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input.js
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//the three states of keys
let lastKeys = {};
let currentKeys = {};
let nextKeys = {};
//registers key tracking
export function init() {
document.addEventListener("keydown", function(event) {
nextKeys[event.code] = true;
if (event.code == "Tab") {
event.preventDefault(); //stop the browser from handling the keypress
}
});
document.addEventListener("keyup", function(event) {
delete nextKeys[event.code]; //this is delete so we can make checks on the collection which can be faster.
if (event.code == "Tab") {
event.preventDefault(); //stop the browser from handling the keypress
}
});
}
//move keys to new state
export function update() {
lastKeys = Object.assign({}, currentKeys);
currentKeys = Object.assign({}, nextKeys);
}
//check if the key is currently down
function key(code) {
return code in currentKeys;
}
//checks if the key has been pressed last frame
function keyDown(code) {
return code in currentKeys && !(code in lastKeys);
}
//CONTROLS STARTING HERE
export function swimmingLeft() {
return key("KeyA") || key("ArrowLeft");
}
export function swimmingRight() {
return key("KeyD") || key("ArrowRight");
}
export function swimmingUp() {
return key("KeyW") || key("ArrowUp");
}
export function swimmingDown() {
return key("KeyS") || key("ArrowDown");
}
export function swimmingAccelerate() {
return key("ShiftLeft") || key("ShiftRight");
}
export function menuLeft() {
return keyDown("KeyA") || keyDown("ArrowLeft");
}
export function menuRight() {
return keyDown("KeyD") || keyDown("ArrowRight");
}
export function menuUp() {
return keyDown("KeyW") || keyDown("ArrowUp");
}
export function menuDown() {
return keyDown("KeyS") || keyDown("ArrowDown");
}