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Conflicts with CSharpLoader #33
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The |
To clarify, the You've got a ton of DLLs in the game folder there. Are you trying to use this with ReShade and UE4SS too? It sounds like a bit of a compatibility nightmare. |
Yes, CSharpLoader with hook v0.09
In C# loader's previous version v0.06, these have always worked properly. As long as I rename CSharpLoader version.dll to something else .dll, WukongTweak will be able to load, but some mods that rely on CSharpLoader will fail. |
I uninstalled the other mods, only kept C# loader and WukongTweak, but WukongTweak still doesn't work. |
The log is generated, but the FOV hasn't changed. Thank you very much for helping me. |
You got the gameplay FOV working okay? |
Yes, as long as the C# loader's .dll file's name is not |
rename it to .asi extension also work, this is better since there won't be two proxies loaded |
I have already tried renaming CSharpLoader's version.dll to version.asi before, but WukongTweak didn't work. |
I also have the same problem with FOV not working. Log is generated and my resolution is correct.
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rename CSharpLoader's version.dll → hid.dll and for Effect Detail Description https://www.nexusmods.com/blackmythwukong/mods/704, you can use v1.8 |
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There's seems to be a conflict between the WukongTweak and Signature Bypass dsound.dll files. When switching between the two, I get the benefits of Wukong Tweaks without mods or vice versa; would love to have both without going the Hex/UEUU method. I did attempt the version.dll rename and ctrl + F5 but the cosmetic/sound mods being used don't refresh. EDIT-After going to the Signature Bypass Nexus page and reading the comments the fix was revealed so disregard. Cheers! |
You can rename Signature Bypass |
不知道,新版本方法失效了,不能同时用。 |
I use CSharpLoader mod, it has version.dll, then WukongTweak no longer works.
https://www.nexusmods.com/blackmythwukong/mods/664
I tried to rename version.dll to version.asi or hid.asi, but WukongTweak still didn't work.
What should I do and rename which file?
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