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Launching a game should not cycle through difficulties, look for checked ones and apply specific rule modifications.
It would be cleaner to execute a function that modify rules when a difficulty is toggled => the difficulty conf file should have functions inside to be executed.
(and the toggler should be a function that executes a function given by the conf)
The text was updated successfully, but these errors were encountered:
Launching a game should not cycle through difficulties, look for checked ones and apply specific rule modifications.
It would be cleaner to execute a function that modify rules when a difficulty is toggled => the difficulty conf file should have functions inside to be executed.
(and the toggler should be a function that executes a function given by the conf)
The text was updated successfully, but these errors were encountered: