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for those who haven't played the earlier Resident Evil games, you may have noticed a small pop-up text notification (for Resident Evil 5's case: the top left side) that appears everytime you between Controller-to-Keyboard/Mouse. For those who want to do a Mode Shift method of doing Gyro Aim in a similar way as my RE5 config, it can be distracting.
normally: there's a way to disable that via the ini files (HideInputNotification=ON), but I can't seem to find any information regarding RE Revelations's method, not even copy-pasting RE5's works. Using RERevFix's [Fix UI] can partially solve that issue, but the text is moved slightly outside of the screen, but that's more of an UI alignment issue alongside the map marker thing (which also affects Steam Deck if you set the Aspect Ratio to 16:10).
I wonder if there's any plans to add an HideInputNotification equivalent as part of RERevFix.
The text was updated successfully, but these errors were encountered:
for those who haven't played the earlier Resident Evil games, you may have noticed a small pop-up text notification (for Resident Evil 5's case: the top left side) that appears everytime you between Controller-to-Keyboard/Mouse. For those who want to do a Mode Shift method of doing Gyro Aim in a similar way as my RE5 config, it can be distracting.
normally: there's a way to disable that via the ini files (
HideInputNotification=ON
), but I can't seem to find any information regarding RE Revelations's method, not even copy-pasting RE5's works. Using RERevFix's [Fix UI] can partially solve that issue, but the text is moved slightly outside of the screen, but that's more of an UI alignment issue alongside the map marker thing (which also affects Steam Deck if you set the Aspect Ratio to 16:10).I wonder if there's any plans to add an
HideInputNotification
equivalent as part of RERevFix.The text was updated successfully, but these errors were encountered: