You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've been playing around with Nvidium for a while and have to say I love this mod. I do run shaders, and know they are not compatible nor will be any time soon, but I was wondering if we could meet a middle ground with a system that changes the render distance once Nvidium is enabled. This would allow us to toggle Iris or Oculus with the K key and have completely different goals and performance.
To explain further, my setup is simple, I build machines and systems with other mods and want to and can see them from far away with Nvidium, but then I have my house or my land or some places where I want to use shader because of how beautiful they look. Iris allows you to disable shaders with the press of a button and Nvidium can detect when shaders are enabled, the only issue is that render distance does not change making significant changes in performance, i.e. running Nvidium at 32 chunks, then turning shaders on at 32 chunks, versus having Nvidium at 32 chunks (or more) and when enabling shaders dropping to 12 chunks automatically.
I believe this would provide a middle ground where users can enjoy both Nvidium and shaders situationally without hurting their performance or having to change it manually every time.
Thanks!
The text was updated successfully, but these errors were encountered:
jmpr96
changed the title
Automatically render distance when enabled
Automatically change render distance when enabled
Feb 20, 2024
Hi!
I've been playing around with Nvidium for a while and have to say I love this mod. I do run shaders, and know they are not compatible nor will be any time soon, but I was wondering if we could meet a middle ground with a system that changes the render distance once Nvidium is enabled. This would allow us to toggle Iris or Oculus with the K key and have completely different goals and performance.
To explain further, my setup is simple, I build machines and systems with other mods and want to and can see them from far away with Nvidium, but then I have my house or my land or some places where I want to use shader because of how beautiful they look. Iris allows you to disable shaders with the press of a button and Nvidium can detect when shaders are enabled, the only issue is that render distance does not change making significant changes in performance, i.e. running Nvidium at 32 chunks, then turning shaders on at 32 chunks, versus having Nvidium at 32 chunks (or more) and when enabling shaders dropping to 12 chunks automatically.
I believe this would provide a middle ground where users can enjoy both Nvidium and shaders situationally without hurting their performance or having to change it manually every time.
Thanks!
The text was updated successfully, but these errors were encountered: