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Program.cs
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using GameJolt;
using GameJolt.Objects;
using GameJolt.Services;
using Spectre.Console;
using System.Diagnostics;
using System.Runtime.Versioning;
using System.Text.Json;
using System.IO.Compression;
using static Program.DrawAbles.Night;
using static Program.DrawAbles;
using FNAFC;
using Xceed.Wpf.Toolkit;
using Microsoft.VisualBasic;
using System.Runtime.InteropServices;
using static System.Net.Mime.MediaTypeNames;
using System.Security.Cryptography;
using System.Text;
#pragma warning disable CS1998
[SupportedOSPlatform("Windows")]
internal class Program
{
protected static int GameID = 545682;
protected static string PrivateGameKey = "c281531c10202764e8ab8cf4060eaebf";
//
[DllImport("Kernel32")]
private static extern bool SetConsoleCtrlHandler(SetConsoleCtrlEventHandler handler, bool add);
// https://docs.microsoft.com/en-us/windows/console/handlerroutine?WT.mc_id=DT-MVP-5003978
private delegate bool SetConsoleCtrlEventHandler(CtrlType sig);
private enum CtrlType
{
CTRL_C_EVENT = 0,
CTRL_BREAK_EVENT = 1,
CTRL_CLOSE_EVENT = 2,
CTRL_LOGOFF_EVENT = 5,
CTRL_SHUTDOWN_EVENT = 6
}
public static string AssetLocation = "Data/";
static GameJoltApi API = new GameJoltApi(GameID, PrivateGameKey);
static Response<Credentials> User;
static string GameState = "Dev"; // Menu, Game, Dead
static GameData? Config = new GameData();
static bool LoggedIn = false;
static string UserName = "Offline";
static AudioManager OfficeBackground = new();
static AudioManager MenuMusic = new();
static AudioManager Night_1 = new();
class GameData
{
public int Night { get; set; }
public string? UserName { get; set; }
public string? Token { get; set; }
public int UpdateDelay { get; set; }
public string __Comment__UpdateDelay = "Changing This May Make It Break or Become Unstable - Default: 500";
public int DrawTime { get; set; }
public string __Comment__DrawTime = "Time Between Frames To Alow Time To Draw Text";
public bool Debug { get; set; }
public string __Comment__Debug = "Prints Debug Info Used In Development Process";
public Byte Volume { get; set; }
}
static void Debug(string text)
{
if (Config.Debug)
AnsiConsole.MarkupLine ("[purple]Debug: [/][darkblue]" + text + "[/]");
}
static class WindowScale
{
public static async void Game()
{
Console.SetWindowSize(
Math.Min(225, Console.LargestWindowWidth), // Width
Math.Min(65, Console.LargestWindowHeight) // Hieght
);
Console.Title = "FNAF - C";
Console.Clear();
Debug("Changing Window Scale");
Thread.Sleep(100);
Console.Clear();
}
public static async void Input()
{
Console.SetWindowSize(
Math.Min(120, Console.LargestWindowWidth), // Width
Math.Min(30, Console.LargestWindowHeight) // Hieght
);
Console.Title = "Input Sreen";
Console.Clear();
Debug("Changing Window Scale");
Thread.Sleep(100);
Console.Clear();
}
}
static class Login
{
public static string UserName()
{
AnsiConsole.Write(new FigletText("Gamejolt API Login").Color(Color.DarkBlue).Centered());
return "" + AnsiConsole.Ask<string>("[lime]Enter Gamejolt Username:[/] ") + "";
}
public static string UserToken()
{
return "" + AnsiConsole.Ask<string>("[lime]Enter Gamejolt Token:[/] ") + "";
}
}
public static void OnLoad()
{
OfficeBackground.FileName = "Background_Office";
MenuMusic.FileName = "Menu";
//OfficeBackground.Play();
}
public static string arg;
public static bool cheatmode = false;
public static void Main(string[] args)
{
arg = string.Join("", args);
Console.WriteLine(arg);
if (arg == "Mode=498c772a8ec47d74b113e2ec16377572")
{
cheatmode = true;
Console.Title = Console.Title + " - Cheat Mode";
}
SetConsoleCtrlHandler(Handler, true);
Task.Run(() => OnLoad());
Task.Run(() =>
{
AudioUpdate();
});
MainAsync().GetAwaiter().GetResult();
}
private static async Task MainAsync()
{
if (!Directory.Exists(AssetLocation))
{
DrawAbles.Frame();
AnsiConsole.Write(new FigletText("Data Directory Error").Centered().Color(Color.DarkRed_1));
AnsiConsole.MarkupLine("[red]Directory Error Data/ Does not Exist Downloading In Progress...[/]");
Thread.Sleep(500);
using (System.Net.WebClient client = new())
{
client.DownloadFile("https://cdn.magma-mc.net/Files/FNAFC_Data.zip", "AssetsDownload.temp.zip");
}
DrawAbles.Frame();
AnsiConsole.MarkupLine("[red]Download Complete.[/]");
AnsiConsole.MarkupLine("[red]Extracting...[/]");
ZipFile.ExtractToDirectory("AssetsDownload.temp.zip", "Data");
if (File.Exists("AssetsDownload.temp.zip"))
File.Delete("AssetsDownload.temp.zip");
DrawAbles.Frame();
AnsiConsole.MarkupLine("Assets Found Continuing As normal");
DrawAbles.Frame(1000);
}
// Gamejolt Login
GameState = "Login";
WindowScale.Input();
if (!File.Exists("FNAFC.json"))
{
string name = "Offline";
string token = "null";
bool DoLogin = (AnsiConsole.Ask<string>("Login To Gamejolt Api {Y/N}").ToUpper() == "Y" ? true : false);
if (DoLogin)
{
name = Login.UserName();
token = Login.UserToken();
Debug("GameJolt API Logging in;");
User = await API.Users.AuthAsync(name, token);
Config.UserName = name;
Config.Token = token;
Config.UpdateDelay = 500;
Config.DrawTime = 100;
Config.Debug = false;
Config.Volume = 80;
JsonSerializerOptions options = new JsonSerializerOptions
{
IncludeFields = true,
WriteIndented = true
};
File.WriteAllText("FNAFC.json", JsonSerializer.Serialize(Config, options));
} else
{
User = await API.Users.AuthAsync(name, token);
Config.UpdateDelay = 500;
Config.DrawTime = 100;
Config.Debug = false;
Config.Volume = 80;
}
}
else
{
// Config Exists
Config = JsonSerializer.Deserialize<GameData>(File.ReadAllText("FNAFC.json"));
Debug("GameJolt API Logging in;");
User = await API.Users.AuthAsync(Config.UserName, Config.Token);
}
Debug("GameJolt API Geting Scores;");
var response = await API.Scores.FetchAsync();
// Game //
WindowScale.Game();
if (User.Success)
{
LoggedIn = true;
UserName = User.Data.Name;
API.Trophies.SetAchieved(User.Data, 173212);
//API.Trophies.SetAchieved(User.Data, 172860);
} else
{
AnsiConsole.Write(new FigletText("Login Error").Centered().Color(Color.Red1));
string Continue = AnsiConsole.Ask<string>("[blue]Continue With Out Being Logged In? {Y[gray]/[/][cyan]N[/]}: [/]");
if (File.Exists("FNAFC.json"))
File.Delete("FNAFC.json");
Console.WriteLine(Continue);
if (Continue.ToUpper() != "Y")
{
Environment.Exit(2);
}
DrawAbles.Frame();
}
AnsiConsole.Markup("[green]" + File.ReadAllText(AssetLocation + @"Menu/Developer.txt") + "[/]");
DrawAbles.Frame(2200);
AnsiConsole.Markup("[green]" + File.ReadAllText(AssetLocation + @"Menu/Publisher.txt") + "[/]");
DrawAbles.Frame(2200);
GameState = "Menu";
DrawAbles.MainMenu.Frames.Static();
while (true)
{
await Task.Run(Draw);
}
}
static int Slected = 1;
static string LastFrame = null;
static Stopwatch DeltaTime = new Stopwatch();
static double dt = 0;
static string Clock = "12AM";
static void KeyPressed(ConsoleKey Key)
{
if (GameState == "Menu")
{
if (Key == ConsoleKey.S || Key == ConsoleKey.DownArrow)
{
if (Slected < 2)
Slected++;
}
if (Key == ConsoleKey.W || Key == ConsoleKey.UpArrow)
{
if (Slected > 1)
Slected--;
}
if (Key == ConsoleKey.O)
{
Console.Clear();
GameState = "Dead";
}
if (Key == ConsoleKey.Enter || Key == ConsoleKey.RightArrow)
{
if (Slected == 1)
{
Console.Clear();
Start_Night1();
} else if (Slected == 2)
{
Console.Clear();
GameState = "Controls";
}
}
DrawAbles.MainMenu.Frames.Static(true);
}
else if (GameState == "Office")
{
if (Key == ConsoleKey.Q)
{
// Close/Open Left Door
DrawAbles.Night.Stats.Office.State = "L_Door";
}
else if (Key == ConsoleKey.A)
{
// Light Left Door
DrawAbles.Night.Stats.Office.State = "L_Look";
}
else if (Key == ConsoleKey.E)
{
// Close/Open Right Door
DrawAbles.Night.Stats.Office.State = "R_Door";
}
else if (Key == ConsoleKey.D)
{
// Light Right Door
DrawAbles.Night.Stats.Office.State = "R_Look";
}
}
}
public static void PlayLooped(AudioManager NetCoreAudioPlayer, string AssetAudioLocation, bool IfTrue)
{
if (!IfTrue)
{
NetCoreAudioPlayer.Stop();
return;
}
else if (!NetCoreAudioPlayer.Playing)
{
NetCoreAudioPlayer.Play(AssetLocation + @"Audio/" + AssetAudioLocation + @".mp3");
}
}
public static AudioManager PlayAudio(string AssetAudioLocation, bool loop = false)
{
AudioManager AudioPlayer = new();
AudioPlayer.Play(AssetAudioLocation, loop);
return AudioPlayer;
}
public class DrawAbles
{
public static async void Frame(int add = 0)
{
Thread.Sleep(Config.DrawTime + add);
Console.Clear();
}
public static void DrawImage(string Type, string AsciiImage, string Color = "green")
{
AnsiConsole.Markup($"[{Color}]" + File.ReadAllText($"{AssetLocation}{Type}/{AsciiImage}.txt") + "[/]");
}
public static void Controls(bool Force = false)
{
if (LastFrame == "Controls" && !Force)
return;
Frame();
AnsiConsole.Write(new FigletText("Controls").Centered().Color(Color.Blue3_1));
AnsiConsole.MarkupLine("[cyan]Left:[/]");
AnsiConsole.MarkupLine("[blue] Q - Close Door[/]");
AnsiConsole.MarkupLine("[blue] A - Light[/]");
AnsiConsole.MarkupLine("[cyan]Right:[/]");
AnsiConsole.MarkupLine("[blue] E - Close Door[/]");
AnsiConsole.MarkupLine("[blue] D - Light[/]");
Console.WriteLine();
AnsiConsole.Markup("[red]> Press Any Key To Continue[/]");
Console.ReadKey();
GameState = "Menu";
LastFrame = "Controls";
}
public static class MainMenu
{
public static async void Top()
{
Console.Clear();
AnsiConsole.Markup(("[cyan]User: [blue]" + UserName + "[/][/] "));
}
public static async void Bottom()
{
AnsiConsole.MarkupLine($"[blue][cyan]{(Slected == 1 ? ">" : " ")}[/] - Start[/]");
AnsiConsole.MarkupLine($"[blue][cyan]{(Slected == 2 ? ">" : " ")}[/] - Controls[/]");
}
public static class Frames
{
public static void Static(bool Force = false)
{
if (LastFrame == "Menu_Static" && !Force)
return;
LastFrame = "Menu_Static";
Top();
DrawImage("Menu", "Menu_0");
Bottom();
}
public static void CheatMod()
{
if (LastFrame == "Menu_StaticS")
return;
LastFrame = "Menu_StaticS";
Console.Clear();;
AnsiConsole.Markup($"[lime]" + File.ReadAllText($"Data/Extra/DevMode.txt")
.Replace("%GAMEJOLT%", LoggedIn.ToString() + ("%GAMEJOLT%".Length > LoggedIn.ToString().Length ? string.Concat(Enumerable.Repeat(" ",(("%GAMEJOLT%".Length - LoggedIn.ToString().Length)))) : ""))
.Replace("%USERNAME%", Config.UserName + ("%USERNAME%".Length > Config.UserName.Length ? string.Concat(Enumerable.Repeat(" ", (("%USERNAME%".Length - Config.UserName.Length)))) : ""))
.Replace("0.5F", $"{(float)Config.UpdateDelay/1000}F") + "[/]");
Console.WriteLine();
Bottom();
}
public static void Glitch(bool Force = false)
{
if (LastFrame == "Menu_Glitch" && !Force)
return;
LastFrame = "Menu_Glitch";
Top();
DrawImage("Menu", "Menu_1");
Bottom();
Frame(20);
Top();
DrawImage("Menu", "Menu_2");
Bottom();
Frame(20);
}
}
}
// Night
public static class Night
{
public static class Controls
{
public static void Update()
{
Stats.Controls_1_MoveTimer += (dt * Stats.Difficulty_1);
Stats.Controls_2_MoveTimer += (dt * Stats.Difficulty_2);
Stats.Time += dt*2;
// 1
if ((Stats.Controls_1_MoveTimer) > 10f)
{
if (Posistions.Stage.Contains(" 1 "))
{
Posistions.Stage = Posistions.Stage.Replace(" 1 ", "");
Posistions.PartyRoom += " 1 ";
}
else if (Posistions.PartyRoom.Contains(" 1 "))
{
Posistions.PartyRoom = Posistions.PartyRoom.Replace(" 1 ", "");
Posistions.L_Path += " 1 ";
}
else if (Posistions.L_Path.Contains(" 1 "))
{
Posistions.L_Path = Posistions.L_Path.Replace(" 1 ", "");
Posistions.L_Door += " 1 ";
}
else if (Posistions.L_Door.Contains(" 1 "))
{
if (Stats.L_Door)
{
Posistions.L_Door = Posistions.L_Door.Replace(" 1 ", "");
Posistions.Stage += " 1 ";
} else
{
Posistions.L_Door = Posistions.L_Door.Replace(" 1 ", "");
Posistions.Stage += " 1 ";
GameState = "Dead";
}
}
Stats.Controls_1_MoveTimer = 0;
}
// 2
if ((Stats.Controls_2_MoveTimer) > 10f)
{
if (Posistions.Stage.Contains(" 2 "))
{
Posistions.Stage = Posistions.Stage.Replace(" 2 ", "");
Posistions.PartyRoom += " 2 ";
}
else if (Posistions.PartyRoom.Contains(" 2 "))
{
Posistions.PartyRoom = Posistions.PartyRoom.Replace(" 2 ", "");
Posistions.L_Path += " 2 ";
}
else if (Posistions.L_Path.Contains(" 2 "))
{
Posistions.L_Path = Posistions.L_Path.Replace(" 2 ", "");
Posistions.L_Door += " 2 ";
}
else if (Posistions.L_Door.Contains(" 2 "))
{
if (Stats.L_Door)
{
Posistions.L_Door = Posistions.L_Door.Replace(" 2 ", "");
Posistions.Stage += " 2 ";
}
else
{
Posistions.L_Door = Posistions.L_Door.Replace(" 2 ", "");
Posistions.Stage += " 2 ";
GameState = "Dead";
}
}
Stats.Controls_2_MoveTimer = 0;
}
}
}
public static class Stats
{
public static double Time;
public static float Difficulty_1 = 0.1f;
public static float Difficulty_2 = 0f;
public static double Controls_1_MoveTimer = 0;
public static double Controls_2_MoveTimer = 0;
public static float LD_DeathTime = 0;
public static float RD_DeathTime = 0;
public static bool LD_Here;
public static bool RD_Here;
public static bool L_Door;
public static bool D_Door;
public static class Office
{
public static string State = "Static";
}
/*
* Static - Main Frame No Visible Entites
* L_Here - Left Door Visible Entites
* R_Here - Right Door Visible Entites
* L_Door - Left Door Closed
* R_Door - Right Door Closed
*/
}
public static class Posistions
{
// 1, 2
public static string Stage = " 1 2 ";
public static string PartyRoom = "";
public static string L_Path = "";
public static string R_Path = "";
public static string L_Door = "";
public static string R_Door = "";
}
public static async void Bottom(bool Force = false)
{
if (!Force)
{
if (Stats.Time / 60 >= 6)
{
if (Clock != "6AM")
{
Config.Night += 1;
LastFrame = "Update";
}
Clock = "6AM";
Thread.Sleep(800);
GameState = "6AM";
}
else if (Stats.Time / 60 >= 5)
{
if (Clock != "5AM")
{
LastFrame = "Update";
}
Clock = "5AM";
}
else if (Stats.Time / 60 >= 4)
{
if (Clock != "4AM")
{
LastFrame = "Update";
}
Clock = "4AM";
}
else if (Stats.Time / 60 >= 3)
{
if (Clock != "3AM")
{
LastFrame = "Update";
}
Clock = "3AM";
}
else if (Stats.Time / 60 >= 2)
{
if (Clock != "2AM")
{
LastFrame = "Update";
}
Clock = "2AM";
}
else if (Stats.Time / 60 >= 1)
{
if (Clock != "1AM")
{
LastFrame = "Update";
}
Clock = "1AM";
}
}
else if (Force)
AnsiConsole.Markup($"[lime]Time: {Clock} > [/]");
}
public static async void Office(bool Force = false)
{
if (Stats.Office.State == "Static")
{
if (LastFrame == "Office_Static" && !Force)
return;
LastFrame = "Office_Static";
Frame(10);
DrawImage("Office", "Static", "blue");
Bottom(true);
}
else if (Stats.Office.State == "L_Look")
{
if (LastFrame == "L_Look" && !Force)
return;
LastFrame = "L_Look";
if (Posistions.L_Door.Contains(" 1 "))
{
Frame();
DrawImage("Office", "L_Here", "blue");
} else
{
Frame();
DrawImage("Office", "Static", "blue");
LastFrame = "Look";
}
AudioManager LightAudio = PlayAudio("Light");
Thread.Sleep(1000);
LightAudio.Stop();
Stats.Office.State = "Static";
}
else if (Stats.Office.State == "L_Door")
{
if (LastFrame == "L_Door" && !Force)
return;
LastFrame = "L_Door";
if (Posistions.L_Door.Contains(" 1 "))
{
Posistions.L_Door = Posistions.L_Door.Replace(" 1 ", "");
Posistions.Stage += " 1 ";
}
Frame();
DrawImage("Office", "L_Door", "blue");
AudioManager Door = PlayAudio("Door");
Thread.Sleep(2000);
Door.Stop();
Door = PlayAudio("Door");
Thread.Sleep(200);
Door.Stop();
Stats.Office.State = "Static";
}
// Right
else if (Stats.Office.State == "R_Look")
{
if (LastFrame == "R_Look" && !Force)
return;
LastFrame = "R_Look";
if (Posistions.L_Door.Contains(" 2 "))
{
Frame();
DrawImage("Office", "R_Here", "blue");
}
else
{
Frame();
DrawImage("Office", "Static", "blue");
LastFrame = "Look";
}
AudioManager LightAudio = PlayAudio("Light");
Thread.Sleep(1000);
LightAudio.Stop();
Stats.Office.State = "Static";
}
else if (Stats.Office.State == "R_Door")
{
if (LastFrame == "R_Door" && !Force)
return;
LastFrame = "R_Door";
if (Posistions.L_Door.Contains(" 2 "))
{
Posistions.L_Door = Posistions.L_Door.Replace(" 2 ", "");
Posistions.Stage += " 2 ";
}
Frame();
DrawImage("Office", "R_Door", "blue");
AudioManager Door = PlayAudio("Door");
Thread.Sleep(2000);
Door.Stop();
Door = PlayAudio("Door");
Thread.Sleep(200);
Door.Stop();
Stats.Office.State = "Static";
}
}
public static async void Start_Night1()
{
GameState = "Office";
Stats.Time = 0;
Stats.Difficulty_1 = 1f;
Stats.Difficulty_2 = 0;
Stats.LD_DeathTime = 0;
Stats.RD_DeathTime = 0;
Stats.LD_Here = false;
Stats.RD_Here = false;
Night_1 = PlayAudio("Night_1");
}
public static async void Start_Night2()
{
GameState = "Office";
Stats.Time = 0;
Stats.Difficulty_1 = 1.4f;
Stats.Difficulty_2 = 0.2f;
Stats.LD_DeathTime = 0;
Stats.RD_DeathTime = 0;
Stats.LD_Here = false;
Stats.RD_Here = false;
PlayAudio("Night_2");
}
}
}
static async void Update()
{
dt = (float)DeltaTime.Elapsed.TotalSeconds;
DeltaTime.Restart();
}
static void AudioUpdate()
{
while (true)
{
if (GameState == "Office")
OfficeBackground.Play("", true);
else
OfficeBackground.Stop();
if (GameState == "Menu" || GameState == "Controls")
MenuMusic.Play("", true);
else
MenuMusic.Stop();
Thread.Sleep(150);
}
}
static async void Draw()
{
Update();
Debug(dt.ToString());
// Draw
if (GameState == "Menu")
{
Random random = new Random();
if (random.Next(0, 24) == 1 && !cheatmode)
{
MainMenu.Frames.Glitch();
}
if (!cheatmode)
MainMenu.Frames.Static();
else
MainMenu.Frames.CheatMod();
// Sleep
Thread.Sleep(Config.UpdateDelay);
}
else if (GameState == "Office")
{
Bottom();
Office();
Night.Controls.Update();
Thread.Sleep(Config.UpdateDelay);
}
else if (GameState == "Dead")
{
try
{
Night_1.Stop();
}
catch(Exception E)
{
Debug(E.ToString());
}
Clock = "12AM";
Frame();
AudioManager DS = PlayAudio("DeathScreen");
if (LoggedIn)
API.Trophies.SetAchieved(User.Data, 173210);
for (int i = 0; i < 2.5 * Config.DrawTime; i++)
{
LastFrame = "DeathScreen";
AnsiConsole.Markup("[red] [/]");
Thread.Sleep(Config.DrawTime / 10);
AnsiConsole.Markup("[red]---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------[/]");
Thread.Sleep(Config.DrawTime / 10);
AnsiConsole.Markup("[red]----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------[/]");
}
DS.Stop();
Frame(100);
Frame(200);
GameState = "Menu";
} else if (GameState == "6AM")
{
Night_1.Stop();
Frame(100);
if (LoggedIn)
API.Trophies.SetAchieved(User.Data, 173208);
PlayAudio("6AM");
DrawAbles.Frame(500);
DrawAbles.DrawImage("Extra", "5AM");
DrawAbles.Frame(8800);
API.Trophies.SetAchieved(User.Data, 172860);
DrawAbles.DrawImage("Extra", "6AM");
DrawAbles.Frame(3500);
GameState = "Menu";
}
else if (GameState == "Controls")
{
DrawAbles.Controls();
}
while (Console.KeyAvailable)
{
if (Console.KeyAvailable)
{
var key = Console.ReadKey(true).Key;
// process key
KeyPressed(key);
}
}
}
private static bool Handler(CtrlType signal)
{
switch (signal)
{
case CtrlType.CTRL_BREAK_EVENT:
case CtrlType.CTRL_C_EVENT:
case CtrlType.CTRL_LOGOFF_EVENT:
case CtrlType.CTRL_SHUTDOWN_EVENT:
case CtrlType.CTRL_CLOSE_EVENT:
// TODO Cleanup resources
foreach(var pro in Process.GetProcessesByName("AudioManager"))
{
pro.Kill();
}
Console.Clear();
AnsiConsole.Write(new FigletText("Closing Audio Controllers").Centered().Color(Color.Blue3_1));
Thread.Sleep(500);
Environment.Exit(0);
return false;
default:
return false;
}
}
}