | 3 --- Assets/image/environment/block/OverlayGrassPatch03H01.png | 3 --- Assets/image/environment/block/OverlayGrassPatch03H02.png | 3 --- Assets/image/environment/block/OverlayGrassPatch03V01.png | 3 --- Assets/image/environment/block/OverlayGrassPatch03V02.png | 3 --- Assets/image/environment/block/OverlayGrassPatchH01.png | 3 --- Assets/image/environment/block/OverlayGrassPatchH02.png | 3 --- Assets/image/environment/block/OverlayGrassPatchV01.png | 3 --- Assets/image/environment/block/OverlayGrassPatchV02.png | 3 --- Assets/image/environment/block/OverlayPathCross.png | 3 --- Assets/image/environment/block/OverlayPathCross301.png | 3 --- Assets/image/environment/block/OverlayPathCross302.png | 3 --- Assets/image/environment/block/OverlayPathCross303.png | 3 --- Assets/image/environment/block/OverlayPathCross304.png | 3 --- Assets/image/environment/block/OverlayPathCurve01.png | 3 --- Assets/image/environment/block/OverlayPathCurve02.png | 3 --- Assets/image/environment/block/OverlayPathCurve03.png | 3 --- Assets/image/environment/block/OverlayPathCurve04.png | 3 --- Assets/image/environment/block/OverlayPathEnd01.png | 3 --- Assets/image/environment/block/OverlayPathEnd02.png | 3 --- Assets/image/environment/block/OverlayPathEnd03.png | 3 --- Assets/image/environment/block/OverlayPathEnd04.png | 3 --- Assets/image/environment/block/OverlayPathSingle.png | 3 --- Assets/image/environment/block/OverlayPathStraight01.png | 3 --- Assets/image/environment/block/OverlayPathStraight02.png | 3 --- Assets/image/environment/block/OverlayRoofHay01.png | 3 --- Assets/image/environment/block/OverlayRoofHay02.png | 3 --- Assets/image/environment/block/OverlayRoofHay03.png | 3 --- Assets/image/environment/block/OverlayRoofHay04.png | 3 --- Assets/image/environment/block/OverlayRoofHay05.png | 3 --- Assets/image/environment/block/OverlayRoofHay06.png | 3 --- Assets/image/environment/block/OverlayRoofHay07.png | 3 --- Assets/image/environment/block/OverlayRoofHay08.png | 3 --- Assets/image/environment/block/OverlayRoofHay09.png | 3 --- Assets/image/environment/block/OverlayRoofHay10.png | 3 --- Assets/image/environment/block/OverlayRoofHay11.png | 3 --- Assets/image/environment/block/OverlayRoofHay12.png | 3 --- Assets/image/environment/block/OverlayRoofHay13.png | 3 --- Assets/image/environment/block/OverlayShoreCornerD.png | 3 --- Assets/image/environment/block/OverlayShoreCornerL.png | 3 --- Assets/image/environment/block/OverlayShoreCornerR.png | 3 --- Assets/image/environment/block/OverlayShoreCornerRU.png | 3 --- Assets/image/environment/block/OverlayShoreCornerU.png | 3 --- Assets/image/environment/block/OverlayShoreStraightLD.png | 3 --- Assets/image/environment/block/OverlayShoreStraightLU.png | 3 --- Assets/image/environment/block/OverlayShoreStraightRD.png | 3 --- Assets/image/environment/block/OverlayShoreStraightRU.png | 3 --- Assets/image/environment/block/OverlayStonePieces01.png | 3 --- .../image/environment/block/OverlayStonePieces01HalfH01.png | 3 --- .../image/environment/block/OverlayStonePieces01HalfH02.png | 3 --- .../image/environment/block/OverlayStonePieces01HalfV01.png | 3 --- .../image/environment/block/OverlayStonePieces01HalfV02.png | 3 --- Assets/image/environment/block/OverlayStonePieces02.png | 3 --- .../image/environment/block/OverlayStonePieces02HalfH01.png | 3 --- .../image/environment/block/OverlayStonePieces02HalfH02.png | 3 --- .../image/environment/block/OverlayStonePieces02HalfV01.png | 3 --- .../image/environment/block/OverlayStonePieces02HalfV02.png | 3 --- Assets/image/environment/block/OverlayWater01.png | 3 --- Assets/image/environment/block/OverlayWater02.png | 3 --- Assets/image/environment/block/PropStairStone01.png | 3 --- Assets/image/environment/block/PropStairStone02.png | 3 --- Assets/image/environment/block/PropStairStone03.png | 3 --- Assets/image/environment/block/PropStairStone04.png | 3 --- Assets/image/environment/block/PropStairStone05.png | 3 --- Assets/image/environment/block/PropStairStone06.png | 3 --- Assets/image/environment/block/PropStairStone07.png | 3 --- Assets/image/environment/block/PropStairStone08.png | 3 --- Assets/image/environment/block/PropStairStone09.png | 3 --- Assets/image/environment/block/PropStairStone10.png | 3 --- Assets/image/environment/block/PropStairStone11.png | 3 --- Assets/image/environment/block/PropStairStone12.png | 3 --- Assets/image/environment/block/TileBrickBrick01.png | 3 --- Assets/image/environment/block/TileBrickBrick02.png | 3 --- Assets/image/environment/block/TileBrickBrick03.png | 3 --- Assets/image/environment/block/TileBrickBrick04.png | 3 --- Assets/image/environment/block/TileBrickSandStone01.png | 3 --- Assets/image/environment/block/TileBrickSnow01.png | 3 --- Assets/image/environment/block/TileBrickStone01.png | 3 --- Assets/image/environment/block/TileBrickStone0102.png | 3 --- Assets/image/environment/block/TileBrickStone0103.png | 3 --- Assets/image/environment/block/TileBrickStone0104.png | 3 --- Assets/image/environment/block/TileBrickStone0105.png | 3 --- Assets/image/environment/block/TileBrickStone0201.png | 3 --- Assets/image/environment/block/TileDirt01.png | 3 --- Assets/image/environment/block/TileDirt01Grass01.png | 3 --- Assets/image/environment/block/TileDirt01GrassPatch01.png | 3 --- Assets/image/environment/block/TileDirt01GrassPatch02.png | 3 --- Assets/image/environment/block/TileDirt01GrassPatch03.png | 3 --- .../image/environment/block/TileDirt01GrassPath3Cross01.png | 3 --- .../image/environment/block/TileDirt01GrassPath3Cross02.png | 3 --- .../image/environment/block/TileDirt01GrassPath3Cross03.png | 3 --- .../image/environment/block/TileDirt01GrassPath3Cross04.png | 3 --- Assets/image/environment/block/TileDirt01GrassPath4Cross.png | 3 --- Assets/image/environment/block/TileDirt01GrassPathCurve01.png | 3 --- Assets/image/environment/block/TileDirt01GrassPathCurve02.png | 3 --- Assets/image/environment/block/TileDirt01GrassPathCurve03.png | 3 --- Assets/image/environment/block/TileDirt01GrassPathCurve04.png | 3 --- Assets/image/environment/block/TileDirt01GrassPathEnd01.png | 3 --- Assets/image/environment/block/TileDirt01GrassPathEnd02.png | 3 --- Assets/image/environment/block/TileDirt01GrassPathEnd03.png | 3 --- Assets/image/environment/block/TileDirt01GrassPathEnd04.png | 3 --- Assets/image/environment/block/TileDirt01GrassPathSingle.png | 3 --- .../image/environment/block/TileDirt01GrassPathStraight01.png | 3 --- .../image/environment/block/TileDirt01GrassPathStraight02.png | 3 --- Assets/image/environment/block/TileDirt01ToSnow01.png | 3 --- Assets/image/environment/block/TileDirt01ToSnow02.png | 3 --- Assets/image/environment/block/TileDirt01ToStone01.png | 3 --- Assets/image/environment/block/TileDirt01ToStone02.png | 3 --- Assets/image/environment/block/TileDirt02.png | 3 --- Assets/image/environment/block/TileDirt02ToStone01.png | 3 --- Assets/image/environment/block/TileDirt02ToStone02.png | 3 --- Assets/image/environment/block/TileLava01.png | 3 --- Assets/image/environment/block/TileLava02.png | 3 --- Assets/image/environment/block/TileLavaCracks01.png | 3 --- Assets/image/environment/block/TileLavaStone01.png | 3 --- Assets/image/environment/block/TileRiverbed01.png | 3 --- Assets/image/environment/block/TileRiverbed02.png | 3 --- Assets/image/environment/block/TileRiverbed03.png | 3 --- Assets/image/environment/block/TileRiverbed04.png | 3 --- Assets/image/environment/block/TileSand01.png | 3 --- Assets/image/environment/block/TileSand01ToStone01.png | 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b2f735f5..00000000 --- a/Assets/image/environment/snow/snowflake8.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:247d0d32048f52acf644b8f1a4938f6ed0f15ccc6aeed5fe57def995c65d9a37 -size 1030 diff --git a/Assets/image/environment/snow/snowflake9.png b/Assets/image/environment/snow/snowflake9.png deleted file mode 100644 index 1b17b764..00000000 --- a/Assets/image/environment/snow/snowflake9.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:e1874b98728639f7c237ea2832056cb0cdd347f6b287d5241913bafbbca19a09 -size 1093 diff --git a/Data/main_chapter/chapter1_map.yaml b/Data/main_chapter/chapter1_map.yaml index e24baa19..61b4ff20 100644 --- a/Data/main_chapter/chapter1_map.yaml +++ b/Data/main_chapter/chapter1_map.yaml @@ -1,4 +1,4 @@ -atNight: false +atNight: true background_image: snowfield.jpg background_music: Combat_02_RemnantFantasyPackage_Synari.ogg character: diff --git a/Source/base.py b/Source/base.py index acba63f5..b33fa39d 100644 --- a/Source/base.py +++ b/Source/base.py @@ -3,6 +3,7 @@ if os.path.exists("dev.key"): from linpgdev import linpg + linpg.setting.set_developer_mode(True) else: import linpg diff --git a/Source/core/editor.py b/Source/core/editor.py index 5639b262..c62b9d86 100644 --- a/Source/core/editor.py +++ b/Source/core/editor.py @@ -116,7 +116,7 @@ def load( int(screen.get_height() * 0.85), "vertical", ) - for imgPath in glob(r"Assets/image/environment/block/*.png"): + for imgPath in glob(os.path.join(linpg.ASSET.get_internal_environment_image_path("block"), "*.png")): self.__envImgContainer.set( os.path.basename(imgPath).replace(".png", ""), linpg.load.img(imgPath, (self.MAP.block_width / 3, None)), @@ -134,7 +134,7 @@ def load( int(screen.get_height() * 0.85), "vertical", ) - for imgPath in glob(r"Assets/image/environment/decoration/*.png"): + for imgPath in glob(os.path.join(linpg.ASSET.get_internal_environment_image_path("decoration"), "*.png")): self.__decorationsImgContainer.set( os.path.basename(imgPath).replace(".png", ""), linpg.load.img(imgPath, (self.MAP.block_width / 3, None)), From 0b83e1c8160b353749b9ced2412dd39c36c2ca8b Mon Sep 17 00:00:00 2001 From: yudonglin Date: Fri, 17 Sep 2021 21:49:29 -0700 Subject: [PATCH 04/11] adopt some changes that were made in linpg battle system --- Data/database.yaml | 542 -------------------------------------- Data/lyric/Connexion.yaml | 35 --- Source/core/tbs.py | 8 +- 3 files changed, 1 insertion(+), 584 deletions(-) delete mode 100644 Data/lyric/Connexion.yaml diff --git a/Data/database.yaml b/Data/database.yaml index 5135804a..728c6de3 100644 --- a/Data/database.yaml +++ b/Data/database.yaml @@ -1,550 +1,8 @@ -Blocks: - LowTileDirt01: - canPassThrough: true - LowTileDirtToStoneTransition01: - canPassThrough: true - LowTileDirtToStoneTransition02: - canPassThrough: true - LowTileRiverbed01: - canPassThrough: true - LowTileRiverbed02: - canPassThrough: true - LowTileRiverbed03: - canPassThrough: true - LowTileRiverbed04: - canPassThrough: true - LowTileSand01: - canPassThrough: true - LowTileSand02: - canPassThrough: true - LowTileSand03: - canPassThrough: true - LowTileStone01: - canPassThrough: true - LowTileStone02: - canPassThrough: true - LowTileStone03: - canPassThrough: true - OverlayCracks01: - canPassThrough: true - OverlayCracks02: - canPassThrough: true - OverlayGlow01: - canPassThrough: true - OverlayGlow02: - canPassThrough: true - OverlayGrass01: - canPassThrough: true - OverlayGrassHalfH01: - canPassThrough: true - OverlayGrassHalfH02: - canPassThrough: true - OverlayGrassHalfV01: - canPassThrough: true - OverlayGrassHalfV02Kopie: - canPassThrough: true - OverlayGrassPatch01: - canPassThrough: true - OverlayGrassPatch02: - canPassThrough: true - OverlayGrassPatch02H01: - canPassThrough: true - OverlayGrassPatch02H02: - canPassThrough: true - OverlayGrassPatch02V01: - canPassThrough: true - OverlayGrassPatch02V02: - canPassThrough: true - OverlayGrassPatch03: - canPassThrough: true - OverlayGrassPatch03H01: - canPassThrough: true - OverlayGrassPatch03H02: - canPassThrough: true - OverlayGrassPatch03V01: - canPassThrough: true - OverlayGrassPatch03V02: - canPassThrough: true - OverlayGrassPatchH01: - canPassThrough: true - OverlayGrassPatchH02: - canPassThrough: true - OverlayGrassPatchV01: - canPassThrough: true - OverlayGrassPatchV02: - canPassThrough: true - OverlayPathCross: - canPassThrough: true - OverlayPathCross301: - canPassThrough: true - OverlayPathCross302: - canPassThrough: true - OverlayPathCross303: - canPassThrough: true - OverlayPathCross304: - canPassThrough: true - OverlayPathCurve01: - canPassThrough: true - OverlayPathCurve02: - canPassThrough: true - OverlayPathCurve03: - canPassThrough: true - OverlayPathCurve04: - canPassThrough: true - OverlayPathEnd01: - canPassThrough: true - OverlayPathEnd02: - canPassThrough: true - OverlayPathEnd03: - canPassThrough: true - OverlayPathEnd04: - canPassThrough: true - OverlayPathSingle: - canPassThrough: true - OverlayPathStraight01: - canPassThrough: true - OverlayPathStraight02: - canPassThrough: true - OverlayRoofHay01: - canPassThrough: true - OverlayRoofHay02: - canPassThrough: true - OverlayRoofHay03: - canPassThrough: true - OverlayRoofHay04: - canPassThrough: true - OverlayRoofHay05: - canPassThrough: true - OverlayRoofHay06: - canPassThrough: true - OverlayRoofHay07: - canPassThrough: true - OverlayRoofHay08: - canPassThrough: true - OverlayRoofHay09: - canPassThrough: true - OverlayRoofHay10: - canPassThrough: true - OverlayRoofHay11: - canPassThrough: true - OverlayRoofHay12: - canPassThrough: true - OverlayRoofHay13: - canPassThrough: true - OverlayShoreCornerD: - canPassThrough: true - OverlayShoreCornerL: - canPassThrough: true - OverlayShoreCornerR: - canPassThrough: true - OverlayShoreCornerRU: - canPassThrough: true - OverlayShoreCornerU: - canPassThrough: true - OverlayShoreStraightLD: - canPassThrough: true - OverlayShoreStraightLU: - canPassThrough: true - OverlayShoreStraightRD: - canPassThrough: true - OverlayShoreStraightRU: - canPassThrough: true - OverlayStonePieces01: - canPassThrough: true - OverlayStonePieces01HalfH01: - canPassThrough: true - OverlayStonePieces01HalfH02: - canPassThrough: true - OverlayStonePieces01HalfV01: - canPassThrough: true - OverlayStonePieces01HalfV02: - canPassThrough: true - OverlayStonePieces02: - canPassThrough: true - OverlayStonePieces02HalfH01: - canPassThrough: true - OverlayStonePieces02HalfH02: - canPassThrough: true - OverlayStonePieces02HalfV01: - canPassThrough: true - OverlayStonePieces02HalfV02: - canPassThrough: true - OverlayWater01: - canPassThrough: true - OverlayWater02: - canPassThrough: true - PropStairStone01: - canPassThrough: true - PropStairStone02: - canPassThrough: true - PropStairStone03: - canPassThrough: true - PropStairStone04: - canPassThrough: true - PropStairStone05: - canPassThrough: true - PropStairStone06: - canPassThrough: true - PropStairStone07: - canPassThrough: true - PropStairStone08: - canPassThrough: true - PropStairStone09: - canPassThrough: true - PropStairStone10: - canPassThrough: true - PropStairStone11: - canPassThrough: true - PropStairStone12: - canPassThrough: true - TileBrickBrick01: - canPassThrough: true - TileBrickBrick02: - canPassThrough: true - TileBrickBrick03: - canPassThrough: true - TileBrickBrick04: - canPassThrough: true - TileBrickSandStone01: - canPassThrough: true - TileBrickSnow01: - canPassThrough: true - TileBrickStone01: - canPassThrough: true - TileBrickStone0102: - canPassThrough: true - TileBrickStone0103: - canPassThrough: true - TileBrickStone0104: - canPassThrough: true - TileBrickStone0105: - canPassThrough: true - TileBrickStone0201: - canPassThrough: true - TileDirt01: - canPassThrough: true - TileDirt01Grass01: - canPassThrough: true - TileDirt01GrassPatch01: - canPassThrough: true - TileDirt01GrassPatch02: - canPassThrough: true - TileDirt01GrassPatch03: - canPassThrough: true - TileDirt01GrassPath3Cross01: - canPassThrough: true - TileDirt01GrassPath3Cross02: - canPassThrough: true - TileDirt01GrassPath3Cross03: - canPassThrough: true - TileDirt01GrassPath3Cross04: - canPassThrough: true - TileDirt01GrassPath4Cross: - canPassThrough: true - TileDirt01GrassPathCurve01: - canPassThrough: true - TileDirt01GrassPathCurve02: - canPassThrough: true - TileDirt01GrassPathCurve03: - canPassThrough: true - TileDirt01GrassPathCurve04: - canPassThrough: true - TileDirt01GrassPathEnd01: - canPassThrough: true - TileDirt01GrassPathEnd02: - canPassThrough: true - TileDirt01GrassPathEnd03: - canPassThrough: true - TileDirt01GrassPathEnd04: - canPassThrough: true - TileDirt01GrassPathSingle: - canPassThrough: true - TileDirt01GrassPathStraight01: - canPassThrough: true - TileDirt01GrassPathStraight02: - canPassThrough: true - TileDirt01ToSnow01: - canPassThrough: true - TileDirt01ToSnow02: - canPassThrough: true - TileDirt01ToStone01: - canPassThrough: true - TileDirt01ToStone02: - canPassThrough: true - TileDirt02: - canPassThrough: true - TileDirt02ToStone01: - canPassThrough: true - TileDirt02ToStone02: - canPassThrough: true - TileLava01: - canPassThrough: true - TileLava02: - canPassThrough: true - TileLavaCracks01: - canPassThrough: true - TileLavaStone01: - canPassThrough: true - TileRiverbed01: - canPassThrough: true - TileRiverbed02: - canPassThrough: true - TileRiverbed03: - canPassThrough: true - TileRiverbed04: - canPassThrough: true - TileSand01: - canPassThrough: true - TileSand01ToStone01: - canPassThrough: true - TileSand01ToStone02: - canPassThrough: true - TileSand02: - canPassThrough: true - TileSand02ToStone01: - canPassThrough: true - TileSand02ToStone02: - canPassThrough: true - TileSand03: - canPassThrough: true - TileSand03ToStone01: - canPassThrough: true - TileSand03ToStone02: - canPassThrough: true - TileSand04: - canPassThrough: true - TileSnow01: - canPassThrough: true - TileSnow01ToStone01: - canPassThrough: true - TileSnow01ToStone02: - canPassThrough: true - TileSnow02: - canPassThrough: true - TileSnow02ToStone01: - canPassThrough: true - TileSnow02ToStone02: - canPassThrough: true - TileStone01: - canPassThrough: true - TileStone02: - canPassThrough: true - TileStone03: - canPassThrough: true - TileTemplate01: - canPassThrough: true - TileWater01: - canPassThrough: true - TileWaterBlock: - canPassThrough: true - TileWaterShore1C01: - canPassThrough: true - TileWaterShore1C02: - canPassThrough: true - TileWaterShore1C03: - canPassThrough: true - TileWaterShore1C04: - canPassThrough: true - TileWaterShore1S01: - canPassThrough: true - TileWaterShore1S02: - canPassThrough: true - TileWaterShore1S03: - canPassThrough: true - TileWaterShore1S04: - canPassThrough: true - TileWaterShore1S1C01: - canPassThrough: true - TileWaterShore1S1C02: - canPassThrough: true - TileWaterShore1S1C03: - canPassThrough: true - TileWaterShore1S1C04: - canPassThrough: true - TileWaterShore1S1C05: - canPassThrough: true - TileWaterShore1S1C06: - canPassThrough: true - TileWaterShore1S1C07: - canPassThrough: true - TileWaterShore1S1C08: - canPassThrough: true - TileWaterShore1S2C01: - canPassThrough: true - TileWaterShore1S2C02: - canPassThrough: true - TileWaterShore1S2C03: - canPassThrough: true - TileWaterShore1S2C04: - canPassThrough: true - TileWaterShore2C01: - canPassThrough: true - TileWaterShore2C02: - canPassThrough: true - TileWaterShore2C03: - canPassThrough: true - TileWaterShore2C04: - canPassThrough: true - TileWaterShore2C05: - canPassThrough: true - TileWaterShore2C06: - canPassThrough: true - TileWaterShore2S01: - canPassThrough: true - TileWaterShore2S02: - canPassThrough: true - TileWaterShore2S03: - canPassThrough: true - TileWaterShore2S04: - canPassThrough: true - TileWaterShore2S05: - canPassThrough: true - TileWaterShore2S06: - canPassThrough: true - TileWaterShore2S1C01: - canPassThrough: true - TileWaterShore2S1C02: - canPassThrough: true - TileWaterShore2S1C03: - canPassThrough: true - TileWaterShore2S1C04: - canPassThrough: true - TileWaterShore3C01: - canPassThrough: true - TileWaterShore3C02: - canPassThrough: true - TileWaterShore3C03: - canPassThrough: true - TileWaterShore3C04: - canPassThrough: true - TileWaterShore3S01: - canPassThrough: true - TileWaterShore3S02: - canPassThrough: true - TileWaterShore3S03: - canPassThrough: true - TileWaterShore3S04: - canPassThrough: true - TileWaterShore4C01: - canPassThrough: true - TileWaterShore4S04: - canPassThrough: true - TileWood01: - canPassThrough: true - TileWood02: - canPassThrough: true - TileWood03: - canPassThrough: true - TileWood04: - canPassThrough: true Contributors: mainMenu: - DIZZYs WALLPAPERS sound: - 影之光 -Decorations: - Desert_big_cactus_02: obstacle - Desert_big_cactus_03: obstacle - Desert_big_cactus_04: obstacle - Desert_big_flower_01: other - Desert_small_Agave_Cactus_01: other - Desert_small_Agave_Cactus_02: other - Desert_small_Agave_Cactus_03: other - Desert_small_Agave_Cactus_04: other - Desert_small_Bush_01: tree - Desert_small_Bush_02: tree - Desert_small_Cactus_02: obstacle - Desert_small_Cactus_03: obstacle - Desert_small_Cactus_04: obstacle - Desert_small_Cactus_05: obstacle - Desert_small_Cactus_06: obstacle - Desert_small_Cactus_07: obstacle - Desert_small_Cactus_09: obstacle - Desert_small_Cactus_10: obstacle - Desert_small_Cactus_11: obstacle - Desert_small_Cactus_12: obstacle - Desert_small_Cactus_13: obstacle - Desert_small_Cactus_14: obstacle - Desert_small_Cactus_15: obstacle - Desert_small_Flower_01: other - Desert_small_Flower_02: other - Desert_small_Flower_03: other - Desert_small_Flower_04: other - Forest_big_cypress_01: tree - Forest_big_cypress_02: tree - Forest_big_cypress_03: tree - Forest_big_stone_01: obstacle - Forest_big_stone_02: obstacle - Forest_big_tree_leaf_01: tree - Forest_big_tree_needle_03: tree - Forest_big_tree_needle_04: tree - Forest_deadBush3: other - Forest_deadTree1: other - Forest_deadTree2: other - Forest_deadTree4: other - Forest_deadbush5: other - Forest_small_bush_01: tree - Forest_small_bush_02: tree - Forest_small_clover_01: other - Forest_small_clover_02: other - Forest_small_clover_03: other - Forest_small_fern_01: other - Forest_small_fern_02: other - Forest_small_flower_01: other - Forest_small_flower_02: other - Forest_small_flower_03: other - Forest_small_grass_01: other - Forest_small_grass_02: other - Forest_small_grass_03: other - Forest_small_grass_04: other - Forest_small_grass_05: other - Forest_small_grass_06: other - Forest_small_grass_07: other - Forest_small_grass_08: other - Forest_small_mushroom_01: other - Forest_small_mushroom_02: other - Forest_small_mushroom_03: other - Forest_small_mushroom_04: other - Forest_small_tree_log_01: obstacle - Forest_small_tree_log_02: obstacle - Forest_small_tree_log_03: obstacle - Forest_small_tree_stump_01: obstacle - Forest_small_tree_stump_02: obstacle - Forest_small_tree_stump_03: obstacle - bamboo1: tree - bamboo2: tree - bamboo3: tree - bamboo4: tree - bamboo5: tree - bamboo6: tree - bamboo7: tree - bamboo8: tree - chest: chest - desert_skull_01: obstacle - desert_skull_02: obstacle - desert_skull_03: obstacle - forest_berrybush: tree - forest_bush4: other - forest_bush5: other - reed1: other - reed2: other - reed3: other - reed4: other - reed5: other - reed6: other - reed7: other - reed8: other - stone1: obstacle - stone2: obstacle - stone3: obstacle - waterbuds: other - waterplant0: other - waterplant1: other - waterplant2: other - waterplant3: other - waterplant4: other - waterplant5: other - waterplant6: other Npc: aa12: - aa12.png diff --git a/Data/lyric/Connexion.yaml b/Data/lyric/Connexion.yaml deleted file mode 100644 index 69fc0d40..00000000 --- a/Data/lyric/Connexion.yaml +++ /dev/null @@ -1,35 +0,0 @@ -lyric: - 00:34.38: The layer of dust, is telling the story - 00:42.25: Together with pride, lying on the cold ground - 00:50.27: Remembered the day you sighed when the last leaf - 00:58.35: of the dying tree, falling on the new green - 01:05.63: If I divine your meaning, would you stay here - 01:13.65: Instead of leaving and breaking this connection - 01:25.88: Do you see, how things change, you used to be my flame - 01:33.92: Just too faint to stay, in the darkness and rain - 01:41.83: You flee from me, to somewhere I cannot reach - 01:49.63: And made a wall, a hedge between - 02:00.18: I pray every night for that tree to blossom - 02:08.13: And day after day, keep breathing the silence - 02:16.11: You know loneliness, has almost devoured me - 02:24.29: I’m longing for a thud, wake me up in a sudden - 02:31.72: If I can make it happen, would you come back? - 02:39.63: And give me the chance to fix this connection? - 02:51.74: Do you see how we change - 02:55.93: There is no need to blame - 02:59.95: Who can set my heart free? - 03:03.90: Everything has its trail - 03:07.69: But deep inside, I’m still waiting for you - 03:15.60: To be the light, lead me to realize...... - 03:40.87: I tell myself a lie, no way to win the fight - 03:44.93: I even never try, just set the fear high - 03:48.95: Holding my pride tide, until your tears dry - 03:52.88: Without you in my life, my sky is never bright - 03:55.98: Do you see how things changed, you used to be my flame? - 04:04.01: Just too faint to stay, in the darkness and rain - 04:11.84: You flee from me to somewhere I can not reach - 04:19.55: And made a wall, a hedge between - 04:27.81: Do you see... - 04:34.48: To be my flame... - 04:42.62: Darkness and rain... - 04:50.45: I cannot reach \ No newline at end of file diff --git a/Source/core/tbs.py b/Source/core/tbs.py index 01b9d1a2..516f5e74 100644 --- a/Source/core/tbs.py +++ b/Source/core/tbs.py @@ -1213,11 +1213,7 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: # 检测是不是站在补给上 decoration = self.MAP.find_decoration_on(self.characterInControl.get_pos()) if decoration is not None and decoration.type == "chest": - if ( - decoration.whitelist is None - or self.characterGetClick == decoration.whitelist - or self.characterGetClick in decoration.whitelist - ): + if self.characterGetClick in decoration.whitelist: # 清空储存列表 self.supply_board.items.clear() # 将物品按照类型放入列表 @@ -1249,8 +1245,6 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: dialog_to_check = self._dialog_dictionary["move"][name_from_by_pos] if ( "whitelist" not in dialog_to_check - or dialog_to_check["whitelist"] is None - or self.characterGetClick == dialog_to_check["whitelist"] or self.characterGetClick in dialog_to_check["whitelist"] ): self.dialog_key = dialog_to_check["dialog_key"] From 6d8f2c4f5d7b97d3b094fe9df2fc484a0001e370 Mon Sep 17 00:00:00 2001 From: yudonglin Date: Fri, 17 Sep 2021 22:14:09 -0700 Subject: [PATCH 05/11] remove restriction After thorough consideration, I decided to lift the restriction for both GirlsFrontLine-LastWish and A-story-of-us. The people who just want to enjoy the game should not be punished. The restriction for the usage of Linpg Engine will remain untouched. --- README.md | 2 -- 1 file changed, 2 deletions(-) diff --git a/README.md b/README.md index 7b8d4ccd..9590ad13 100644 --- a/README.md +++ b/README.md @@ -138,6 +138,4 @@ https://github.com/TigeiaWorkshop/GirlsFrontLine-LastWish This game's codes are distributed under the **[GPL-3.0 License](https://github.com/TigeiaWorkshop/GirlsFrontLine-LastWish/blob/master/LICENSE)**, which means you can use our codes for commercial purposes as long as you are following the **[GPL-3.0 License](https://github.com/TigeiaWorkshop/GirlsFrontLine-LastWish/blob/master/LICENSE)**. However, all images and music used in this game are from third parties, and secondary distribution or commercialization without the authorization of the corresponding creators is strictly prohibited. Also, Tigeia Workshop (the developer of this game and Linpg engine) is not responsible for any disputes and damages caused by neither this game nor Linpg Engine. -**Note:** To fight back UW Bothell's controversial admission system for the CSSE program, any CSSE students and professors from the UW Bothell campus are prohibited from using anything from this repository without permission from the Tigeia Workshop development team. If you are a student or professor from UW Bothell and would like to know more about this requirement, feel free to reach out to the Tigeia Workshop development team by sending an email. This requirement does not apply to students and professors from Tacoma and Seattle campuses, as well as Non-CSSE students and professors from UW Bothell. - 本游戏的代码将采用 [GPL-3.0 License](https://github.com/TigeiaWorkshop/GirlsFrontLine-LastWish/blob/master/LICENSE) 进行分发,这意味着你可以商用我们的代码。然而,需要注意的是,本游戏用到的所有图片和音乐素材均来自第三方,严禁在没有对应创作者授权的情况下进行二次发布或者商用。同时,因使用该游戏或者linpg导致的任何形式的冲突(比如但不仅限法律冲突,经济冲突等)与缇吉娅工坊(本游戏和Linpg引擎的开发者)无关。 \ No newline at end of file From 02e378c34ae43b4e4b452ea6452662354af4c770 Mon Sep 17 00:00:00 2001 From: yudonglin Date: Fri, 24 Sep 2021 18:17:29 -0700 Subject: [PATCH 06/11] improve building tool using the latest version of linpgtoolkit --- Source/core/tbs.py | 5 +---- builder.py | 26 +++++++++++++++----------- compiler.py | 44 -------------------------------------------- 3 files changed, 16 insertions(+), 59 deletions(-) delete mode 100644 compiler.py diff --git a/Source/core/tbs.py b/Source/core/tbs.py index 516f5e74..5a440bf5 100644 --- a/Source/core/tbs.py +++ b/Source/core/tbs.py @@ -1243,10 +1243,7 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: name_from_by_pos = str(self.characterInControl.x) + "-" + str(self.characterInControl.y) if "move" in self._dialog_dictionary and name_from_by_pos in self._dialog_dictionary["move"]: dialog_to_check = self._dialog_dictionary["move"][name_from_by_pos] - if ( - "whitelist" not in dialog_to_check - or self.characterGetClick in dialog_to_check["whitelist"] - ): + if "whitelist" not in dialog_to_check or self.characterGetClick in dialog_to_check["whitelist"]: self.dialog_key = dialog_to_check["dialog_key"] self.__is_battle_mode = False # 如果对话不重复,则删除(默认不重复) diff --git a/builder.py b/builder.py index fa0ba8b1..7a03c664 100644 --- a/builder.py +++ b/builder.py @@ -1,31 +1,35 @@ -import os -import shutil +from shutil import move as MOVE +from subprocess import check_call +from linpgtoolkit import Builder -# 先编译游戏本体的py文件 -os.system("python compiler.py build_ext --inplace") +# 编译游戏本体 +Builder.delete_file_if_exist(r"Source_pyd") +Builder.delete_file_if_exist(r"src/Source/experimental") +Builder.compile("Source", ignore_key_words=("experimental",)) +Builder.delete_file_if_exist(r"src/Source/__init__.py") +MOVE(r"src/Source", r"Source_pyd") +Builder.delete_file_if_exist(r"src") # 确认是否想要打包 if input("Do you want to generate a package for the game(Y/n):") == "Y": # 检测pyinstaller是否需要升级 - os.system("python -m pip install --upgrade pyinstaller") + check_call(["python", "-m", "pip", "install", "--upgrade", "pyinstaller"]) # 更新所有第三方库 # os.system("pip list --outdated --format=freeze | grep -v '^\-e' | cut -d = -f 1 | xargs -n1 pip install -U") # 删除dist文件夹 - if os.path.exists("dist"): - shutil.rmtree("dist") + Builder.delete_file_if_exist("dist") # 打包main文件 dev_mode = input("If for dev purpose:") if dev_mode.lower() == "y": - os.system("pyinstaller main.spec") + check_call(["pyinstaller", "main.spec"]) else: - os.system("pyinstaller --noconsole main.spec") + check_call(["pyinstaller", "--noconsole", "main.spec"]) # 移除移除的缓存文件 folders_need_remove: tuple[str] = ("build", "logs", "__pycache__", "Source_pyd") for folder_p in folders_need_remove: - if os.path.exists(folder_p): - shutil.rmtree(folder_p) + Builder.delete_file_if_exist(folder_p) diff --git a/compiler.py b/compiler.py deleted file mode 100644 index 13f2012b..00000000 --- a/compiler.py +++ /dev/null @@ -1,44 +0,0 @@ -import os -import shutil -from distutils.core import setup -from glob import glob -from Cython.Build import cythonize - -# 参数 -debug_c: bool = False -folder_contain_source: str = "Source" -folder_for_build: str = "Source_pyd" - -# 生成用于存放pyd文件的文件夹 -if os.path.exists(folder_for_build): - shutil.rmtree(folder_for_build) -os.makedirs(folder_for_build) - -# 将所有即将需要编译的py文件复制过去 -for path in glob(os.path.join(folder_contain_source, "*")): - if os.path.isdir(path) and "experimental" not in path and "pycache" not in path: - shutil.copytree(path, os.path.join(folder_for_build, os.path.basename(path))) - elif path.endswith(".py"): - shutil.copy(path, folder_for_build) - -# 生成游戏本体源代码的c和pyd文件 -for path in glob(os.path.join(folder_for_build, "*")): - if os.path.isdir(path): - for file_path in glob(os.path.join(path, "*.py")): - setup(ext_modules=cythonize(file_path, language_level="3")) - # 删除py文件 - os.remove(file_path) - # 删除.c文件 - if not debug_c: - os.remove(file_path.replace(".py", ".c")) - elif path.endswith(".py"): - setup(ext_modules=cythonize(path, language_level="3")) - # 删除py文件 - os.remove(path) - # 删除.c文件 - if not debug_c: - os.remove(path.replace(".py", ".c")) - -# 删除build文件夹 -if os.path.exists("build"): - shutil.rmtree("build") From 005855924bb756084098fbf660ab609d85563b68 Mon Sep 17 00:00:00 2001 From: yudonglin Date: Thu, 30 Sep 2021 22:58:13 -0700 Subject: [PATCH 07/11] adding linpg version check and applying new text functions --- Data/version.yaml | 4 +++- Lang/English.yaml | 7 +++++++ Lang/SimplifiedChinese.yaml | 5 +++++ Source/base.py | 22 +++++++++++++++------- Source/core/__init__.py | 10 +++++----- Source/core/tbs.py | 6 +++--- Source/core/ui.py | 6 +++--- Source/mainMenu.py | 32 +++++++++++++++----------------- 8 files changed, 56 insertions(+), 36 deletions(-) diff --git a/Data/version.yaml b/Data/version.yaml index 67193f5a..59c69464 100644 --- a/Data/version.yaml +++ b/Data/version.yaml @@ -1,3 +1,5 @@ -patch: 5 +patch: 6 +recommended_linpg_patch: 4 +recommended_linpg_revision: 1 revision: 0 version: 0 diff --git a/Lang/English.yaml b/Lang/English.yaml index 0463b5fa..b97fe879 100644 --- a/Lang/English.yaml +++ b/Lang/English.yaml @@ -18,6 +18,13 @@ General: map_editor: Map Editor sangvis_ferri: Sangvis Ferri workshop: Workshop +LinpgVersionIncorrect: + continue_button: Continue, I know what I am doing + exit_button: No, I want to exit + message: The recommended version of Linpg for this building is {0}. However, Linpg + {1} is detected. Using an incompatible version of Linpg may result in crashing + and file damage, even when using a newer version of Linpg than the recommended + one. Do you want to continue? LoadingTxt: now_loading: Loading... now_loading_characters: Loading characters' data... diff --git a/Lang/SimplifiedChinese.yaml b/Lang/SimplifiedChinese.yaml index 2021847a..73647555 100644 --- a/Lang/SimplifiedChinese.yaml +++ b/Lang/SimplifiedChinese.yaml @@ -23,6 +23,11 @@ HealthyGamingAdvice: - 注意自我保护,谨防受骗上当。 - 适度游戏益脑,沉迷游戏伤身。 - 合理安排时间,享受健康生活。 +LinpgVersionIncorrect: + continue_button: 继续,我知道我在做什么 + exit_button: 不,我想退出 + message: 该构建的推荐Linpg引擎版本为{0}. 然而,检测到的Linpg版本为{1}. 使用不兼容的Linpg版本可能导致游戏崩溃或者存档损坏, 即使你使用的是比推荐版本更新的Linpg构建. + 你确定要继续运行游戏吗? LoadingTxt: now_loading: 正在加载 now_loading_characters: 正在加载角色信息... diff --git a/Source/base.py b/Source/base.py index b33fa39d..86b856a7 100644 --- a/Source/base.py +++ b/Source/base.py @@ -8,6 +8,21 @@ else: import linpg +# 加载版本信息 +version_info: dict = linpg.config.load("Data/version.yaml") + +if not linpg.info.ensure_linpg_version("==", version_info["recommended_linpg_revision"], version_info["recommended_linpg_patch"]): + warn_y = linpg.Message( + linpg.lang.get_text("Global", "warning"), + linpg.lang.get_text("LinpgVersionIncorrect", "message").format("3.{0}.{1}".format(version_info["recommended_linpg_revision"], version_info["recommended_linpg_patch"]),linpg.info.current_version), + (linpg.lang.get_text("LinpgVersionIncorrect", "exit_button"), linpg.lang.get_text("LinpgVersionIncorrect", "continue_button")), + error=True, + return_button=0, + escape_button=0 + ) + if warn_y.show() == 0: + linpg.display.quit() + __all__ = ["linpg", "os", "glob", "RPC", "ALPHA_BUILD_WARNING", "LARGE_IMAGE"] # 本游戏的客户端ID @@ -32,13 +47,6 @@ except Exception: RPC = None -# 加载版本信息 -version_info: dict = linpg.config.load("Data/version.yaml") -VERSION: int = version_info["version"] -REVISION: int = version_info["revision"] -PATCH: int = version_info["patch"] -del version_info - # 设置引擎的标准文字大小 linpg.font.set_global_font("medium", int(linpg.display.get_width() / 40)) diff --git a/Source/core/__init__.py b/Source/core/__init__.py index 68935887..d753bed4 100644 --- a/Source/core/__init__.py +++ b/Source/core/__init__.py @@ -9,7 +9,7 @@ def __init__(self) -> None: # 储存闸门动画的图片素材 self.__GateImgAbove: linpg.ImageSurface = None self.__GateImgBelow: linpg.ImageSurface = None - self.VEDIO_BACKGROUND = None + self.VIDEO_BACKGROUND = None # 画出加载ui def draw_loading_chapter_ui(self, screen: linpg.ImageSurface, percent: int) -> None: @@ -36,7 +36,7 @@ def dialog( # 开始加载-闸门关闭的效果 for i in range(101): self.draw_loading_chapter_ui(screen, i) - self.VEDIO_BACKGROUND.stop() + self.VIDEO_BACKGROUND.stop() # 卸载音乐 linpg.media.unload() # 初始化对话系统模块 @@ -60,7 +60,7 @@ def dialog( def dialogEditor( self, screen: linpg.ImageSurface, chapterType: str, chapterId: int, part: str, projectName: str = None ) -> None: - self.VEDIO_BACKGROUND.stop() + self.VIDEO_BACKGROUND.stop() # 卸载音乐 linpg.media.unload() # 改变标题 @@ -88,7 +88,7 @@ def dialogEditor( # 战斗系统 def battle(self, screen: linpg.ImageSurface, chapterType: str, chapterId: int, projectName: str = None) -> dict: - self.VEDIO_BACKGROUND.stop() + self.VIDEO_BACKGROUND.stop() # 卸载音乐 linpg.media.unload() BATTLE: object = TurnBasedBattleSystem() @@ -107,7 +107,7 @@ def battle(self, screen: linpg.ImageSurface, chapterType: str, chapterId: int, p # 地图编辑器 def mapEditor(self, screen: linpg.ImageSurface, chapterType: str, chapterId: int, projectName: str = None) -> None: - self.VEDIO_BACKGROUND.stop() + self.VIDEO_BACKGROUND.stop() # 卸载音乐 linpg.media.unload() MAP_EDITOR = MapEditor() diff --git a/Source/core/tbs.py b/Source/core/tbs.py index 5a440bf5..c0bd383e 100644 --- a/Source/core/tbs.py +++ b/Source/core/tbs.py @@ -137,9 +137,9 @@ def __process_data(self, screen: linpg.ImageSurface) -> None: self.FONT = linpg.font.create(self.window_x / 76) # 加载按钮的文字 self.selectMenuUI = SelectMenu() - self.battleModeUiTxt = linpg.lang.get_text("Battle_UI") + self.battleModeUiTxt = linpg.lang.get_texts("Battle_UI") self.warnings_to_display = WarningSystem(int(screen.get_height() * 0.03)) - loading_info = linpg.lang.get_text("LoadingTxt") + loading_info = linpg.lang.get_texts("LoadingTxt") # 加载剧情 DataTmp = linpg.config.load(self._DIALOG.get_dialog_file_location()) # 如果暂时没有翻译 @@ -410,7 +410,7 @@ def updated_language(self, screen: linpg.ImageSurface) -> None: super().updated_language() self._initialize_pause_menu() self.selectMenuUI = SelectMenu() - self.battleModeUiTxt = linpg.lang.get_text("Battle_UI") + self.battleModeUiTxt = linpg.lang.get_texts("Battle_UI") self.RoundSwitchUI = RoundSwitch(self.window_x, self.window_y, self.battleModeUiTxt) self.end_round_txt = self.FONT.render(linpg.lang.get_text("Battle_UI", "endRound"), linpg.color.WHITE) self.end_round_button = linpg.load.static_image( diff --git a/Source/core/ui.py b/Source/core/ui.py index 3824bbe2..5af5b21a 100644 --- a/Source/core/ui.py +++ b/Source/core/ui.py @@ -132,7 +132,7 @@ def draw(self, screen: linpg.ImageSurface, whose_round: str, total_rounds: int) class WarningSystem: def __init__(self, font_size: int = 30): self.__all_warnings: deque = deque() - self.__warnings_msg: dict = linpg.lang.get_text("Warnings") + self.__warnings_msg: dict = linpg.lang.get_texts("Warnings") self.font_size: int = font_size # 新增一个讯息 @@ -169,7 +169,7 @@ def draw(self, screen: linpg.ImageSurface) -> None: # 角色行动选项菜单 class SelectMenu: def __init__(self): - selectMenuTxtDic: dict = linpg.lang.get_text("SelectMenu") + selectMenuTxtDic: dict = linpg.lang.get_texts("SelectMenu") self.selectButtonImg = linpg.load.img("button.png") # 攻击 self.attackAP = linpg.AP_IS_NEEDED_TO_ATTACK @@ -415,7 +415,7 @@ def draw(self, screen: linpg.ImageSurface, theCharacterData: object) -> None: # 计分板 class ResultBoard: def __init__(self, finalResult: dict, font_size: int, is_win: bool = True): - resultTxt: dict = linpg.lang.get_text("ResultBoard") + resultTxt: dict = linpg.lang.get_texts("ResultBoard") self.x = int(font_size * 10) self.y = int(font_size * 10) self.txt_x = int(font_size * 12) diff --git a/Source/mainMenu.py b/Source/mainMenu.py index c101c7c5..b5d4e2c5 100644 --- a/Source/mainMenu.py +++ b/Source/mainMenu.py @@ -15,12 +15,10 @@ def __init__(self, screen: linpg.ImageSurface): self.loading_screen: linpg.ImageSurface = linpg.new_surface(screen.get_size()).convert() self.loading_screen.fill(linpg.color.BLACK) # 获取健康游戏忠告 - HealthyGamingAdvice = linpg.lang.try_to_get_text("HealthyGamingAdvice") - if HealthyGamingAdvice == "HealthyGamingAdvice": - HealthyGamingAdvice = [] - else: - for index in range(len(HealthyGamingAdvice)): - HealthyGamingAdvice[index] = linpg.font.render(HealthyGamingAdvice[index], "white", font_size) + HealthyGamingAdvice = [] + if linpg.lang.has_key("HealthyGamingAdvice"): + for text_t in linpg.lang.get_texts("HealthyGamingAdvice"): + HealthyGamingAdvice.append(linpg.font.render(text_t, "white", font_size)) # 其他载入页面需要的数据 text1 = linpg.font.render(linpg.lang.get_text("title1"), "white", font_size) text2 = linpg.font.render(linpg.lang.get_text("title2"), "white", font_size) @@ -76,8 +74,8 @@ def __init__(self, screen: linpg.ImageSurface): self.hover_sound_play_on = None self.last_hover_sound_play_on = None # 加载主菜单背景 - gamemode.VEDIO_BACKGROUND = linpg.VedioSurface(r"Assets/movie/SquadAR.mp4", True, True, (935, 3105)) - gamemode.VEDIO_BACKGROUND.set_volume(linpg.media.volume.background_music / 100.0) + gamemode.VIDEO_BACKGROUND = linpg.VideoSurface(r"Assets/movie/SquadAR.mp4", True, True, (935, 3105)) + gamemode.VIDEO_BACKGROUND.set_volume(linpg.media.volume.background_music / 100.0) # 初始化返回菜单判定参数 linpg.global_value.set("BackToMainMenu", False) # 设置Discord状态 @@ -339,7 +337,7 @@ def __continue_scene(self, screen: linpg.ImageSurface) -> None: # 重置背景 def __restart_background(self) -> None: - gamemode.VEDIO_BACKGROUND.restart() + gamemode.VIDEO_BACKGROUND.restart() self.updated_volume() # 更新主菜单的部分元素 @@ -348,7 +346,7 @@ def __reset_menu(self) -> None: # 是否可以继续游戏了(save文件是否被创建) if os.path.exists("Save/save.yaml") and not self.continueButtonIsOn: self.main_menu_txt["menu_main"]["0_continue"] = linpg.load.dynamic_text( - linpg.lang.get_text("MainMenu", "menu_main")["0_continue"], + linpg.lang.get_text("MainMenu", "menu_main", "0_continue"), linpg.color.WHITE, self.main_menu_txt["menu_main"]["0_continue"].get_pos(), linpg.font.get_global_font_size("medium"), @@ -356,7 +354,7 @@ def __reset_menu(self) -> None: self.continueButtonIsOn = True elif not os.path.exists("Save/save.yaml") and self.continueButtonIsOn is True: self.main_menu_txt["menu_main"]["0_continue"] = linpg.load.dynamic_text( - linpg.lang.get_text("MainMenu", "menu_main")["0_continue"], + linpg.lang.get_text("MainMenu", "menu_main", "0_continue"), linpg.color.GRAY, self.main_menu_txt["menu_main"]["0_continue"].get_pos(), linpg.font.get_global_font_size("medium"), @@ -365,7 +363,7 @@ def __reset_menu(self) -> None: # 重新加载主菜单文字 def __reset_menu_text(self, screen_size: tuple) -> None: - self.main_menu_txt = linpg.lang.get_text("MainMenu") + self.main_menu_txt = linpg.lang.get_texts("MainMenu") # 当前不可用的菜单选项 disabled_option = ["6_developer_team", "2_dlc", "4_collection"] if not os.path.exists("Save/save.yaml"): @@ -394,11 +392,11 @@ def __reset_menu_text(self, screen_size: tuple) -> None: ) txt_y += font_size # 加载退出确认消息框 - self.exit_confirm_menu = linpg.Message( + self.exit_confirm_menu: linpg.Message = linpg.Message( linpg.lang.get_text("Global", "tip"), linpg.lang.get_text("LeavingWithoutSavingWarning", "exit_confirm"), (linpg.lang.get_text("Global", "yes"), linpg.lang.get_text("Global", "no")), - True, + info=True, return_button=1, escape_button=1, ) @@ -417,7 +415,7 @@ def updated_language(self, screen: linpg.ImageSurface) -> None: def updated_volume(self) -> None: self.click_button_sound.set_volume(linpg.media.volume.effects / 100.0) self.hover_on_button_sound.set_volume(linpg.media.volume.effects / 100.0) - gamemode.VEDIO_BACKGROUND.set_volume(linpg.media.volume.background_music / 100.0) + gamemode.VIDEO_BACKGROUND.set_volume(linpg.media.volume.background_music / 100.0) # 画出背景 def __draw_background(self, screen: linpg.ImageSurface) -> None: @@ -444,7 +442,7 @@ def __draw_background(self, screen: linpg.ImageSurface) -> None: self.__cover_img_surface = None # 背景视频 if self.__cover_img_surface is None or self.__cover_img_surface.get_alpha() < 255: - gamemode.VEDIO_BACKGROUND.draw(screen) + gamemode.VIDEO_BACKGROUND.draw(screen) # 封面 if self.__cover_img_surface is not None: self.__cover_img_surface.draw(screen) @@ -495,7 +493,7 @@ def draw(self, screen: linpg.ImageSurface) -> None: pass # 退出 elif linpg.is_hover(self.main_menu_txt["menu_main"]["7_exit"]) and self.exit_confirm_menu.show() == 0: - gamemode.VEDIO_BACKGROUND.stop() + gamemode.VIDEO_BACKGROUND.stop() self.stop() if RPC is not None: RPC.close() From 89a877426633aa86e5ccda180d728a3ef0380be9 Mon Sep 17 00:00:00 2001 From: AnyLeftovers <37920527+yudonglin@users.noreply.github.com> Date: Wed, 13 Oct 2021 13:32:03 -0700 Subject: [PATCH 08/11] fix several small issues caused by the new linpg api changes --- .vscode/settings.json | 27 +++++++++++++++------------ Source/base.py | 16 ++++++++++++---- Source/core/editor.py | 15 ++++----------- Source/core/tbs.py | 6 +++--- Source/core/ui.py | 2 +- Source/mainMenu.py | 2 +- builder.py | 8 ++++++-- 7 files changed, 42 insertions(+), 34 deletions(-) diff --git a/.vscode/settings.json b/.vscode/settings.json index 245c947b..b1bc4071 100644 --- a/.vscode/settings.json +++ b/.vscode/settings.json @@ -1,19 +1,9 @@ { "cSpell.words": [ - "DOUBLEBUF", - "Ferri", - "Ferri's", - "JOYBUTTONUP", - "KEYUP", - "LCTRL", - "MOUSEBUTTONDOWN", - "MOUSEBUTTONUP", - "RGBA", - "SRCALPHA", - "Synari", - "Tigeia", "asval", "berrybush", + "blit", + "blits", "centerx", "chara", "cimport", @@ -25,8 +15,11 @@ "dinergate", "dizzys", "dont", + "DOUBLEBUF", "dtype", "elif", + "Ferri", + "Ferri's", "fname", "fnfnc", "fpath", @@ -35,13 +28,19 @@ "isin", "isinstance", "jiaose", + "JOYBUTTONUP", "kalina", + "KEYUP", + "Kryuger", + "LCTRL", "linpg", "linpgdev", "linpgtoolkit", "makedirs", "manticore", "maxsize", + "MOUSEBUTTONDOWN", + "MOUSEBUTTONUP", "moviepy", "ndarray", "nemeum", @@ -53,13 +52,17 @@ "pypresence", "qsize", "rbga", + "RGBA", "sangvis", "sfpsp", "simhei", + "SRCALPHA", "strftime", "surfarray", "swapaxes", + "Synari", "tcgc", + "Tigeia", "victoryloop", "waterbuds", "waterplant", diff --git a/Source/base.py b/Source/base.py index 86b856a7..c27428f2 100644 --- a/Source/base.py +++ b/Source/base.py @@ -11,14 +11,22 @@ # 加载版本信息 version_info: dict = linpg.config.load("Data/version.yaml") -if not linpg.info.ensure_linpg_version("==", version_info["recommended_linpg_revision"], version_info["recommended_linpg_patch"]): +if not linpg.info.ensure_linpg_version( + "==", version_info["recommended_linpg_revision"], version_info["recommended_linpg_patch"] +): warn_y = linpg.Message( linpg.lang.get_text("Global", "warning"), - linpg.lang.get_text("LinpgVersionIncorrect", "message").format("3.{0}.{1}".format(version_info["recommended_linpg_revision"], version_info["recommended_linpg_patch"]),linpg.info.current_version), - (linpg.lang.get_text("LinpgVersionIncorrect", "exit_button"), linpg.lang.get_text("LinpgVersionIncorrect", "continue_button")), + linpg.lang.get_text("LinpgVersionIncorrect", "message").format( + "3.{0}.{1}".format(version_info["recommended_linpg_revision"], version_info["recommended_linpg_patch"]), + linpg.info.current_version, + ), + ( + linpg.lang.get_text("LinpgVersionIncorrect", "exit_button"), + linpg.lang.get_text("LinpgVersionIncorrect", "continue_button"), + ), error=True, return_button=0, - escape_button=0 + escape_button=0, ) if warn_y.show() == 0: linpg.display.quit() diff --git a/Source/core/editor.py b/Source/core/editor.py index c62b9d86..d2fee81b 100644 --- a/Source/core/editor.py +++ b/Source/core/editor.py @@ -18,16 +18,9 @@ def __load_characters_data(self, mapFileData: dict) -> None: pass # 初始化 - def load( - self, - screen: linpg.ImageSurface, - chapterType: str, - chapterId: int, - projectName: str = None, - ) -> None: + def load(self, screen: linpg.ImageSurface, chapterType: str, chapterId: int, projectName: str = None) -> None: self._initialize(chapterType, chapterId, projectName) self.folder_for_save_file, self.name_for_save_file = os.path.split(self.get_map_file_location()) - self.decorations_setting = linpg.config.load("Data/database.yaml", "decorations") # 载入地图数据 mapFileData: dict = linpg.config.load(self.get_map_file_location()) # 初始化角色信息 @@ -303,10 +296,10 @@ def draw(self, screen: linpg.ImageSurface) -> None: # 上下滚轮-放大和缩小地图 if self.__UIContainerButtonRight.is_hover(): self.__UIContainerButtonRight.switch() - self.__UIContainerButtonRight.flip() + self.__UIContainerButtonRight.flip(True) elif self.__UIContainerButtonBottom.is_hover(): self.__UIContainerButtonBottom.switch() - self.__UIContainerButtonBottom.flip() + self.__UIContainerButtonBottom.flip(False, True) elif self.deleteMode is True and block_get_click is not None: # 查看当前位置是否有装饰物 decoration = self.MAP.find_decoration_on((block_get_click["x"], block_get_click["y"])) @@ -378,7 +371,7 @@ def draw(self, screen: linpg.ImageSurface) -> None: # 如果发现有冲突的装饰物 if decoration is not None: self.MAP.remove_decoration(decoration) - decorationType = self.decorations_setting[self.object_to_put_down["id"]] + decorationType = linpg.DataBase.get("Decorations")[self.object_to_put_down["id"]] if decorationType not in self.originalData["decoration"]: self.originalData["decoration"][decorationType] = {} the_id = 0 diff --git a/Source/core/tbs.py b/Source/core/tbs.py index c0bd383e..c2a51ff9 100644 --- a/Source/core/tbs.py +++ b/Source/core/tbs.py @@ -252,11 +252,11 @@ def __process_data(self, screen: linpg.ImageSurface) -> None: "orange": linpg.load.static_image(r"Assets/image/UI/range/orange.png", (0, 0)), } for key in self.range_ui_images: - self.range_ui_images[key].set_width_with_size_locked(self.MAP.block_width * 0.8) + self.range_ui_images[key].set_width_with_original_image_size_locked(self.MAP.block_width * 0.8) # 角色信息UI管理 self.characterInfoBoardUI = CharacterInfoBoard(self.window_x, self.window_y) # 加载用于渲染电影效果的上下黑色帘幕 - black_curtain = linpg.new_surface((self.window_x, self.window_y * 0.15)).convert() + black_curtain = linpg.new_surface((self.window_x, self.window_y * 0.15)) black_curtain.fill(linpg.color.BLACK) self.__up_black_curtain = linpg.MovableImage( black_curtain, @@ -1583,7 +1583,7 @@ def draw(self, screen: linpg.ImageSurface) -> None: ) # 根据block尺寸重新加载对应尺寸的UI for key in self.range_ui_images: - self.range_ui_images[key].set_width_with_size_locked(self.MAP.block_width * 0.8) + self.range_ui_images[key].set_width_with_original_image_size_locked(self.MAP.block_width * 0.8) self.selectMenuUI.allButton = None # 画出地图 self._display_map(screen) diff --git a/Source/core/ui.py b/Source/core/ui.py index 5af5b21a..dcf61ed7 100644 --- a/Source/core/ui.py +++ b/Source/core/ui.py @@ -459,7 +459,7 @@ def __init__( self, window_x: int, window_y: int, numChapter_txt: str, chapterId: int, chapterTitle_txt: str, chapterDesc_txt: str ): # 黑色Void帘幕 - black_surface_t = linpg.new_surface(linpg.display.get_size()).convert() + black_surface_t = linpg.new_surface(linpg.display.get_size()) black_surface_t.fill(linpg.color.BLACK) self.black_bg = linpg.StaticImage(black_surface_t, 0, 0, black_surface_t.get_width(), black_surface_t.get_height()) title_chapterNum = linpg.font.render(numChapter_txt.format(chapterId), "white", window_x / 38) diff --git a/Source/mainMenu.py b/Source/mainMenu.py index b5d4e2c5..da27e5b7 100644 --- a/Source/mainMenu.py +++ b/Source/mainMenu.py @@ -12,7 +12,7 @@ def __init__(self, screen: linpg.ImageSurface): """生成加载页面""" index: int = 0 font_size: int = int(screen.get_width() / 64) - self.loading_screen: linpg.ImageSurface = linpg.new_surface(screen.get_size()).convert() + self.loading_screen: linpg.ImageSurface = linpg.new_surface(screen.get_size()) self.loading_screen.fill(linpg.color.BLACK) # 获取健康游戏忠告 HealthyGamingAdvice = [] diff --git a/builder.py b/builder.py index 7a03c664..8ce969ed 100644 --- a/builder.py +++ b/builder.py @@ -1,5 +1,7 @@ from shutil import move as MOVE from subprocess import check_call + +import pkg_resources from linpgtoolkit import Builder # 编译游戏本体 @@ -14,10 +16,12 @@ if input("Do you want to generate a package for the game(Y/n):") == "Y": # 检测pyinstaller是否需要升级 - check_call(["python", "-m", "pip", "install", "--upgrade", "pyinstaller"]) + # check_call(["python", "-m", "pip", "install", "--upgrade", "pyinstaller"]) # 更新所有第三方库 - # os.system("pip list --outdated --format=freeze | grep -v '^\-e' | cut -d = -f 1 | xargs -n1 pip install -U") + check_call( + ["pip", "install", "--upgrade", " ".join([dist.project_name for dist in pkg_resources.working_set])], shell=True + ) # 删除dist文件夹 Builder.delete_file_if_exist("dist") From 1c96b95dcd15baeaf7ba789efc262a6ec70cddd0 Mon Sep 17 00:00:00 2001 From: AnyLeftovers <37920527+yudonglin@users.noreply.github.com> Date: Sun, 21 Nov 2021 20:25:28 -0800 Subject: [PATCH 09/11] fix issues relate to language update features and visibility --- README.md | 14 +++++++------- Source/core/editor.py | 39 +++++++++++++++++++++------------------ Source/core/tbs.py | 10 +++++----- Source/core/ui.py | 5 +++++ Source/mainMenu.py | 18 ++++++++++-------- builder.py | 10 +--------- 6 files changed, 49 insertions(+), 47 deletions(-) diff --git a/README.md b/README.md index 9590ad13..636ca831 100644 --- a/README.md +++ b/README.md @@ -76,13 +76,13 @@ Their stories may be forgotten by history, but what they have done will be remem # :computer: System Requirements / 系统需求 -| Type | 类型 | Minimum / 最低要求 | Recommended / 推荐配置 | -| ---------------- | -------- | ----------------------------------------- | ----------------------------------------- | -| Operating System | 操作系统 | Windows®10, MacOS, Ubuntu | Same as left | -| CPU | 处理器 | Intel® or AMD 1.2 GHz processor or better | Intel® or AMD 2.8 GHz processor or better | -| Memory | 内存 | 8 GB RAM | 16GB RAM | -| Graphics Cards | 显卡 | Any Nvidia or AMD Graphics Cards | Same as left | -| Storage | 硬盘空间 | 1.5 GB | 2 GB | +| Type | 类型 | Minimum / 最低要求 | Recommended / 推荐配置 | +| ---------------- | -------- | --------------------------------------- | ------------------------------------ | +| Operating System | 操作系统 | Windows® 10, MacOS 11, Ubuntu 20.04 LTS | Windows® 11, MacOS12, Ubuntu 21 | +| CPU | 处理器 | any Intel® or AMD 2+ GHz processor | Intel® or AMD 3+ GHz processor | +| Memory | 内存 | 8 GB RAM | 16GB RAM | +| Graphics Cards | 显卡 | GTX 960 or AMD RX 560 XT | GTX 1060 or AMD RX 5600 XT | +| Storage | 硬盘空间 | 1.5 GB of free hard drive space | 2 GB of free solid-state drive space | diff --git a/Source/core/editor.py b/Source/core/editor.py index d2fee81b..68948944 100644 --- a/Source/core/editor.py +++ b/Source/core/editor.py @@ -116,7 +116,7 @@ def load(self, screen: linpg.ImageSurface, chapterType: str, chapterId: int, pro ) self.__envImgContainer.set_item_per_line(4) self.__envImgContainer.set_scroll_bar_pos("right") - self.__envImgContainer.hidden = False + self.__envImgContainer.set_visible(True) self.__envImgContainer.distance_between_item = panding # 加载所有的装饰品 self.__decorationsImgContainer: object = linpg.SurfaceContainerWithScrollbar( @@ -134,7 +134,7 @@ def load(self, screen: linpg.ImageSurface, chapterType: str, chapterId: int, pro ) self.__decorationsImgContainer.set_item_per_line(4) self.__decorationsImgContainer.set_scroll_bar_pos("right") - self.__decorationsImgContainer.hidden = True + self.__decorationsImgContainer.set_visible(False) self.__decorationsImgContainer.distance_between_item = panding """加载下方的界面""" container_width = int(screen.get_width() * 0.8) @@ -198,7 +198,7 @@ def load(self, screen: linpg.ImageSurface, chapterType: str, chapterId: int, pro ), ) self.__charactersImgContainer.set_scroll_bar_pos("bottom") - self.__charactersImgContainer.hidden = False + self.__charactersImgContainer.set_visible(True) self.__charactersImgContainer.distance_between_item = panding # 加载所有敌对角色的图片文件 self.__sangvisFerrisImgContainer: object = linpg.SurfaceContainerWithScrollbar( @@ -221,7 +221,7 @@ def load(self, screen: linpg.ImageSurface, chapterType: str, chapterId: int, pro ), ) self.__sangvisFerrisImgContainer.set_scroll_bar_pos("bottom") - self.__sangvisFerrisImgContainer.hidden = True + self.__sangvisFerrisImgContainer.set_visible(False) self.__sangvisFerrisImgContainer.distance_between_item = panding # 绿色方块/方块标准 self.greenBlock = linpg.load.img("Assets/image/UI/range/green.png", (self.MAP.block_width * 0.8, None)) @@ -329,7 +329,7 @@ def draw(self, screen: linpg.ImageSurface) -> None: self.stop() break else: - self.__no_save_warning.hidden = False + self.__no_save_warning.set_visible(True) elif linpg.is_hover(self.UIButton["delete"]) and self.object_to_put_down is None and not self.deleteMode: self.object_to_put_down = None self.data_to_edit = None @@ -495,8 +495,8 @@ def draw(self, screen: linpg.ImageSurface) -> None: ) and linpg.controller.get_event("confirm") ): - self.__envImgContainer.hidden = False - self.__decorationsImgContainer.hidden = True + self.__envImgContainer.set_visible(True) + self.__decorationsImgContainer.set_visible(False) if ( linpg.is_hover( self.__button_select_decoration, @@ -504,18 +504,18 @@ def draw(self, screen: linpg.ImageSurface) -> None: ) and linpg.controller.get_event("confirm") ): - self.__envImgContainer.hidden = True - self.__decorationsImgContainer.hidden = False + self.__envImgContainer.set_visible(False) + self.__decorationsImgContainer.set_visible(True) self.__button_select_block.display(screen, (self.__UIContainerButtonRight.right, 0)) self.__button_select_decoration.display(screen, (self.__UIContainerButtonRight.right, 0)) if linpg.controller.get_event("confirm"): - if not self.__envImgContainer.hidden and self.__envImgContainer.item_being_hovered is not None: + if self.__envImgContainer.is_visible() and self.__envImgContainer.item_being_hovered is not None: self.object_to_put_down = { "type": "block", "id": self.__envImgContainer.item_being_hovered, } elif ( - not self.__decorationsImgContainer.hidden + self.__decorationsImgContainer.is_visible() and self.__decorationsImgContainer.item_being_hovered is not None ): self.object_to_put_down = { @@ -535,8 +535,8 @@ def draw(self, screen: linpg.ImageSurface) -> None: ) and linpg.controller.get_event("confirm") ): - self.__charactersImgContainer.hidden = False - self.__sangvisFerrisImgContainer.hidden = True + self.__charactersImgContainer.set_visible(True) + self.__sangvisFerrisImgContainer.set_visible(False) if ( linpg.is_hover( self.__button_select_sangvisFerri, @@ -544,18 +544,21 @@ def draw(self, screen: linpg.ImageSurface) -> None: ) and linpg.controller.get_event("confirm") ): - self.__charactersImgContainer.hidden = True - self.__sangvisFerrisImgContainer.hidden = False + self.__charactersImgContainer.set_visible(False) + self.__sangvisFerrisImgContainer.set_visible(True) self.__button_select_character.display(screen, (0, self.__UIContainerButtonBottom.bottom)) self.__button_select_sangvisFerri.display(screen, (0, self.__UIContainerButtonBottom.bottom)) if linpg.controller.get_event("confirm"): - if not self.__charactersImgContainer.hidden and self.__charactersImgContainer.item_being_hovered is not None: + if ( + self.__charactersImgContainer.is_visible() + and self.__charactersImgContainer.item_being_hovered is not None + ): self.object_to_put_down = { "type": "character", "id": self.__charactersImgContainer.item_being_hovered, } elif ( - not self.__sangvisFerrisImgContainer.hidden + self.__sangvisFerrisImgContainer.is_visible() and self.__sangvisFerrisImgContainer.item_being_hovered is not None ): self.object_to_put_down = { @@ -674,7 +677,7 @@ def draw(self, screen: linpg.ImageSurface) -> None: self.stop() # 取消 elif self.__no_save_warning.item_being_hovered == "cancel": - self.__no_save_warning.hidden = True + self.__no_save_warning.set_visible(False) # 不保存并离开 elif self.__no_save_warning.item_being_hovered == "dont_save": self.stop() diff --git a/Source/core/tbs.py b/Source/core/tbs.py index c2a51ff9..145fa99a 100644 --- a/Source/core/tbs.py +++ b/Source/core/tbs.py @@ -336,8 +336,8 @@ def __add_on_screen_object( self, image: linpg.ImageSurface, weight: int = -1, - pos: Iterable = linpg.pos.ORIGIN, - offSet: Iterable = linpg.pos.ORIGIN, + pos: Iterable = linpg.ORIGIN, + offSet: Iterable = linpg.ORIGIN, ) -> None: if weight < 0: self.__max_item_weight += 1 @@ -406,7 +406,7 @@ def _update_sound_volume(self) -> None: self.set_bgm_volume(linpg.media.volume.background_music / 100.0) # 更新语言 - def updated_language(self, screen: linpg.ImageSurface) -> None: + def updated_language(self) -> None: super().updated_language() self._initialize_pause_menu() self.selectMenuUI = SelectMenu() @@ -418,8 +418,8 @@ def updated_language(self, screen: linpg.ImageSurface) -> None: (self.window_x * 0.8, self.window_y * 0.7), (self.end_round_txt.get_width() * 2, self.end_round_txt.get_height() * 2.5), ) - self.warnings_to_display = WarningSystem(int(screen.get_height() * 0.03)) - self._DIALOG.updated_language(screen) + self.warnings_to_display.updated_language() + self._DIALOG.updated_language() # 警告某个角色周围的敌人 def __alert_enemy_around(self, name: str, value: int = 10) -> None: diff --git a/Source/core/ui.py b/Source/core/ui.py index dcf61ed7..bea84b0f 100644 --- a/Source/core/ui.py +++ b/Source/core/ui.py @@ -135,6 +135,11 @@ def __init__(self, font_size: int = 30): self.__warnings_msg: dict = linpg.lang.get_texts("Warnings") self.font_size: int = font_size + # 更新语言 + def updated_language(self): + self.__warnings_msg: dict = linpg.lang.get_texts("Warnings") + self.clear() + # 新增一个讯息 def add(self, the_warning: str) -> None: if len(self.__all_warnings) >= 5: diff --git a/Source/mainMenu.py b/Source/mainMenu.py index da27e5b7..821a7702 100644 --- a/Source/mainMenu.py +++ b/Source/mainMenu.py @@ -44,7 +44,7 @@ def __init__(self, screen: linpg.ImageSurface): for index in range(0, 250, int(2 * linpg.display.sfpsp)): screen.fill(linpg.color.BLACK) self.loading_screen.set_alpha(index) - screen.blit(self.loading_screen, linpg.pos.ORIGIN) + screen.blit(self.loading_screen, linpg.ORIGIN) linpg.display.flip() # 检测继续按钮是否可用的参数 self.continueButtonIsOn: bool = False @@ -294,12 +294,14 @@ def __load_scene(self, chapterType: str, chapterId: int, screen: linpg.ImageSurf # 继续章节 def __continue_scene(self, screen: linpg.ImageSurface) -> None: - SAVE: dict = linpg.config.load(r"Save/save.yaml") + SAVE: dict = dict(linpg.config.load("Save/save.yaml")) if RPC is not None: RPC.update( - details=linpg.lang.get_text("General", "main_chapter") - if SAVE["chapter_type"] == "main_chapter" - else linpg.lang.get_text("General", "workshop"), + details=( + linpg.lang.get_text("General", "main_chapter") + if SAVE["chapter_type"] == "main_chapter" + else linpg.lang.get_text("General", "workshop") + ), state=self.__get_chapter_title(SAVE["chapter_type"], SAVE["chapter_id"]), large_image=LARGE_IMAGE, start=get_current_time(), @@ -464,7 +466,7 @@ def draw(self, screen: linpg.ImageSurface) -> None: # 展示控制台 console.draw(screen) # 判断按键 - if linpg.controller.get_event("confirm") is True and linpg.option_menu.hidden is True: + if linpg.controller.get_event("confirm") is True and linpg.option_menu.is_hidden(): self.click_button_sound.play() # 主菜单 if self.menu_type == 0: @@ -487,7 +489,7 @@ def draw(self, screen: linpg.ImageSurface) -> None: pass # 设置 elif linpg.is_hover(self.main_menu_txt["menu_main"]["5_setting"]): - linpg.option_menu.hidden = False + linpg.option_menu.set_visible(True) # 制作组 elif linpg.is_hover(self.main_menu_txt["menu_main"]["6_developer_team"]): pass @@ -613,4 +615,4 @@ def draw(self, screen: linpg.ImageSurface) -> None: self.loading_screen = None else: self.loading_screen.set_alpha(max(0, alpha_t - int(5 * linpg.display.sfpsp))) - screen.blit(self.loading_screen, linpg.pos.ORIGIN) + screen.blit(self.loading_screen, linpg.ORIGIN) diff --git a/builder.py b/builder.py index 8ce969ed..d471ffb1 100644 --- a/builder.py +++ b/builder.py @@ -1,7 +1,5 @@ from shutil import move as MOVE from subprocess import check_call - -import pkg_resources from linpgtoolkit import Builder # 编译游戏本体 @@ -14,14 +12,8 @@ # 确认是否想要打包 if input("Do you want to generate a package for the game(Y/n):") == "Y": - - # 检测pyinstaller是否需要升级 - # check_call(["python", "-m", "pip", "install", "--upgrade", "pyinstaller"]) - # 更新所有第三方库 - check_call( - ["pip", "install", "--upgrade", " ".join([dist.project_name for dist in pkg_resources.working_set])], shell=True - ) + Builder.update_all_site_packages() # 删除dist文件夹 Builder.delete_file_if_exist("dist") From 8817a82157a561109054802fbe3cab54ed681781 Mon Sep 17 00:00:00 2001 From: AnyLeftovers <37920527+yudonglin@users.noreply.github.com> Date: Sun, 21 Nov 2021 22:25:09 -0800 Subject: [PATCH 10/11] Update README.md --- README.md | 22 +++++++++++++++------- 1 file changed, 15 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index 636ca831..7fe76c46 100644 --- a/README.md +++ b/README.md @@ -76,13 +76,21 @@ Their stories may be forgotten by history, but what they have done will be remem # :computer: System Requirements / 系统需求 -| Type | 类型 | Minimum / 最低要求 | Recommended / 推荐配置 | -| ---------------- | -------- | --------------------------------------- | ------------------------------------ | -| Operating System | 操作系统 | Windows® 10, MacOS 11, Ubuntu 20.04 LTS | Windows® 11, MacOS12, Ubuntu 21 | -| CPU | 处理器 | any Intel® or AMD 2+ GHz processor | Intel® or AMD 3+ GHz processor | -| Memory | 内存 | 8 GB RAM | 16GB RAM | -| Graphics Cards | 显卡 | GTX 960 or AMD RX 560 XT | GTX 1060 or AMD RX 5600 XT | -| Storage | 硬盘空间 | 1.5 GB of free hard drive space | 2 GB of free solid-state drive space | +| Type | 类型 | Minimum / 最低要求 | Recommended / 推荐配置 | +| ---------------- | -------- | --------------------------------------------------------- | ------------------------------------ | +| Operating System | 操作系统 | Windows® 10, Ubuntu 20.04 LTS | Windows® 11, Ubuntu 21 | +| CPU | 处理器 | any Intel® AMD 2+ GHz processor or AMD 2.5+ GHz processor | Intel® or AMD 3+ GHz processor | +| Memory | 内存 | 8 GB RAM | 16GB RAM | +| Graphics Cards | 显卡 | GTX 960 or AMD RX 580 XT | GTX 1060 or AMD RX 5800 XT | +| Storage | 硬盘空间 | 1.5 GB of free hard drive space | 2 GB of free solid-state drive space | + +***Q: Why are the requirements for AMD users slightly high?*** + +A: Due to global chip shortage (for both CPU and GPU), none of the developers in our development team are able to acquire one (without selling their organs or blood). As a result, we are not able to provide any hardware optimization for AMD hardware. If you want to donate or sell AMD hardware at a low price, don't hesitate to get in touch with us. + +***Q: Why is macOS not supported?*** + +A: Again, none of the developers in our development team has a device that can run Mac OS, so we cannot run testing on Mac OS. We assume the game "may" run just fine, but we cannot guarantee the stability due to a lack of testing. From abfe328808c536d513fae881baf6de3293aac9ee Mon Sep 17 00:00:00 2001 From: AnyLeftovers <37920527+yudonglin@users.noreply.github.com> Date: Sat, 27 Nov 2021 16:20:27 -0800 Subject: [PATCH 11/11] optimize action selection ui and switch from int dialog ids to str ones for better compatibility --- Assets/music/First_Kiss.mp3 | 3 - Assets/music/Only_for_you.mp3 | 3 - .../chapter1_dialogs_English.yaml | 70 +++--- .../chapter1_dialogs_SimplifiedChinese.yaml | 136 +++++----- Source/core/tbs.py | 100 ++++---- Source/core/ui.py | 232 +++++++----------- Source/mainMenu.py | 4 +- 7 files changed, 250 insertions(+), 298 deletions(-) delete mode 100644 Assets/music/First_Kiss.mp3 delete mode 100644 Assets/music/Only_for_you.mp3 diff --git a/Assets/music/First_Kiss.mp3 b/Assets/music/First_Kiss.mp3 deleted file mode 100644 index a69e81a0..00000000 --- a/Assets/music/First_Kiss.mp3 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:79bed5b20f494f3c0f443616a722cb9c8b9041eefdf55c20301c0352fc6a06e2 -size 2825428 diff --git a/Assets/music/Only_for_you.mp3 b/Assets/music/Only_for_you.mp3 deleted file mode 100644 index 4b650038..00000000 --- a/Assets/music/Only_for_you.mp3 +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:93a3ce6dd3dabd256725119e5de481d1d1fcc417845e54de84185293d4a8bc6e -size 5240126 diff --git a/Data/main_chapter/chapter1_dialogs_English.yaml b/Data/main_chapter/chapter1_dialogs_English.yaml index 07d107a9..1fe27220 100644 --- a/Data/main_chapter/chapter1_dialogs_English.yaml +++ b/Data/main_chapter/chapter1_dialogs_English.yaml @@ -11,10 +11,10 @@ dialogs: head: content: - Ding...... - 1: + id_001: content: - Commander, according to the plan, this is not the time for us to have a conversation. - 2: + id_002: content: - I think you know better than I do about how urgent the situation is right now. @@ -22,57 +22,57 @@ dialogs: team - you were talking about would finally arrive. narrator: Me - 3: + id_003: content: - As I'm sure you're aware, the help I'm talking about has been right there with you all along. - But if I don't have the stuff, I won't let them go. - 4: + id_004: content: - Then I'd like to know why there was no mention of SangvisFerri in the documents which - were provided in the first place. narrator: Me - 5: + id_005: content: - SangvisFerri should not know about this, if I may say so. But as things stood, - someone on the inside must have leaked the information. - 6: + id_006: content: - If we don't get the support, I don't think my troops will be able to hold very long, - so how will we ever find what you're asking for? narrator: Me - 7: + id_007: content: - That's okay. Since the girls under your command can only do so much to support - you, then just keep going. I'll figure out the rest. - 8: + id_008: content: - End of communication. - 9: + id_009: content: - Damn it, I should have never accepted this commission in the first place. narrator: Me - 10: + id_010: content: - It's not your fault either... narrator: Kalina - 11: + id_011: content: - Now, let's just hope that sv-98 and the others will be back in time, and we'll think about - other things after that. narrator: Me - 12: + id_012: content: - And what if they don't make it back? narrator: Kalina - 13: + id_013: content: - Then... There's no other way... narrator: Me - 14: + id_014: content: - Thanks for trying out Girls' Frontline - Last Wish, more content is still in development, @@ -83,10 +83,10 @@ dialogs: - I have to admit, that I have thought about all kinds of situations that may occur - during the mission. - 1: + id_001: content: - But I didn't expect, that our mission will go south so quickly. - 2: + id_002: content: - Commander, SangvisFerri's attack is getting fiercer. If this continues, the remaining @@ -94,11 +94,11 @@ dialogs: the evacuation - procedure. narrator: Kalina - 3: + id_003: content: - Any good news about them? The tenth logistic unit... narrator: Me - 4: + id_004: content: - I haven't been able to get ahold of them, so i have no idea what's going on... - That's worrisome. If we keep this up, it is only a matter of time before SangvisFerri @@ -106,19 +106,19 @@ dialogs: narrator: Kalina next_dialog_id: target: - - id: 5 + - id: id_005 txt: What were the coordinates of the last call for help? type: option - 5: + id_005: content: - The latest communication shows that they were on a site 50 kilometers away. - However, it fell under SangvisFerri's control 13 hours ago. narrator: Kalina - 6: + id_006: content: - Can we send someone out to search the area? narrator: Me - 7: + id_007: content: - All operational troops are currently spread out on the first line of defense. - Not to mention breaking through, it's already fortunate to be able to block @@ -126,36 +126,36 @@ dialogs: - attack! If we pull out any force at this point, the defense will soon fall apart. narrator: Kalina - 8: + id_008: content: - Damn it, where's that backup we were talking about? And this is just an island with no - resources whatsoever! Why the National Security Bureau is so concerned? narrator: Me - 9: + id_009: content: - I don't really know. The commission only mentions that it's related to information - intercepted by the National Security Bureau. Other than that, no more information was - revealed. narrator: Kalina - 10: + id_010: content: - Kalina... narrator: Me - 11: + id_011: content: - Yes!? narrator: Kalina - 12: + id_012: content: - Please start the evacuation procedure. Then get me K. I need to talk to him. narrator: Me - 13: + id_013: content: - Okay, I'm on it. narrator: Kalina - 14: + id_014: content: - At the moment, I was very anxious, whether sv-98 and the others could make it back @@ -164,27 +164,27 @@ dialogs: - on this island that Griffin and even the National Security Bureau themselves don't even - know about yet. - 15: + id_015: content: - 24 hours ago. - 16: + id_016: content: - Asval, how is everything going so far? - 17: + id_017: content: - The commander has already sent a helicopter to pick us up. - We just need to clear the area in case there's an accident when the helicopter lands. - 18: + id_018: content: - Let's hurry up! As long as we can destroy all SangvisFerri's forces in the area before - the helicopters arrive, we'll be able to evacuate safely. - 19: + id_019: content: - Great! narrator: Other dolls - 20: + id_020: content: - Keep your voice down! It's not like SangvisFerri didn't have ears. dialog_during_battle: diff --git a/Data/main_chapter/chapter1_dialogs_SimplifiedChinese.yaml b/Data/main_chapter/chapter1_dialogs_SimplifiedChinese.yaml index 0179363e..71b9ab7b 100644 --- a/Data/main_chapter/chapter1_dialogs_SimplifiedChinese.yaml +++ b/Data/main_chapter/chapter1_dialogs_SimplifiedChinese.yaml @@ -17,9 +17,9 @@ dialogs: last_dialog_id: null narrator: null next_dialog_id: - target: 1 + target: id_001 type: default - 1: + id_001: background_img: research.jpg background_music: null characters_img: @@ -30,9 +30,9 @@ dialogs: last_dialog_id: head narrator: K next_dialog_id: - target: 2 + target: id_002 type: default - 2: + id_002: background_img: research.jpg background_music: null characters_img: @@ -44,9 +44,9 @@ dialogs: last_dialog_id: 1 narrator: 我 next_dialog_id: - target: 3 + target: id_003 type: default - 3: + id_003: background_img: research.jpg background_music: null characters_img: @@ -58,9 +58,9 @@ dialogs: last_dialog_id: 2 narrator: K next_dialog_id: - target: 4 + target: id_004 type: default - 4: + id_004: background_img: research.jpg background_music: null characters_img: @@ -71,9 +71,9 @@ dialogs: last_dialog_id: 3 narrator: 我 next_dialog_id: - target: 5 + target: id_005 type: default - 5: + id_005: background_img: research.jpg background_music: null characters_img: @@ -85,9 +85,9 @@ dialogs: last_dialog_id: 4 narrator: K next_dialog_id: - target: 6 + target: id_006 type: default - 6: + id_006: background_img: research.jpg background_music: null characters_img: @@ -98,9 +98,9 @@ dialogs: last_dialog_id: 5 narrator: 我 next_dialog_id: - target: 7 + target: id_007 type: default - 7: + id_007: background_img: research.jpg background_music: null characters_img: @@ -111,9 +111,9 @@ dialogs: last_dialog_id: 6 narrator: K next_dialog_id: - target: 8 + target: id_008 type: default - 8: + id_008: background_img: research.jpg background_music: null characters_img: @@ -123,9 +123,9 @@ dialogs: last_dialog_id: 7 narrator: null next_dialog_id: - target: 9 + target: id_009 type: default - 9: + id_009: background_img: research.jpg background_music: null characters_img: @@ -135,9 +135,9 @@ dialogs: last_dialog_id: 8 narrator: 我 next_dialog_id: - target: 10 + target: id_010 type: default - 10: + id_010: background_img: research.jpg background_music: null characters_img: @@ -147,9 +147,9 @@ dialogs: last_dialog_id: 9 narrator: 格林娜 next_dialog_id: - target: 11 + target: id_011 type: default - 11: + id_011: background_img: research.jpg background_music: null characters_img: @@ -159,9 +159,9 @@ dialogs: last_dialog_id: 10 narrator: 我 next_dialog_id: - target: 12 + target: id_012 type: default - 12: + id_012: background_img: research.jpg background_music: null characters_img: @@ -171,9 +171,9 @@ dialogs: last_dialog_id: 11 narrator: 格林娜 next_dialog_id: - target: 13 + target: id_013 type: default - 13: + id_013: background_img: research.jpg background_music: null characters_img: @@ -183,9 +183,9 @@ dialogs: last_dialog_id: 12 narrator: 我 next_dialog_id: - target: 14 + target: id_014 type: default - 14: + id_014: background_img: SlumpingFluid.mp4 background_music: null characters_img: null @@ -206,9 +206,9 @@ dialogs: last_dialog_id: null narrator: null next_dialog_id: - target: 1 + target: id_001 type: default - 1: + id_001: background_img: null background_music: null characters_img: null @@ -217,9 +217,9 @@ dialogs: last_dialog_id: head narrator: null next_dialog_id: - target: 2 + target: id_002 type: default - 2: + id_002: background_img: research.jpg background_music: BGM_Boss_1.ogg characters_img: @@ -230,9 +230,9 @@ dialogs: last_dialog_id: 1 narrator: 格林娜 next_dialog_id: - target: 3 + target: id_003 type: default - 3: + id_003: background_img: research.jpg background_music: BGM_Boss_1.ogg characters_img: @@ -243,9 +243,9 @@ dialogs: last_dialog_id: 2 narrator: 我 next_dialog_id: - target: 4 + target: id_004 type: default - 4: + id_004: background_img: research.jpg background_music: BGM_Boss_1.ogg characters_img: @@ -257,10 +257,10 @@ dialogs: narrator: 格林娜 next_dialog_id: target: - - id: 5 + - id: id_005 txt: 最后发出呼救的坐标在哪? type: option - 5: + id_005: background_img: research.jpg background_music: BGM_Boss_1.ogg characters_img: @@ -271,9 +271,9 @@ dialogs: last_dialog_id: 4 narrator: 格林娜 next_dialog_id: - target: 6 + target: id_006 type: default - 6: + id_006: background_img: research.jpg background_music: BGM_Boss_1.ogg characters_img: @@ -283,9 +283,9 @@ dialogs: last_dialog_id: 5 narrator: 我 next_dialog_id: - target: 7 + target: id_007 type: default - 7: + id_007: background_img: research.jpg background_music: BGM_Boss_1.ogg characters_img: @@ -297,9 +297,9 @@ dialogs: last_dialog_id: 6 narrator: 格林娜 next_dialog_id: - target: 8 + target: id_008 type: default - 8: + id_008: background_img: research.jpg background_music: BGM_Boss_1.ogg characters_img: @@ -310,9 +310,9 @@ dialogs: last_dialog_id: 7 narrator: 我 next_dialog_id: - target: 9 + target: id_009 type: default - 9: + id_009: background_img: research.jpg background_music: BGM_Boss_1.ogg characters_img: @@ -323,9 +323,9 @@ dialogs: last_dialog_id: 8 narrator: 格林娜 next_dialog_id: - target: 10 + target: id_010 type: default - 10: + id_010: background_img: research.jpg background_music: BGM_Boss_1.ogg characters_img: @@ -335,9 +335,9 @@ dialogs: last_dialog_id: 9 narrator: 我 next_dialog_id: - target: 11 + target: id_011 type: default - 11: + id_011: background_img: research.jpg background_music: BGM_Boss_1.ogg characters_img: @@ -347,9 +347,9 @@ dialogs: last_dialog_id: 10 narrator: 格林娜 next_dialog_id: - target: 12 + target: id_012 type: default - 12: + id_012: background_img: research.jpg background_music: BGM_Boss_1.ogg characters_img: @@ -359,9 +359,9 @@ dialogs: last_dialog_id: 11 narrator: 我 next_dialog_id: - target: 13 + target: id_013 type: default - 13: + id_013: background_img: research.jpg background_music: BGM_Boss_1.ogg characters_img: @@ -371,9 +371,9 @@ dialogs: last_dialog_id: 12 narrator: 格林娜 next_dialog_id: - target: 14 + target: id_014 type: default - 14: + id_014: background_img: research.jpg background_music: BGM_Boss_1.ogg characters_img: null @@ -383,9 +383,9 @@ dialogs: last_dialog_id: 13 narrator: null next_dialog_id: - target: 15 + target: id_015 type: changeScene - 15: + id_015: background_img: snowfield.jpg background_music: BGM_Brain_1.ogg characters_img: null @@ -394,9 +394,9 @@ dialogs: last_dialog_id: null narrator: null next_dialog_id: - target: 16 + target: id_016 type: default - 16: + id_016: background_img: snowfield.jpg background_music: BGM_Brain_1.ogg characters_img: @@ -406,9 +406,9 @@ dialogs: last_dialog_id: 15 narrator: sv-98 next_dialog_id: - target: 17 + target: id_017 type: default - 17: + id_017: background_img: snowfield.jpg background_music: BGM_Brain_1.ogg characters_img: @@ -419,9 +419,9 @@ dialogs: last_dialog_id: 16 narrator: asval next_dialog_id: - target: 18 + target: id_018 type: default - 18: + id_018: background_img: snowfield.jpg background_music: BGM_Brain_1.ogg characters_img: @@ -432,9 +432,9 @@ dialogs: last_dialog_id: 17 narrator: asval next_dialog_id: - target: 19 + target: id_019 type: default - 19: + id_019: background_img: snowfield.jpg background_music: BGM_Brain_1.ogg characters_img: @@ -444,9 +444,9 @@ dialogs: last_dialog_id: 18 narrator: 众人 next_dialog_id: - target: 20 + target: id_020 type: default - 20: + id_020: background_img: snowfield.jpg background_music: BGM_Brain_1.ogg characters_img: diff --git a/Source/core/tbs.py b/Source/core/tbs.py index 145fa99a..8e988383 100644 --- a/Source/core/tbs.py +++ b/Source/core/tbs.py @@ -23,8 +23,8 @@ def __init__(self): self.enemiesGetAttack: dict = {} self.action_choice = None # 是否不要画出用于表示范围的方块 - self.__if_draw_range = True - self.areaDrawColorBlock: dict = { + self.__if_draw_range: bool = True + self.__areaDrawColorBlock: dict[str, list] = { "green": [], "red": [], "yellow": [], @@ -40,8 +40,6 @@ def __init__(self): self.rightClickCharacterAlpha = None # 技能对象 self.skill_target = None - # 被按到的按键 - self.buttonGetHover = None # 被救助的那个角色 self.friendGetHelp = None # AI系统正在操控的敌对角色ID @@ -409,7 +407,7 @@ def _update_sound_volume(self) -> None: def updated_language(self) -> None: super().updated_language() self._initialize_pause_menu() - self.selectMenuUI = SelectMenu() + self.selectMenuUI.update() self.battleModeUiTxt = linpg.lang.get_texts("Battle_UI") self.RoundSwitchUI = RoundSwitch(self.window_x, self.window_y, self.battleModeUiTxt) self.end_round_txt = self.FONT.render(linpg.lang.get_text("Battle_UI", "endRound"), linpg.color.WHITE) @@ -437,7 +435,7 @@ def __alert_enemy_around(self, name: str, value: int = 10) -> None: # 重置用于储存需要画出范围方块的字典 def reset_areaDrawColorBlock(self): - for value in self.areaDrawColorBlock.values(): + for value in self.__areaDrawColorBlock.values(): value.clear() # 切换回合 @@ -728,8 +726,8 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: self.zoomIntoBe -= 10 # 画出用彩色方块表示的范围 - for area in self.areaDrawColorBlock: - for position in self.areaDrawColorBlock[area]: + for area in self.__areaDrawColorBlock: + for position in self.__areaDrawColorBlock[area]: xTemp, yTemp = self.MAP.calPosInMap(position[0], position[1]) self.range_ui_images[area].set_pos(xTemp + self.MAP.block_width * 0.1, yTemp) self.range_ui_images[area].draw(screen) @@ -757,44 +755,50 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: self.characterInControl.try_reduce_action_point(len(self.the_route) * 2) self.characterInControl.move_follow(self.the_route) self.reset_areaDrawColorBlock() - elif self.__if_draw_range == "SelectMenu" and self.buttonGetHover == "attack": + elif self.selectMenuUI.item_being_hovered == "attack": if self.characterInControl.current_bullets > 0 and self.characterInControl.have_enough_action_point(5): self.action_choice = "attack" self.__if_draw_range = False + self.selectMenuUI.set_visible(False) elif self.characterInControl.current_bullets <= 0: self.warnings_to_display.add("magazine_is_empty") elif not self.characterInControl.have_enough_action_point(5): self.warnings_to_display.add("no_enough_ap_to_attack") - elif self.__if_draw_range == "SelectMenu" and self.buttonGetHover == "move": + elif self.selectMenuUI.item_being_hovered == "move": if self.characterInControl.have_enough_action_point(2): self.action_choice = "move" self.__if_draw_range = False + self.selectMenuUI.set_visible(False) else: self.warnings_to_display.add("no_enough_ap_to_move") - elif self.__if_draw_range == "SelectMenu" and self.buttonGetHover == "skill": + elif self.selectMenuUI.item_being_hovered == "skill": if self.characterInControl.have_enough_action_point(8): self.action_choice = "skill" self.__if_draw_range = False + self.selectMenuUI.set_visible(False) else: self.warnings_to_display.add("no_enough_ap_to_use_skill") - elif self.__if_draw_range == "SelectMenu" and self.buttonGetHover == "reload": + elif self.selectMenuUI.item_being_hovered == "reload": if self.characterInControl.have_enough_action_point(5) and self.characterInControl.bullets_carried > 0: self.action_choice = "reload" self.__if_draw_range = False + self.selectMenuUI.set_visible(False) elif self.characterInControl.bullets_carried <= 0: self.warnings_to_display.add("no_bullets_left") elif not self.characterInControl.have_enough_action_point(5): self.warnings_to_display.add("no_enough_ap_to_reload") - elif self.__if_draw_range == "SelectMenu" and self.buttonGetHover == "rescue": + elif self.selectMenuUI.item_being_hovered == "rescue": if self.characterInControl.have_enough_action_point(8): self.action_choice = "rescue" self.__if_draw_range = False + self.selectMenuUI.set_visible(False) else: self.warnings_to_display.add("no_enough_ap_to_rescue") - elif self.__if_draw_range == "SelectMenu" and self.buttonGetHover == "interact": + elif self.selectMenuUI.item_being_hovered == "interact": if self.characterInControl.have_enough_action_point(2): self.action_choice = "interact" self.__if_draw_range = False + self.selectMenuUI.set_visible(False) else: self.warnings_to_display.add("no_enough_ap_to_interact") # 攻击判定 @@ -886,10 +890,10 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: if decoration.type == "campfire" and self.alliances_data[key].near(decoration): self.thingsCanReact.append(index) index += 1 - self.__if_draw_range = "SelectMenu" + self.selectMenuUI.set_visible(True) break # 选择菜单的判定,显示功能在角色动画之后 - if self.__if_draw_range == "SelectMenu": + if self.selectMenuUI.is_visible() and self.characterGetClick is not None: # 移动画面以使得被点击的角色可以被更好的操作 tempX, tempY = self.MAP.calPosInMap(self.characterInControl.x, self.characterInControl.y) if self.screen_to_move_x is None: @@ -909,7 +913,7 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: block_get_click = self.MAP.calBlockInMap() # 显示移动范围 if self.action_choice == "move": - self.areaDrawColorBlock["green"].clear() + self.__areaDrawColorBlock["green"].clear() if block_get_click is not None: # 根据行动值计算最远可以移动的距离 max_blocks_can_move = int(self.characterInControl.current_action_point / 2) @@ -928,7 +932,7 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: ) if len(self.the_route) > 0: # 显示路径 - self.areaDrawColorBlock["green"] = self.the_route + self.__areaDrawColorBlock["green"] = self.the_route xTemp, yTemp = self.MAP.calPosInMap(self.the_route[-1][0], self.the_route[-1][1]) screen.blit( self.FONT.render(str(len(self.the_route) * 2), linpg.color.WHITE), @@ -941,9 +945,9 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: # 显示攻击范围 elif self.action_choice == "attack": attacking_range = self.characterInControl.getAttackRange(self.MAP) - self.areaDrawColorBlock["green"] = attacking_range["near"] - self.areaDrawColorBlock["blue"] = attacking_range["middle"] - self.areaDrawColorBlock["yellow"] = attacking_range["far"] + self.__areaDrawColorBlock["green"] = attacking_range["near"] + self.__areaDrawColorBlock["blue"] = attacking_range["middle"] + self.__areaDrawColorBlock["yellow"] = attacking_range["far"] if block_get_click is not None: the_attacking_range_area = [] for area in attacking_range: @@ -982,7 +986,7 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: break self.enemiesGetAttack.clear() if len(the_attacking_range_area) > 0: - self.areaDrawColorBlock["orange"] = the_attacking_range_area + self.__areaDrawColorBlock["orange"] = the_attacking_range_area for enemies in self.enemies_data: if ( self.enemies_data[enemies].pos in the_attacking_range_area @@ -1076,9 +1080,9 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: <= self.characterInControl.skill_effective_range["near"][1] ): skill_range["near"].append([x, y]) - self.areaDrawColorBlock["green"] = skill_range["near"] - self.areaDrawColorBlock["blue"] = skill_range["middle"] - self.areaDrawColorBlock["yellow"] = skill_range["far"] + self.__areaDrawColorBlock["green"] = skill_range["near"] + self.__areaDrawColorBlock["blue"] = skill_range["middle"] + self.__areaDrawColorBlock["yellow"] = skill_range["far"] block_get_click = self.MAP.calBlockInMap() if block_get_click is not None: the_skill_cover_area = [] @@ -1123,7 +1127,7 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: and self.MAP.ifBlockCanPassThrough({"x": x, "y": y}) ): the_skill_cover_area.append([x, y]) - self.areaDrawColorBlock["orange"] = the_skill_cover_area + self.__areaDrawColorBlock["orange"] = the_skill_cover_area self.skill_target = self.__skill( self.characterGetClick, { @@ -1164,10 +1168,10 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: # 无需换弹 else: self.warnings_to_display.add("magazine_is_full") - self.__if_draw_range = "SelectMenu" + self.selectMenuUI.set_visible(True) elif self.action_choice == "rescue": - self.areaDrawColorBlock["green"].clear() - self.areaDrawColorBlock["orange"].clear() + self.__areaDrawColorBlock["green"].clear() + self.__areaDrawColorBlock["orange"].clear() self.friendGetHelp = None for friendNeedHelp in self.friendsCanSave: if ( @@ -1175,26 +1179,26 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: and block_get_click["x"] == self.alliances_data[friendNeedHelp].x and block_get_click["y"] == self.alliances_data[friendNeedHelp].y ): - self.areaDrawColorBlock["orange"] = [(block_get_click["x"], block_get_click["y"])] + self.__areaDrawColorBlock["orange"] = [(block_get_click["x"], block_get_click["y"])] self.friendGetHelp = friendNeedHelp else: - self.areaDrawColorBlock["green"].append( + self.__areaDrawColorBlock["green"].append( ( self.alliances_data[friendNeedHelp].x, self.alliances_data[friendNeedHelp].y, ) ) elif self.action_choice == "interact": - self.areaDrawColorBlock["green"].clear() - self.areaDrawColorBlock["orange"].clear() + self.__areaDrawColorBlock["green"].clear() + self.__areaDrawColorBlock["orange"].clear() self.decorationGetClick = None for index in self.thingsCanReact: decoration = self.MAP.find_decoration_with_id(index) if block_get_click is not None and decoration.is_on_pos(block_get_click): - self.areaDrawColorBlock["orange"] = [(block_get_click["x"], block_get_click["y"])] + self.__areaDrawColorBlock["orange"] = [(block_get_click["x"], block_get_click["y"])] self.decorationGetClick = index else: - self.areaDrawColorBlock["green"].append((decoration.x, decoration.y)) + self.__areaDrawColorBlock["green"].append((decoration.x, decoration.y)) # 当有角色被点击时 if self.characterGetClick is not None and not self.__is_waiting: @@ -1381,9 +1385,9 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: self.range_ui_images["blue"].set_alpha(self.rightClickCharacterAlpha) self.range_ui_images["green"].set_alpha(self.rightClickCharacterAlpha) rangeCanAttack = value.getAttackRange(self.MAP) - self.areaDrawColorBlock["yellow"] = rangeCanAttack["far"] - self.areaDrawColorBlock["blue"] = rangeCanAttack["middle"] - self.areaDrawColorBlock["green"] = rangeCanAttack["near"] + self.__areaDrawColorBlock["yellow"] = rangeCanAttack["far"] + self.__areaDrawColorBlock["blue"] = rangeCanAttack["middle"] + self.__areaDrawColorBlock["green"] = rangeCanAttack["near"] value.draw(screen, self.MAP) else: value.draw_nothing() @@ -1442,9 +1446,9 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: self.range_ui_images["blue"].set_alpha(self.rightClickCharacterAlpha) self.range_ui_images["green"].set_alpha(self.rightClickCharacterAlpha) elif self.rightClickCharacterAlpha == 0: - self.areaDrawColorBlock["yellow"].clear() - self.areaDrawColorBlock["blue"].clear() - self.areaDrawColorBlock["green"].clear() + self.__areaDrawColorBlock["yellow"].clear() + self.__areaDrawColorBlock["blue"].clear() + self.__areaDrawColorBlock["green"].clear() self.range_ui_images["yellow"].set_alpha(255) self.range_ui_images["blue"].set_alpha(255) self.range_ui_images["green"].set_alpha(255) @@ -1457,12 +1461,9 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: for enemies in self.enemies_data: if self.MAP.isPosInLightArea(int(self.enemies_data[enemies].x), int(self.enemies_data[enemies].y)): self.enemies_data[enemies].drawUI(screen, self.MAP) - # 显示选择菜单 - if self.__if_draw_range == "SelectMenu": - # 左下角的角色信息 - self.characterInfoBoardUI.draw(screen, self.characterInControl) - # ----选择菜单---- - self.buttonGetHover = self.selectMenuUI.draw( + if self.characterGetClick is not None: + # 显示选择菜单 + self.selectMenuUI.draw( screen, round(self.MAP.block_width / 10), self.MAP.getBlockExactLocation(self.characterInControl.x, self.characterInControl.y), @@ -1470,6 +1471,9 @@ def __play_battle(self, screen: linpg.ImageSurface) -> None: self.friendsCanSave, self.thingsCanReact, ) + # 左下角的角色信息 + if self.selectMenuUI.is_visible(): + self.characterInfoBoardUI.draw(screen, self.characterInControl) # 展示天气 self._weather_system.draw(screen, self.MAP.block_width) # 移除电影视觉 @@ -1584,7 +1588,7 @@ def draw(self, screen: linpg.ImageSurface) -> None: # 根据block尺寸重新加载对应尺寸的UI for key in self.range_ui_images: self.range_ui_images[key].set_width_with_original_image_size_locked(self.MAP.block_width * 0.8) - self.selectMenuUI.allButton = None + self.selectMenuUI.update() # 画出地图 self._display_map(screen) # 游戏主循环 diff --git a/Source/core/ui.py b/Source/core/ui.py index bea84b0f..10f3e8e2 100644 --- a/Source/core/ui.py +++ b/Source/core/ui.py @@ -172,105 +172,39 @@ def draw(self, screen: linpg.ImageSurface) -> None: # 角色行动选项菜单 -class SelectMenu: - def __init__(self): - selectMenuTxtDic: dict = linpg.lang.get_texts("SelectMenu") +class SelectMenu(linpg.GameObjectsDictContainer): + def __init__(self) -> None: + super().__init__(None, 0, 0, 0, 0) self.selectButtonImg = linpg.load.img("button.png") - # 攻击 - self.attackAP = linpg.AP_IS_NEEDED_TO_ATTACK - self.attackTxt = selectMenuTxtDic["attack"] - self.attackAPTxt = str(self.attackAP) + " AP" - # 移动 - self.moveAP = linpg.AP_IS_NEEDED_TO_MOVE_ONE_BLOCK - self.moveTxt = selectMenuTxtDic["move"] - self.moveAPTxt = str(self.moveAP) + "N AP" - # 换弹 - self.reloadAP = 5 - self.reloadTxt = selectMenuTxtDic["reload"] - self.reloadAPTxt = str(self.reloadAP) + " AP" - # 技能 - self.skillAP = 8 - self.skillTxt = selectMenuTxtDic["skill"] - self.skillAPTxt = str(self.skillAP) + " AP" - # 救助 - self.rescueAP = 8 - self.rescueTxt = selectMenuTxtDic["rescue"] - self.rescueAPTxt = str(self.rescueAP) + " AP" - # 互动 - self.interactAP = 2 - self.interactTxt = selectMenuTxtDic["interact"] - self.interactAPTxt = str(self.interactAP) + " AP" - # 所有按钮 - self.allButton = None - - # 初始化按钮 - def initialButtons(self, fontSize: linpg.int_f) -> None: - selectButtonBase = linpg.transform.resize(self.selectButtonImg, (round(fontSize * 5), round(fontSize * 2.6))) - selectButtonBaseWidth = selectButtonBase.get_width() - sizeBig = int(fontSize) - sizeSmall = int(fontSize * 0.75) - self.allButton = { - "attack": selectButtonBase.copy(), - "move": selectButtonBase.copy(), - "reload": selectButtonBase.copy(), - "skill": selectButtonBase.copy(), - "rescue": selectButtonBase.copy(), - "interact": selectButtonBase.copy(), - } - # 攻击按钮 - txt_temp = linpg.font.render(self.attackTxt, "black", sizeBig) - txt_temp2 = linpg.font.render(self.attackAPTxt, "black", sizeSmall) - self.allButton["attack"].blit( - txt_temp, ((selectButtonBaseWidth - txt_temp.get_width()) / 2, txt_temp.get_height() * 0.15) - ) - self.allButton["attack"].blit( - txt_temp2, ((selectButtonBaseWidth - txt_temp2.get_width()) / 2, txt_temp.get_height() * 1.1) - ) - # 移动按钮 - txt_temp = linpg.font.render(self.moveTxt, "black", sizeBig) - txt_temp2 = linpg.font.render(self.moveAPTxt, "black", sizeSmall) - self.allButton["move"].blit( - txt_temp, ((selectButtonBaseWidth - txt_temp.get_width()) / 2, txt_temp.get_height() * 0.15) - ) - self.allButton["move"].blit( - txt_temp2, ((selectButtonBaseWidth - txt_temp2.get_width()) / 2, txt_temp.get_height() * 1.1) - ) - # 换弹按钮 - txt_temp = linpg.font.render(self.reloadTxt, "black", sizeBig) - txt_temp2 = linpg.font.render(self.reloadAPTxt, "black", sizeSmall) - self.allButton["reload"].blit( - txt_temp, ((selectButtonBaseWidth - txt_temp.get_width()) / 2, txt_temp.get_height() * 0.15) - ) - self.allButton["reload"].blit( - txt_temp2, ((selectButtonBaseWidth - txt_temp2.get_width()) / 2, txt_temp.get_height() * 1.1) - ) - # 技能按钮 - txt_temp = linpg.font.render(self.skillTxt, "black", sizeBig) - txt_temp2 = linpg.font.render(self.skillAPTxt, "black", sizeSmall) - self.allButton["skill"].blit( - txt_temp, ((selectButtonBaseWidth - txt_temp.get_width()) / 2, txt_temp.get_height() * 0.15) - ) - self.allButton["skill"].blit( - txt_temp2, ((selectButtonBaseWidth - txt_temp2.get_width()) / 2, txt_temp.get_height() * 1.1) - ) - # 救助按钮 - txt_temp = linpg.font.render(self.rescueTxt, "black", sizeBig) - txt_temp2 = linpg.font.render(self.rescueAPTxt, "black", sizeSmall) - self.allButton["rescue"].blit( - txt_temp, ((selectButtonBaseWidth - txt_temp.get_width()) / 2, txt_temp.get_height() * 0.15) - ) - self.allButton["rescue"].blit( - txt_temp2, ((selectButtonBaseWidth - txt_temp2.get_width()) / 2, txt_temp.get_height() * 1.1) - ) - # 互动按钮 - txt_temp = linpg.font.render(self.interactTxt, "black", sizeBig) - txt_temp2 = linpg.font.render(self.interactAPTxt, "black", sizeSmall) - self.allButton["interact"].blit( - txt_temp, ((selectButtonBaseWidth - txt_temp.get_width()) / 2, txt_temp.get_height() * 0.15) - ) - self.allButton["interact"].blit( - txt_temp2, ((selectButtonBaseWidth - txt_temp2.get_width()) / 2, txt_temp.get_height() * 1.1) + self._update( + { + # 攻击 + "attack": { + "button": None, + "ap": linpg.AP_IS_NEEDED_TO_ATTACK, + "ap_text": str(linpg.AP_IS_NEEDED_TO_ATTACK) + " AP", + }, + # 移动 + "move": { + "button": None, + "ap": linpg.AP_IS_NEEDED_TO_MOVE_ONE_BLOCK, + "ap_text": str(linpg.AP_IS_NEEDED_TO_MOVE_ONE_BLOCK) + "N AP", + }, + # 换弹 + "reload": {"button": None, "ap": 5, "ap_text": "5 AP"}, + # 技能 + "skill": {"button": None, "ap": 8, "ap_text": "8 AP"}, + # 救援 + "rescue": {"button": None, "ap": 8, "ap_text": "8 AP"}, + # 互动 + "interact": {"button": None, "ap": 2, "ap_text": "2 AP"}, + } ) + self.__need_update: bool = True + self.set_visible(False) + + def update(self) -> None: + self.__need_update = True # 将菜单按钮画出 def draw( @@ -282,51 +216,69 @@ def draw( friendsCanSave: list, thingsCanReact: list, ) -> str: - # 如果按钮没有初始化,则应该立刻初始化按钮 - if self.allButton is None: - self.initialButtons(fontSize) - buttonGetHover: str = "" - selectButtonBaseWidth = round(fontSize * 5) - # 攻击按钮 - 左 - txt_tempX = location["xStart"] - selectButtonBaseWidth * 0.6 - txt_tempY = location["yStart"] - if linpg.is_hover(self.allButton["attack"], (txt_tempX, txt_tempY)): - buttonGetHover = "attack" - screen.blit(self.allButton["attack"], (txt_tempX, txt_tempY)) - # 移动按钮 - 右 - txt_tempX = location["xEnd"] - selectButtonBaseWidth * 0.4 - # txt_tempY 与攻击按钮一致 - if linpg.is_hover(self.allButton["move"], (txt_tempX, txt_tempY)): - buttonGetHover = "move" - screen.blit(self.allButton["move"], (txt_tempX, txt_tempY)) - # 换弹按钮 - 下 - txt_tempX = location["xStart"] + selectButtonBaseWidth * 0.5 - txt_tempY = location["yEnd"] - selectButtonBaseWidth * 0.25 - if linpg.is_hover(self.allButton["reload"], (txt_tempX, txt_tempY)): - buttonGetHover = "reload" - screen.blit(self.allButton["reload"], (txt_tempX, txt_tempY)) - # 技能按钮 - 上 - if kind != "HOC": - # txt_tempX与换弹按钮一致 - txt_tempY = location["yStart"] - selectButtonBaseWidth * 0.7 - if linpg.is_hover(self.allButton["skill"], (txt_tempX, txt_tempY)): - buttonGetHover = "skill" - screen.blit(self.allButton["skill"], (txt_tempX, txt_tempY)) - # 救助队友 - if len(friendsCanSave) > 0: + self._item_being_hovered = None + if self.is_visible(): + # 如果按钮没有初始化,则应该立刻初始化按钮 + if self.__need_update is True: + selectButtonBase = linpg.transform.resize(self.selectButtonImg, (round(fontSize * 5), round(fontSize * 2.6))) + big_font_size: int = int(fontSize) + small_font_size: int = int(fontSize * 0.75) + selectMenuTxtDict: dict = linpg.lang.get_texts("SelectMenu") + panding: int = int(fontSize / 10) + for key in self.keys(): + button_data_t = self.get(key) + button_data_t["button"] = selectButtonBase.copy() + txt_temp = linpg.font.render(selectMenuTxtDict[key], "black", big_font_size) + txt_temp2 = linpg.font.render(button_data_t["ap_text"], "black", small_font_size) + top: int = int( + (selectButtonBase.get_height() - txt_temp.get_height() - txt_temp2.get_height() - panding) / 2 + ) + button_data_t["button"].blit(txt_temp, ((selectButtonBase.get_width() - txt_temp.get_width()) / 2, top)) + button_data_t["button"].blit( + txt_temp2, + ((selectButtonBase.get_width() - txt_temp2.get_width()) / 2, top + panding + txt_temp.get_height()), + ) + self.__need_update = False + selectButtonBaseWidth = round(fontSize * 5) + # 攻击按钮 - 左 txt_tempX = location["xStart"] - selectButtonBaseWidth * 0.6 - txt_tempY = location["yStart"] - selectButtonBaseWidth * 0.7 - if linpg.is_hover(self.allButton["rescue"], (txt_tempX, txt_tempY)): - buttonGetHover = "rescue" - screen.blit(self.allButton["rescue"], (txt_tempX, txt_tempY)) - # 互动 - if len(thingsCanReact) > 0: + txt_tempY = location["yStart"] + if linpg.is_hover(self.get("attack")["button"], (txt_tempX, txt_tempY)): + self._item_being_hovered = "attack" + screen.blit(self.get("attack")["button"], (txt_tempX, txt_tempY)) + # 移动按钮 - 右 txt_tempX = location["xEnd"] - selectButtonBaseWidth * 0.4 - txt_tempY = location["yStart"] - selectButtonBaseWidth * 0.7 - if linpg.is_hover(self.allButton["interact"], (txt_tempX, txt_tempY)): - buttonGetHover = "interact" - screen.blit(self.allButton["interact"], (txt_tempX, txt_tempY)) - return buttonGetHover + # txt_tempY 与攻击按钮一致 + if linpg.is_hover(self.get("move")["button"], (txt_tempX, txt_tempY)): + self._item_being_hovered = "move" + screen.blit(self.get("move")["button"], (txt_tempX, txt_tempY)) + # 换弹按钮 - 下 + txt_tempX = location["xStart"] + selectButtonBaseWidth * 0.5 + txt_tempY = location["yEnd"] - selectButtonBaseWidth * 0.25 + if linpg.is_hover(self.get("reload")["button"], (txt_tempX, txt_tempY)): + self._item_being_hovered = "reload" + screen.blit(self.get("reload")["button"], (txt_tempX, txt_tempY)) + # 技能按钮 - 上 + if kind != "HOC": + # txt_tempX与换弹按钮一致 + txt_tempY = location["yStart"] - selectButtonBaseWidth * 0.7 + if linpg.is_hover(self.get("skill")["button"], (txt_tempX, txt_tempY)): + self._item_being_hovered = "skill" + screen.blit(self.get("skill")["button"], (txt_tempX, txt_tempY)) + # 救助队友 + if len(friendsCanSave) > 0: + txt_tempX = location["xStart"] - selectButtonBaseWidth * 0.6 + txt_tempY = location["yStart"] - selectButtonBaseWidth * 0.7 + if linpg.is_hover(self.get("rescue")["button"], (txt_tempX, txt_tempY)): + self._item_being_hovered = "rescue" + screen.blit(self.get("rescue")["button"], (txt_tempX, txt_tempY)) + # 互动 + if len(thingsCanReact) > 0: + txt_tempX = location["xEnd"] - selectButtonBaseWidth * 0.4 + txt_tempY = location["yStart"] - selectButtonBaseWidth * 0.7 + if linpg.is_hover(self.get("interact")["button"], (txt_tempX, txt_tempY)): + self._item_being_hovered = "interact" + screen.blit(self.get("interact")["button"], (txt_tempX, txt_tempY)) # 角色信息板 diff --git a/Source/mainMenu.py b/Source/mainMenu.py index 821a7702..d247ec4a 100644 --- a/Source/mainMenu.py +++ b/Source/mainMenu.py @@ -74,7 +74,9 @@ def __init__(self, screen: linpg.ImageSurface): self.hover_sound_play_on = None self.last_hover_sound_play_on = None # 加载主菜单背景 - gamemode.VIDEO_BACKGROUND = linpg.VideoSurface(r"Assets/movie/SquadAR.mp4", True, True, (935, 3105)) + gamemode.VIDEO_BACKGROUND = linpg.VideoSurface( + r"Assets/movie/SquadAR.mp4", True, not linpg.setting.developer_mode, (935, 3105) + ) gamemode.VIDEO_BACKGROUND.set_volume(linpg.media.volume.background_music / 100.0) # 初始化返回菜单判定参数 linpg.global_value.set("BackToMainMenu", False)