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same for cauldrons & fences or anything with a lot of faces id assume. i found the crash occurred at ~1069th Cauldrons & ~3464th for scaffolding in the same chunk
After getting this corruption, I had this crash report. It seems like it sucked up all of the memory:
https://mclo.gs/P5XI1pj
If you need any more info, just ask!
It also does this on the sodium 0.4.10 release too
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