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Unpredictable camera jerk turning from Ghostwolf into normal #8

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LudiusMaximus opened this issue Feb 12, 2019 · 0 comments
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indeterministic Camera jerks that occur from time to time but are not reproducible on purpose.

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@LudiusMaximus
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Very rarely there are two UPDATE_SHAPESHIFT_FORM events while turning back into normal.

When this happens, the second event is probably the one that should start a timer to update the shoulder offset, because then the next UNIT_AURA is too early.

To fix this, UPDATE_SHAPESHIFT_FORM could have to always stop all currently queued timers (cosFix_waitTable = {}) and start a new one, instead of setting activateNextUnitAura = true.

@LudiusMaximus LudiusMaximus self-assigned this Feb 12, 2019
@LudiusMaximus LudiusMaximus added the indeterministic Camera jerks that occur from time to time but are not reproducible on purpose. label Mar 14, 2019
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Labels
indeterministic Camera jerks that occur from time to time but are not reproducible on purpose.
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