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Releases: MagmaGuy/EliteMobs

EliteMobs 7.3.12-SNAPSHOT-11

12 Jan 11:45
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EliteMobs 7.3.12-SNAPSHOT-11

  • [New] Rewrote the core of wormholes.
    • [Fix] Fixes the massive FPS drops from runaway armor stand generation issues
    • [Fix] Fixes rare doubling up of particles
    • [Tweak] Increases the performance of Wormholes
  • [New] Added the isocahedron portal type, looks like a tabletop 20-sided die. Use of a scale of about 2 is recommended for better visuals.
  • [New] Moved the default wormhole locations to new spot in the Adventurer's Map, a dedicated building for dungeons
  • [New] Added sizeMultiplier config field to the wormholes config, allows admins to set the multiplier for the size of the portal. Automatically adjusts all relevant values.
  • [Tweak] Increased the scan frequency of wormholes
  • [Tweak] Reduced the distance at which wormholes detect player presence.

EliteMobs 7.3.12-SNAPSHOT-12

13 Jan 14:46
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EliteMobs 7.3.12-SNAPSHOT-12

  • [New] Moved wormholes to async, massively lowering the performance impact
  • [New] Improvements to quest tracking
    • [New] Quest tracking now leads to Wormholes if a Wormhole exists in the world the player is in that leads to the world where quest objectives can be completed
    • [New] Quest tracking now tells players which world to go to if no valid quest objectives are on their world and no wormholes in the player's world lead there
    • [New] Quest tracking now warns players that no valid quest destinations have been found
    • [Tweak] Improvements to the quest tracking compass in terms of accuracy and smoothness
    • [Tweak] Abandoning a quest now makes tracking that quest stop
    • [Tweak] Changed dungeon wormhole generation settings to reallow teleportation via the EM menu to work correctly
  • [Refactor] Improvements the event registration
  • [Refactor] Sonarlint improvements

EliteMobs 7.3.12-SNAPSHOT-9

10 Jan 05:53
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EliteMobs 7.3.12-SNAPSHOT-9

  • [New] Lowered loot lockout threshold to 10 levels below the player's equipped gear to adjust for the increased amount of dungeons and to lower exploitability. This value is now configurable in ItemSettings.yml
  • [New] Added default wormhole to go to the Adventurer's Guild
  • [New] Wormholes can now teleport to dungeons teleport points, as long as the dungeons are installed
  • [New] Added wormholes to all dungeons in the basement of the AG building
  • [New] Added particle color customization options for Wormholes
  • [New] Added text displays to Wormholes
  • [Tweak] Increased wormhole teleportation cooldown to 5 seconds
  • [Fix] Fixed the crystal wormhole style

v7.3.12-SNAPSHOT-10

10 Jan 19:49
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v7.3.12-SNAPSHOT-10 Pre-release
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EliteMobs 7.3.12-SNAPSHOT-10

  • [Fix] Hotfix of an error related to Wormholes

EliteMobs 7.3.12-SNAPSHOT-8

08 Jan 02:42
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EliteMobs 7.3.12-SNAPSHOT-8

  • [New] Added wormholes! A quick and easy way to teleport players from portal A to portal B and from portal B to portal A!
  • [Fix] Fixed error that would trigger when bosses tried to damage players after being dead, bosses can no longer do that
  • [Fix] Action events can no longer happen in disabled worlds
  • [Fix] Fixed bug which would cause on spawn commands to not run
  • [Refactor] Minor Sonarlint improvements

EliteMobs 7.3.12-SNAPSHOT-7

01 Jan 20:09
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EliteMobs 7.3.12-SNAPSHOT-7

  • [New] Added the exports folder
    • [New] Exports folder now packages resource packs for admins. This hooks up to Model Engine to get the files, and aggregates the resource packs in the exports folder in a non-destructive way, meaning you can safely update existing resource packs if you place an existing one in the exports folder
    • [New] Added SHA1 texture pack calculation and optional server.properties overriding, updates the server-side data for you. All that is left to be done to apply Custom Models via resource packs is uploading the resource pack at a location of your choice.
    • [New] Added the command /em generateresourcepack for generating the resource pack
    • [New] Added the command /em updateresourcepack for automatically updating the SHA1 code of the texture pack based on the zipped resource pack in the exports folder, still requires a restart for it to be applied
    • [New] Importing dungeons with custom models will now autosuggest generating the resource pack to any online players with elitemobs.*
  • [Fix] Reloading elitemobs now correctly unregisters timed and action events
  • [Fix] Fixed error associated to the knockback invulnerability power
  • [Fix] Fixed a database error which would trigger when a new player logged in and out extremely quickly
  • [Refactor] Minor Sonarlint improvements

EliteMobs 7.3.12-SNAPSHOT-6

31 Dec 19:19
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EliteMobs 7.3.12-SNAPSHOT-6

  • [New] Added the Primis Adventure to the setup menu
  • [New] Added ModelEngine as a valid folder for the imports. Files in the ModelEngine will be moved to the blueprints folder of ModelEngine when imported and automatically reload ModelEngine to register the files and generate the texture pack.
  • [New] Goats can now be valid elites (though they're not very good)
  • [New] Llamas can now be valid elites
  • [New] Elites with fire resistance are no longer set on fire when exposed to the sun
  • [New] Added attack_melee and attack_ranged specific animations, will override the attack animation when present
  • [New] Bosses with Custom Models now display their nametags correctly
  • [New] Loading Lair / Minidungeon / Adventure worlds through EliteMobs now defaults their difficulty to hard
  • [Tweak] Improvements to the stay angry mechanic
  • [Fix] Fixed the aggro range for passive entities
  • [Refactor] Minor Sonarlint improvements

EliteMobs 7.3.12-SNAPSHOT-5

30 Dec 11:21
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EliteMobs 7.3.12-SNAPSHOT-5

  • [New] Added Model Engine support! Fully functional! That was a 9h stream.
  • [New] Added the modelEntity field to Custom Bosses, simply put the name of the model there and any player with the resource pack will be able to see the disguise automatically! (Recommended you suggest or force resource packs on player login if you want to use this system)
  • [Fix] Fixed error related to the Shield Wall power
  • [Fix] Custom Boss onDeathCommands are now working again
  • [Fix] Remove command works correctly for NPC entities
  • [Fix] Fixed issue where reloading EliteMobs would not cause visual effects to get cleared
    Note: Also included is a resource pack with a model for the test boss! This is still a WIP, only meant for preview purposes. The warning about the outdated version can be ignored.

EliteMobs 7.3.12-SNAPSHOT-4

29 Dec 05:16
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EliteMobs 7.3.12-SNAPSHOT-4
- [New] Added import compatibility for NPCs
- [New] Added import compatibility for Custom Quests
- [Fix] Fixed issue where items that are not meant to be able to lose durability were getting deleted due to the alternative durability loss system
- [Fix] Fixed properties associated to the default killer rabbit action boss
- [Fix] Elite wolves and bees now maintain aggro correctly
- [Refactor] Minor Sonarlint improvements

EliteMobs 7.3.12-SNAPSHOT-3

28 Dec 23:05
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EliteMobs 7.3.12-SNAPSHOT-3

  • [Fix] Fixed error related to taunt-adjacent powers
  • [Fix] Fixed error related to uninitializable player data in servers running extremely precarious login processes due to protocol hacks
  • [Fix] Fixed coin model customization option not working
  • [Fix] Fixed database error related to fake players (NPCs) trying to register elitemobs stats
  • [Fix] Fixed error related to trying to give fake players loot
  • [Tweak] Improved debug messages for database errors
  • [Refactor] Updated the Translation config to the new format
  • [Refactor] Updated the Events config to the new format
  • [Refactor] Globally improved non-custom configuration systems
  • [Refactor] Minor Sonarlint improvements