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For example, adding a PositionHandleAttribute to a field, would draw a position handle to scene for more intuitive editing of the property
public class MyToken : IToken { public ExposedReference<ParticleSystem> System; [PositionHandle] public Vector3 Position; public IEnumerator Execute(CutscenePlayer player) { var systemInScene = System.Resolve(player); Object.Instantiate(systemInScene, Position, Quaternion.identity); yield break; } }
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For example, adding a PositionHandleAttribute to a field, would draw a position handle to scene for more intuitive editing of the property
The text was updated successfully, but these errors were encountered: