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Releases: MSUTeam/MSU

v1.0.0-beta.4 Hotfix hotfix

10 May 10:30
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Fixes

  • tag name not matching ingame MSU version

v1.0.0-beta.3 Hotfix

10 May 10:26
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Fixes

  • Keybind system always calling all matching keybinds instead of stopping on return true

Vanilla Fixes

  • Pressing double escape in menu screens hides ui (Bug report)

V1.0.0-beta.2

09 May 17:38
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Breaking Changes

  • change keybinds return to true if they executed successfully

Features

  • add containsKey function to OrderedMap
  • register vanilla as a mod_hook mod

Fixes

  • bad usage of the _cloned metamethod causing clones to not work
  • reliance on non-vanilla ::Math.randArray function in weighted_container

v1.0.0-beta.1

08 May 18:49
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Breaking changes:

  • removes _self parameter from getSkillsByFunction

Features:

  • add some logging checks to help with js keybinds errors
  • add bindFirst allowing adding Eventlisteners to the front of the queue

Fixes

Bunch of major and minor bug fixes

v1.0.0-beta

05 May 19:01
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All features we want in 1.0.0 are in, everything seems stable.

What's Changed

  • fix: exception how did this get past anything by @TaroEld in #113
  • refactor: rename debug setting description/name by @TaroEld in #109
  • feat: add basic popup functionality to the parent UI screen class by @TaroEld in #110
  • refactor: improve organisation of CSS and JS by @TaroEld in #112
  • refactor: move utilities out of normal queue and into config so they are loaded ahead of queue by @Enduriel in #114
  • refactor: move semver related functions out of registry system and into their own utils nut by @Enduriel in #115
  • feat: patch mod hooks to allow semver versions and show msu_popup in case of conflicts by @Enduriel in #116
  • feat: use HitChanceBonus and HitChanceBonusPerTile instead of Additio… by @LordMidas in #117

Full Changelog: 1.0.0-alpha.3...1.0.0-beta

v1.0.0-alpha.3 Bugfix and Convenience Functions

20 Apr 11:06
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feat: add settings related convenience functions to settings page and mod settings addon

fix: settings callbacks not being called on deserialization
refactor: change settings element flags into a table and pass it to JS when getting element ui data

v1.0.0-alpha.2 Bugfix

19 Apr 11:51
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fix: new campaign mod settings screen shown even if empty

v1.0.0-alpha.1 Bugfix

19 Apr 10:03
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fix: tactical state escape key freezing game

v1.0.0-alpha

19 Apr 08:44
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First pre-release, this version is meant for testing and finding bugs, as well as presenting the feature-set that will be available upon release. If you play with this version, it is recommended to check your log frequently and use Taro's More Save Slots to make sure you don't lose any progress.