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If larger SFX data is used, e.g. for room sound sources, the game can pause briefly while the sample is initially processed. This ticket is to track investigation into potential async handling for larger samples.
Relevant references/files on Discord on this date.
The text was updated successfully, but these errors were encountered:
If larger SFX data is used, e.g. for room sound sources, the game can pause briefly while the sample is initially processed. This ticket is to track investigation into potential async handling for larger samples.
Relevant references/files on Discord on this date.
The text was updated successfully, but these errors were encountered: