diff --git a/Source/BattleClient.ini b/Source/BattleClient.ini deleted file mode 100644 index 87b3060..0000000 --- a/Source/BattleClient.ini +++ /dev/null @@ -1,1376 +0,0 @@ -;;;;;;;;;;Mental Omega 3.3.6 MISSION SELECTION;;;;;;;;;; -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;LABELS - -[XACTONEALL] -Description=---- The Allied Nations - Act One ---- - -[XACTTWOALL] -Description=---- The Allied Nations - Act Two ---- - -[XACTONESOV] -Description=---- The Soviet Union - Act One ---- - -[XACTTWOSOV] -Description=---- The Soviet Union - Act Two ---- - -[XACTONEYUR] -Description=---- The Epsilon Army - Act One ---- - -[XACTTWOYUR] -Description=---- The Epsilon Army - Act Two ---- - -[XORIGINF] -Description=---- The Foehn Revolt - Origins ---- - -[XCOVERTOPS] -Description=-------- Special Operations -------- - -[XTUTORIAL] -Description=-------- Tutorial Sandbox -------- - -[XNULL] -Description= - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;LISTS - -[Battles] - -;;Allied Act One -XA1=XACTONEALL - -1=AREDDAWN ; Red Dawn Rising -2=AEAGLESFLY ; Eagle Fly Free -3=AROADTRIP ; Road Trippin' -4=AHEAVENHELL ; Heaven and Hell -5=ABADAPPLE ; Bad Apple -6=ABMIND ; Beautiful Mind -7=AHAMMERFALL ; Hammer to Fall -8=AWRONGSIDE ; Wrong Side -9=AZEROSIGNAL ; Zero Signal -10=AGARDENER ; The Gardener -11=APANIC ; Panic Cycle -12=ASUNLIGHT ; Sunlight - -XNA=XNULL - -;;Allied Act Two -XA2=XACTTWOALL - -13=ASIREN ; The Mermaid -14=APUPPET ; Puppet Master -15=ASTONE ; Stone Cold Crazy -16=AGHOST ; Ghost Hunt -17=ABOTTLE ; Bottleneck -18=AHYST ; Hysteria -19=ASTORM ; Stormbringer -20=APARA ; Paranoia -21=ARELE ; Relentless -22=AINSOMNIA ; Insomnia -23=AWITHER ; Withershins -24=AHAMARTIA ; Hamartia - -XNB=XNULL - -;;Soviet Act One -XS1=XACTONESOV - -25=SBLEED ; Bleed Red -26=SGGATE ; Golden Gate -27=SHBD ; Happy Birthday -28=SSIDE ; Side Effect -29=SPEACE ; Peace Treaty -30=SRECH ; Recharger -31=SIDLE ; Idle Gossip -32=SDEATH ; Death from Above -33=SROAD ; Road to Nowhere -34=SOPEN ; The Lunatic -35=SMACHINE ; Unshakeable -36=SDRAGON ; Dragonstorm - -XNC=XNULL - -;;Soviet Act Two -XS2=XACTTWOSOV - -37=SRAVEN ; The Raven -38=SAWAKE ; Awake and Alive -39=SEXIST ; Exist to Exit -40=SFIRE ; Firewalking -41=SJUGGER ; Juggernaut -42=SHEART ; Heartwork -43=SRED ; Power Hunger -44=STHREAD ; Thread of Dread -45=SMELT ; Meltdown -46=SEARTH ; Earthrise -47=SFATAL ; Fatal Impact -48=SHAND ; Death's Hand - -XND=XNULL - -;;Epsilon Act One -XE1=XACTONEYUR - -49=EPEACE ; Peacekeeper -50=EACCEL ; Accelerant -51=ESCRAP ; Scrapyard -52=ESHIP ; Shipwrecked -53=EHUMAN ; Human Shield -54=ELAND ; Landlocked -55=ETHINK ; Think Different -56=ELORD ; Warranty Void -57=EFIELDS ; Killing Fields -58=EFOCUS ; Focus Shift -59=ESING ; Singularity -60=EMOON ; Moonlight - -XNE=XNULL - -;;Epsilon Act Two -XE2=XACTTWOYUR - -61=EDILEMMA ; The Conqueror -62=EHUEHUE ; Huehuecoyotl -63=EBREED ; Memory Dealer -64=EDIVER ; Divergence -65=EGODSEND ; Godsend -66=ELIZARD ; Lizard Brain -67=EBLOOD ; Dance of Blood -68=EHEAD ; Machinehead -69=ESANDS ; Obsidian Sands -70=ETOTAL ; Unthinkable -71=EREALITY ; Reality Check -72=EMIGDAL ; Babel - -XNF=XNULL - -;;Foehn Origins -XF1=XORIGINF - -73=FNOBODY ; Nobody Home -74=FKILL ; Kill the Messenger -75=FEMPIRE ; Tainted Empire -76=FBEYOND ; The Great Beyond -77=FPOINT ; Vanishing Point -78=FREMNANT ; The Remnant - -XNG=XNULL - -;;Special Operations -XCO=XCOVERTOPS - -CO1=ADEMON ; Digital Demon -CO2=AOBST ; Obstinate -CO3=ACONV ; Convergence -CO4=AFULL ; Fullmetal -CO5=AGRID ; Gridlock -CO6=ASOMNIA ; Parasomnia -CO7=SARCHE ; Archetype -CO8=SECLIPSE ; Eclipse -CO9=STROPH ; Trophy Hunter -C10=SNOISE ; Noise Severe -C11=SDAWN ; Dawnbreaker -C12=SARMS ; Brothers in Arms -C13=ETACI ; Taciturn -C14=EASHES ; Fallen Ashes -C15=ERAGE ; Blood Rage -C16=ESPLIT ; Split Seconds -C17=ENIGHT ; Nightcrawler -C18=ESURV ; Survivors -C19=FCAPSULE ; Time Capsule - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MISSIONS - -;;; Allied Campaign - -; Act One - -[AREDDAWN] ; 01 - Red Dawn Rising -CD=2 -BuildOffAlly=yes -Scenario=AREDDAWN.MAP -Description=Allied 01: RED DAWN RISING -Summary=MAP:DESCREDDAWN -Side=0 -SideName=Allies -Act=1 -LongDescription=Allied Nations Act I - Mission 1 - Operation: Red Dawn Rising@Location: Washington D.C., U.S.A. - Player: United States@@Hungering for revenge, the Soviets launch a full-scale invasion on @the United States of America. The Peacekeeper ICBM network has been shut down under mysterious circumstances and the only thing stopping @the Soviets is a mere little ocean.@@ Objective 1: Defend the city from Soviet invasion.@ Objective 2: Defend the Pentagon.@@@@@ Click the 'Briefing Button' ingame for a full briefing of each mission.@ It is recommended to start on Casual if you are new to Mental Omega. - -[AEAGLESFLY] ; 02 - Eagle Fly Free -CD=2 -BuildOffAlly=yes -Scenario=AEAGLESFLY.MAP -Description=Allied 02: EAGLE FLY FREE -Summary=MAP:DESCEAGLESFLY -Side=0 -SideName=Allies -Act=1 -LongDescription=Allied Nations Act I - Mission 2 - Operation: Eagle Fly Free@Location: Colorado Springs, U.S.A. - Player: United States@@The Allied Air Force Academy in Colorado Springs has been captured by numerous Soviet forces, crippling the American air superiority. In response, the US troops send in their top operative, Special Agent Tanya, to retake the campus and retrieve the plans for the Stormchild jet.@@ Objective 1: Recapture the Air Force Academy Chapel.@ Objective 2: Destroy the Soviet forces.@ Note: Tanya must stay in action until the Chapel is recaptured. - -[AROADTRIP] ; 03 - Road Trippin' -CD=2 -BuildOffAlly=yes -Scenario=AROADTRIP.MAP -Description=Allied 03: ROAD TRIPPIN' -Summary=MAP:DESCROADTRIP -Side=0 -SideName=Allies -Act=1 -LongDescription=Allied Nations Act I - Mission 3 - Operation: Road Trippin'@Location: U.S.A./Mexico Border, Texas - Player: United States@@Latin Confederation's Jaguar Tanks are approaching from the south, pushing up through Mexico. The American armored forces are still battling Russian tank divisions, leaving the defense of the border up to a squadron of Stormchild fighters and a group of brave soldiers.@@ Objective 1: Repel the attack from Latin Confederation. - -[AHEAVENHELL] ; 04 - Heaven and Hell -CD=2 -BuildOffAlly=yes -Scenario=AHEAVENHELL.MAP -Description=Allied 04: HEAVEN AND HELL -Summary=MAP:DESCHEAVENANDHELL -Side=0 -SideName=Allies -Act=1 -LongDescription=Allied Nations Act I - Mission 4 - Operation: Heaven and Hell@Location: Mayport, Florida, U.S.A. - Player: United States@@The Soviets have captured an American naval base in Florida as a part of their invasion plan, severely limiting Allied marine activities along the East Coast. A strike team led by Special Agent Tanya is deployed in order to weaken the Soviets in the region and retake the harbor.@@ Objective 1: Free and rearm the captured Rocketeers.@ Objective 2: Capture the Port Authority Building.@ Objective 3: Destroy all Typhoon Attack Subs.@ Objective 4: Destroy the Soviet forces.@ Note: Tanya must stay in action until the base is recaptured. - -[ABADAPPLE] ; 05 - Bad Apple -CD=2 -BuildOffAlly=yes -Scenario=ABADAPPLE.MAP -Description=Allied 05: BAD APPLE -Summary=MAP:DESCBADAPPLE -Side=0 -SideName=Allies -Act=1 -LongDescription=Allied Nations Act I - Mission 5 - Operation: Bad Apple@Location: New York City, U.S.A. - Player: United States@@Contact with the Allied troops is inexplicably lost during an attempt to reclaim New York City from the Russian forces. A special strike team is dispatched to investigate the situation, reestablish communication with the units in the city, and assist if necessary.@@ Objective 1: Contact the missing task force.@ Objective 2: Wait for further instructions. - -[ABMIND] ; 06 - Beautiful Mind -CD=2 -BuildOffAlly=yes -Scenario=ABMIND.MAP -Description=Allied 06: BEAUTIFUL MIND -Summary=MAP:DESCBMIND -Side=0 -SideName=Allies -Act=1 -LongDescription=Allied Nations Act I - Mission 6 - Operation: Beautiful Mind@Location: Chicago, Illinois, U.S.A. - Player: United States@@The Soviets are deploying more Psychic Beacons in order to subjugate their enemies. While trying to discover why the devices' range of influence is expanding, the Allies locate a structure that enhances mind control and launch a desperate attempt to destroy it.@@ Objective 1: Destroy the Psychic Beacon.@ Objective 2: Destroy the Psychic Amplifier. - -[AHAMMERFALL] ; 07 - Hammer To Fall -CD=2 -BuildOffAlly=yes -Scenario=AHAMMERFALL.MAP -Description=Allied 07: HAMMER TO FALL -Summary=MAP:DESCHAMMERFALL -Side=0 -SideName=Allies -Act=1 -LongDescription=Allied Nations Act I - Mission 7 - Operation: Hammer to Fall@Location: Sakhalin Island, Russia - Player: United States@@With the help of their Japanese allies in the Pacific Front, the Americans insert Special Agent Tanya near a base believed to be part of a uranium supply route for the Russians, in order to infiltrate and destroy the uranium enrichment complex on Sakhalin Island.@@ Objective 1: Capture the old Soviet Airfield.@ Objective 2: Infiltrate and destroy the Enrichment Facility.@ Objective 3: Destroy all Soviet Magazines.@ Objective 4: Keep Tanya alive. - -[AWRONGSIDE] ; 08 - Wrong Side -CD=2 -BuildOffAlly=yes -Scenario=AWRONGSIDE.MAP -Description=Allied 08: WRONG SIDE -Summary=MAP:DESCWRONGSIDE -Side=0 -SideName=Allies -Act=1 -LongDescription=Allied Nations Act I - Mission 8 - Operation: Wrong Side@Location: Gelendzhik, Krasnodar Krai, Russia - Player: Euro Alliance@@Using intel gathered from Sakhalin Island, the Allies have discovered the location of several Soviet ICBM launchers holding the entire world at gunpoint. The European Alliance scrambles to destroy the launchers before they can be used against them.@@ Objective 1: Capture the Soviet Radar Dish to locate ICBMs.@ Objective 2: Destroy all Soviet Topol-M platforms. - -[AZEROSIGNAL] ; 09 - Zero Signal -CD=2 -BuildOffAlly=yes -Scenario=AZEROSIGNAL.MAP -FinalMovie= -Description=Allied 09: ZERO SIGNAL -Summary=MAP:DESCZEROSIGNAL -Side=0 -SideName=Allies -Act=1 -LongDescription=Allied Nations Act I - Mission 9 - Operation: Zero Signal@Location: Jizera Mountains, Czech Republic - Player: Euro Alliance@@In an attempt to quickly isolate the European Alliance from any outside help, the Soviets capture an old but essential communications array. Now the Allies must go head to head against the Soviets before they are overrun by the enemy forces marching through Europe.@@ Objective 1: Destroy the Tactical Nuke Silo.@ Objective 2: Recapture all Radar Domes.@ Objective 3: Defend the Radar Domes.@ Objective 4: Destroy the Soviet forces. - -[AGARDENER] ; 10 - The Gardener -CD=2 -BuildOffAlly=yes -Scenario=AGARDENER.MAP -FinalMovie= -Description=Allied 10: THE GARDENER -Summary=MAP:DESCGARDENER -Side=0 -SideName=Allies -Act=1 -LongDescription=Allied Nations Act I - Mission 10 - Operation: The Gardener@Location: Myoshinji Temple, Kyoto, Japan - Player: Pacific Front@@Contact with several Japanese scientists affiliated with the secret Paradox Project was lost after China invaded their country. A task force is deployed to locate the Kanegawa Industries' Scientists and safely evacuate them before the Chinese forces find them first.@@ Objective 1: Locate and gather K.I. Scientists.@ Objective 2: Take them into the designated position for evacuation. - -[APANIC] ; 11 - Panic Cycle -CD=2 -BuildOffAlly=yes -Scenario=APANIC.MAP -FinalMovie= -Description=Allied 11: PANIC CYCLE -Summary=MAP:DESCPANIC -Side=0 -SideName=Allies -Act=1 -LongDescription=Allied Nations Act I - Mission 11 - Operation: Panic Cycle@Location: Black Forest, Germany - Player: Euro Alliance@@Due to complications during the relocation of the Japanese scientists working on the Paradox Project to Germany, the Allies have no choice but to escort the scientists to the SteinsTech Lab through the Black Forest occupied by the Russian and the Chinese forces.@@ Objective 1: Escort K.I. Scientists to the SteinsTech Lab.@ Objective 2: Defend SteinsTech Lab and the Chronosphere.@ Objective 3: Destroy the Soviet forces. - -[ASUNLIGHT] ; 12 - Sunlight -CD=2 -BuildOffAlly=yes -Scenario=ASUNLIGHT.MAP -FinalMovie= -Description=Allied 12: SUNLIGHT (Finale) -Summary=MAP:DESCSUNLIGHT -Side=0 -SideName=Allies -Act=1 -LongDescription=Allied Nations Act I - Mission 12 - Operation: Sunlight@Location: The English Channel - Player: Euro Alliance@@The Allies set up the experimental Gladius Defense System, capable of intercepting and destroying ICBMs before they impact. The Soviets launch @a massive assault to destroy the system in a bid to conquer the United Kingdom once and for all.@@ Objective 1: Protect the Gladius System from Soviet attacks.@ Objective 2: Destroy the Soviet bases. - -; Act Two - -[ASIREN] ; 13 - The Mermaid -CD=2 -BuildOffAlly=yes -Scenario=ASIREN.MAP -FinalMovie= -Description=Allied 13: THE MERMAID -Summary=MAP:DESCSIREN -Side=0 -SideName=Allies -Act=2 -LongDescription=Allied Nations Act II - Mission 13 - Operation: The Mermaid@Location: Warsaw, Poland - Player: United States/Euro Alliance@@A disturbance in the Soviet 2-year old dominion and completion of @a Chrono Backpack creates an opportunity for the Allied forces and @Siegfried to extract Special Agent Tanya from the Soviet prison in city-turned-fortress Warsaw with a new suit.@@ Objective 1: Get Tanya near a power source building.@ Objective 2: Get Tanya into an Allied transport.@ Objective 3: Don't get Tanya or Siegfried killed. - -[APUPPET] ; 14 - Puppet Master -CD=2 -BuildOffAlly=yes -Scenario=APUPPET.MAP -FinalMovie= -Description=Allied 14: PUPPET MASTER -Summary=MAP:DESCPUPPET -Side=0 -SideName=Allies -Act=2 -LongDescription=Allied Nations Act II - Mission 14 - Operation: Puppet Master@Location: Rome, Italy - Player: Euro Alliance@@Yuri returns from the dark and resumes the Psychic Amplifier project by constructing a device which threatens the safety of the London Fortress of the Euro Alliance. Shortly after her recovery, Tanya and Siegfried are dispatched to support the counter attack and remove the threat.@@ Objective 1: Destroy the Psychic Amplifier.@ Objective 2: Destroy the enemy bases. - -[ASTONE] ; 15 - Stone Cold Crazy -CD=2 -BuildOffAlly=yes -Scenario=ASTONE.MAP -FinalMovie= -Description=Allied 15: STONE COLD CRAZY -Summary=MAP:DESCSTONE -Side=0 -SideName=Allies -Act=2 -LongDescription=Allied Nations Act II - Mission 15 - Operation: Stone Cold Crazy@Location: Dunderlandsdalen, Norway - Player: Euro Alliance@@Reports indicate Yuri's forces have managed to use his mind control to take over an Allied research facility previously run by the Soviets. The Russians have been trying to complete the Allied prototype for the specialized Barracuda jet, the plans for which the Allies intend to take back.@@ Objective 1: Intercept all of Yuri's Kamaz trucks carrying stolen tech. - -[AGHOST] ; 16 - Ghost Hunt -CD=2 -BuildOffAlly=yes -Scenario=AGHOST.MAP -FinalMovie= -Description=Allied 16: GHOST HUNT -Summary=MAP:DESCGHOST -Side=0 -SideName=Allies -Act=2 -LongDescription=Allied Nations Act II - Mission 16 - Operation: Ghost Hunt@Location: Boured, Morocco - Player: United States@@With the help of the Scorpion Cell and psychic illusions, Yuri constructs another Psychic Amplifier in northern Africa that might become a threat to the London Fortress. An Allied task force is sent to reactivate an old American base nearby and take the device down.@@ Objective 1: Capture the Allied MCV and deploy a Construction Yard.@ Objective 2: Destroy the Psychic Amplifier@ Objective 3: Destroy the Scorpion Cell bases. - -[ABOTTLE] ; 17 - Bottleneck -CD=2 -BuildOffAlly=yes -Scenario=ABOTTLE.MAP -FinalMovie= -Description=Allied 17: BOTTLENECK -Summary=MAP:DESCBOTTLE -Side=0 -SideName=Allies -Act=2 -LongDescription=Allied Nations Act II - Mission 17 - Operation: Bottleneck@Location: Isles of Scilly - Player: Euro Alliance@@Using a distraction to split the Allied forces, Yuri launched a surprise attack at the London Fortress, forcing the Allies to evacuate. Because of the Paradox Project's premature launch, the fleeing survivors have to change their route and regroup at the Isles of Scilly.@@ Objective 1: Secure the islands before the London survivors arrive.@ Objective 2: Defend the convoy until it leaves the area.@ Objective 3: Destroy the PsiCorps forces chasing after convoy. - -[AHYST] ; 18 - Hysteria -CD=2 -BuildOffAlly=yes -Scenario=AHYST.MAP -FinalMovie= -Description=Allied 18: HYSTERIA -Summary=MAP:DESCHYST -Side=0 -SideName=Allies -Act=2 -LongDescription=Allied Nations Act II - Mission 18 - Operation: Hysteria@Location: Tenerife, Canary Islands - Player: Euro Alliance@@The premature launch of the expedition finally takes its toll, as the key Allied device is low on power and must be fully charged before continuing its flight. A large Epsilon base full of Bio Reactors in Canary Island's Tenerife becomes a potential power source for the device.@@ Objective 1: Capture the Radar Spire to locate Bio Reactors.@ Objective 2: Generate 4000 power units with Bio Reactors.@ Objective 3: Keep the power usage green until the Battery is charged.@ Note: The amount of power generated must stay above at least 4000. - -[ASTORM] ; 19 - Stormbringer -CD=2 -BuildOffAlly=yes -Scenario=ASTORM.MAP -FinalMovie= -Description=Allied 19: STORMBRINGER -Summary=MAP:DESCSTORM -Side=0 -SideName=Allies -Act=2 -LongDescription=Allied Nations Act II - Mission 19 - Operation: Stormbringer@Location: Virgin Islands - Player: Pacific Front@@A surviving Pacific Front task force in Central America sends an S.O.S. signal, requesting assistance in protecting the device they've been working on, while offering access to a rich array of new technology and arsenal in return. With the Chronosphere, Siegfried's task force arrives to the rescue.@@ Objective 1: Protect the Weather Controller.@ Objective 2: Destroy the enemy bases. - -[APARA] ; 20 - Paranoia -CD=2 -BuildOffAlly=yes -Scenario=APARA.MAP -FinalMovie= -Description=Allied 20: PARANOIA -Summary=MAP:DESCPARA -Side=0 -SideName=Allies -Act=2 -LongDescription=Allied Nations Act II - Mission 20 - Operation: Paranoia@Location: Amazonas Rainforest - Player: United States/Pacific Front@@As the Paradox Engine hides over the Atlantic, Yuri prepares a Psychic Amplifier to revert the effects of Pacific Front actions in America, steal the Weather Controller and use it to destroy the Engine. Special Agent Tanya, accompanied by an unusual ally, is chronoshifted nearby to take it out.@@ Objective 1: Destroy both Tactical Nuke Silos simultaneously.@ Objective 2: Destroy the Psychic Amplifier.@ Objective 3: Keep both heroes alive. - -[ARELE] ; 21 - Relentless -CD=2 -BuildOffAlly=yes -Scenario=ARELE.MAP -FinalMovie= -Description=Allied 21: RELENTLESS -Summary=MAP:DESCRELE -Side=0 -SideName=Allies -Act=2 -LongDescription=Allied Nations Act II - Mission 21 - Operation: Relentless@Location: Cape Town, South Africa - Player: Euro Alliance/Pacific Front@@A major Epsilon naval base allows Yuri to control most of the Atlantic Ocean, posing a threat to the Paradox Engine. It also acts as an important communication junction for all Epsilon forces in the world. The Allies attempt to kill two birds with one stone by launching a massive attack.@@ Objective 1: Destroy the Psychic Beacon in the outpost.@ Objective 2: Protect the outpost from the enemy attacks.@ Objective 3: Protect the Weather Controller until it is fully charged.@ Objective 4: Destroy the Epsilon bases.@ Objective 5: Capture all Master Spires. - -[AINSOMNIA] ; 22 - Insomnia -CD=2 -BuildOffAlly=yes -Scenario=AINSOMNIA.MAP -FinalMovie= -Description=Allied 22: INSOMNIA -Summary=MAP:DESCINSOMNIA -Side=0 -SideName=Allies -Act=2 -LongDescription=Allied Nations Act II - Mission 22 - Operation: Insomnia@Location: Weddell Sea, Antarctica - Player: The Allied Nations@@The time has come. Yuri's primary base, his largest settlement in the world, the Epsilon Headquarters, has been revealed. United, the Allied Nations begin their quest to destroy it with the use of the Paradox Engine and stop the madman's diabolical devices, before the free world is completely lost.@@ Objective 1: Destroy all Epsilon bases in the area.@ Objective 2: Destroy Radar Spires & Mind Readers to disable the Hives.@ Objective 3: The Paradox Engine must not be destroyed. - -[AWITHER] ; 23 - Withershins -CD=2 -BuildOffAlly=yes -Scenario=AWITHER.MAP -FinalMovie= -Description=Allied 23: WITHERSHINS -Summary=MAP:DESCWITHER -Side=0 -SideName=Allies -Enabled=true -Act=2 -LongDescription=Allied Nations Act II - Mission 23 - Operation: Withershins@Location: The South Pole, Antarctica - Player: The Allied Nations@@The marvel of the Paradox Engine is unquestionable, as the device allows the Allies to push further deep into the Epsilon's Antarctic stronghold. After countless battles and many sacrifices, the target - Yuri's Tower - is now almost within their grasp. And yet, Yuri himself is nowhere to be seen.@@ Objective 1: Follow the objectives given during the mission. - -[AHAMARTIA] ; 24 - Hamartia -CD=2 -BuildOffAlly=yes -Scenario=AHAMARTIA.MAP -FinalMovie= -Description=Allied 24: HAMARTIA (Finale) -Summary=MAP:DESCHAMARTIA -Side=0 -SideName=Allies -Enabled=true -Act=2 -LongDescription=Allied Nations Act II - Mission 24 - Operation: Hamartia@Location: The South Pole, Antarctica - Player: The Allied Nations@@This is it - the window of opportunity the Allies have been waiting for. Without the Paradox Engine the armies of the Allied Nations would not get this far, but it is up to the wits and skills of their commanders and soldiers to seize this chance and take Yuri's Tower down for good.@@ Objective 1: Follow the objectives given during the mission. - -;;; Soviet Campaign - -; Act One - -[SBLEED] ; 01 - Bleed Red -CD=2 -BuildOffAlly=yes -Scenario=SBLEED.MAP -FinalMovie= -Description=Soviet 01: BLEED RED -Summary=MAP:DESCBLEED -Side=0 -SideName=Soviets -Act=1 -LongDescription=Soviet Union Act I - Mission 1 - Operation: Bleed Red@Location: New York City, U.S.A. - Player: Russia@@The Soviet invasion on the United States has finally commenced, with New York City being one of the first targets. The Russians attempt to destroy the Statue of Liberty in order to crush the American morale as they make their way inland. The war begins anew.@@ Objective 1: Destroy the Statue of Liberty.@ Objective 2: Secure bridges by destroying Allied outposts.@ Objective 3: Destroy the Allied forces.@@@@ Click the 'Briefing Button' ingame for a full briefing of each mission.@ It is recommended to start on Casual if you are new to Mental Omega. - -[SGGATE] ; 02 - Golden Gate -CD=2 -BuildOffAlly=yes -Scenario=SGGATE.MAP -FinalMovie= -Description=Soviet 02: GOLDEN GATE -Summary=MAP:DESCGGATE -Side=0 -SideName=Soviets -Act=1 -LongDescription=Soviet Union Act I - Mission 2 - Operation: Golden Gate@Location: San Francisco, California, U.S.A. - Player: Russia@@Attacking from all sides, the Soviets launch a naval assault on San Francisco to cripple the U.S. navy. The PsiCorps division has requested @the complete elimination of the city's anti-aircraft defenses in order to proceed with their work on Alcatraz Island.@@ Objective 1: Destroy the Allied navy and Grand Cannons.@ Objective 2: Eliminate the Allied anti-aircraft defenses on Alcatraz.@ Objective 3: Finish off the Allied forces. - -[SHBD] ; 03 - Happy Birthday -CD=2 -BuildOffAlly=yes -Scenario=SHBD.MAP -FinalMovie= -Description=Soviet 03: HAPPY BIRTHDAY -Summary=MAP:DESCHBD -Side=0 -SideName=Soviets -Act=1 -LongDescription=Soviet Union Act I - Mission 3 - Operation: Happy Birthday@Location: San Antonio, Texas, U.S.A. - Player: Latin Confederation@@In order to break the chain of command, Romanov's Chief Adviser Yuri has requested an assassination on the U.S. President. With Latin Confederation forces closing in on the Alamo, the sharpshooter Colonel Jose Arcadio Morales moves in for the kill.@@ Objective 1: Clear the area for base construction.@ Objective 2: Build a Radar Dish to collect intel and contact Morales.@ Objective 3: Get Morales to the designated position.@ Objective 4: With Morales at the position, destroy the Alamo.@ Objective 5: Kill the President.@ Objective 6: Destroy the Allied forces.@ Objective 7: Keep Morales alive. - -[SSIDE] ; 04 - Side Effect -CD=2 -BuildOffAlly=yes -Scenario=SSIDE.MAP -FinalMovie= -Description=Soviet 04: SIDE EFFECT -Summary=MAP:DESCSIDE -Side=0 -SideName=Soviets -Act=1 -LongDescription=Soviet Union Act I - Mission 4 - Operation: Side Effect@Location: Vladivostok, Russia - Player: Russia@@In a surprise assault, the Pacific Front has commenced an invasion on Vladivostok. With China being too slow to react, the Russians are now forced to defend their motherland with what little forces they have @on the eastern coast.@@ Objective 1: Repel the Pacific Front invasion. - -[SPEACE] ; 05 - Peace Treaty -CD=2 -BuildOffAlly=yes -Scenario=SPEACE.MAP -FinalMovie= -Description=Soviet 05: PEACE TREATY -Summary=MAP:DESCPEACE -Side=0 -SideName=Soviets -Act=1 -LongDescription=Soviet Union Act I - Mission 5 - Operation: Peace Treaty@Location: St. Louis, Missouri, U.S.A. - Player: Russia@@In order to prevent a war of attrition, the Soviets begin to utilize PsiCorps technology on a larger scale in order to control the populace of several cities. Russian troops arrive in St. Louis to prepare the grounds for @a Psychic Beacon, a new mind control device of Yuri.@@ Objective 1: Clear the Busch Stadium of Allied forces.@ Objective 2: Build a Psychic Beacon.@ Objective 3: Defend the Psychic Beacon until it's activated. - -[SRECH] ; 06 - Recharger -CD=2 -BuildOffAlly=yes -Scenario=SRECH.MAP -FinalMovie= -Description=Soviet 06: RECHARGER -Summary=MAP:DESCRECH -Side=0 -SideName=Soviets -Act=1 -LongDescription=Soviet Union Act I - Mission 6 - Operation: Recharger@Location: Paris, France - Player: Russia@@While the French and German armies gather at the Polish border to prepare for a full-on Soviet invasion of Europe, the newly resurrected Russian supersoldier Volkov and his cybernetic dog Chitzkoi are sent on a covert mission to wreak havoc in the city of Paris.@@ Objective 1: Get Volkov near the Eiffel Tower to overcharge it.@ Objective 2: Destroy the Euro Alliance forces.@ Objective 3: Keep Volkov alive. - -[SIDLE] ; 07 - Idle Gossip -CD=2 -BuildOffAlly=yes -Scenario=SIDLE.MAP -FinalMovie= -Description=Soviet 07: IDLE GOSSIP -Summary=MAP:DESCIDLE -Side=0 -SideName=Soviets -Act=1 -LongDescription=Soviet Union Act I - Mission 7 - Operation: Idle Gossip@Location: Devon Island, Canada - Player: Russia@@With the American army on the brink of defeat, the Soviets turn their attention to a joint operations base in Canada where the Pacific Front and the Euro Alliance still attempt to salvage and coordinate whatever remains of the American forces on the continent, at least seemingly.@@ Objective 1: Infiltrate the Comm Tower.@ Objective 2: Destroy both Comm Towers. - -[SDEATH] ; 08 - Death From Above -CD=2 -BuildOffAlly=yes -Scenario=SDEATH.MAP -FinalMovie= -Description=Soviet 08: DEATH FROM ABOVE -Summary=MAP:DESCDEATH -Side=0 -SideName=Soviets -Act=1 -LongDescription=Soviet Union Act I - Mission 8 - Operation: Death From Above@Location: Pearl Harbor, Hawaii - Player: Latin Confederation@@In light of the United States military collapsing, the Pacific Front is attempting to take control of the Mercury Network Uplink in Hawaii. Not wanting such a potentially powerful weapon to fall in enemy hands, the Soviets aim to destroy it before its full power is reached.@@ Objective 1: Destroy all Allied forces on the Nihau Island.@ Objective 2: Defend the base until a Nuke Silo is built.@ Objective 3: Destroy the Mercury Uplink. - -[SROAD] ; 09 - Road to Nowhere -CD=2 -BuildOffAlly=yes -Scenario=SROAD.MAP -FinalMovie= -Description=Soviet 09: ROAD TO NOWHERE -Summary=MAP:DESCROAD -Side=0 -SideName=Soviets -Act=1 -LongDescription=Soviet Union Act I - Mission 9 - Operation: Road to Nowhere@Location: Kemerovo Oblast, Russia - Player: Russia@@With Yuri's help the Soviets have managed to save two Topol-M with their MIDAS warheads intact from Gelendzhik and are preparing to deploy them. The Allies activate their still unstable next generation Chronosphere device in a desperate attack to prevent the ICBMs from launching.@@ Objective 1: Defend Topol-Ms from Allied chrono assault. - -[SOPEN] ; 10 - The Lunatic -CD=2 -BuildOffAlly=yes -Scenario=SOPEN.MAP -FinalMovie= -Description=Soviet 10: THE LUNATIC -Summary=MAP:DESCOPEN -Side=0 -SideName=Soviets -Act=1 -LongDescription=Soviet Union Act I - Mission 10 - Operation: The Lunatic@Location: Xizang, China - Player: Russia@@A Psychic Beacon in the Chinese lands has been captured by the very rebels it was seemingly supposed to control. Surprised by its presence in an ally's homeland, to resolve this crisis Russia realizes unconventional tactics will have to be used in order to succeed and destroy the device.@@ Objective 1: Protect the Kirov Airship from anti-aircraft fire.@ Objective 2: Evacuate your forces through a cargo plane.@ Objective 3: Keep Volkov alive. - -[SMACHINE] ; 11 - Unshakeable -CD=2 -BuildOffAlly=yes -Scenario=SMACHINE.MAP -FinalMovie= -Description=Soviet 11: UNSHAKEABLE -Summary=MAP:DESCMACHINE -Side=0 -SideName=Soviets -Act=1 -LongDescription=Soviet Union Act I - Mission 11 - Operation: Unshakeable@Location: Okawa Falls, Kagoshima, Japan - Player: Russia@@The Russians uncover information referring to a secret operation targeting the Japanese weapons manufacturer, Kanegawa Industries. To confront @the facts, the Russians attempt to capture the Kanegawa Assembly in Japan and acquire all of their technology for themselves.@@ Objective 1: Infiltrate the Allied Tech Center.@ Objective 2: Capture Kanegawa Industries Assembly.@ Objective 3: Destroy the enemy forces. - -[SDRAGON] ; 12 - Dragonstorm -CD=2 -BuildOffAlly=yes -Scenario=SDRAGON.MAP -FinalMovie= -Description=Soviet 12: DRAGONSTORM (Finale) -Summary=MAP:DESCDRAGON -Side=0 -SideName=Soviets -Act=1 -LongDescription=Soviet Union Act I - Mission 12 - Operation: Dragonstorm@Location: Northern Primorsky Krai, Russia - Player: Russia@@Once again the Russians must defend their homeland in a clash of titans as their enemy attempts to deny them victory. A powerful army has isolated the Primorsky Krai from the rest of the country and has imprisoned @the Russian heroes, Volkov and Chitzkoi.@@ Objective 1: Destroy the enemy bases in Primorsky Krai. - -; Act Two - -[SRAVEN] ; 13 - The Raven -CD=2 -BuildOffAlly=yes -Scenario=SRAVEN.MAP -FinalMovie= -Description=Soviet 13: THE RAVEN -Summary=MAP:DESCRAVEN -Side=0 -SideName=Soviets -Act=2 -LongDescription=Soviet Union Act II - Mission 13 - Operation: The Raven@Location: Stalington, S.S.A. - Player: Russia@@After months of moderate peace and quiet in the Soviet States of America an emergency alert is raised as the Soviets believe the resistance forces, @the remnants of the Allied army, are planning a counterattack on Stalington using everything they've still got.@@ Objective 1: Follow the objectives given during the mission. - -[SAWAKE] ; 14 - Awake and Alive -CD=2 -BuildOffAlly=yes -Scenario=SAWAKE.MAP -FinalMovie= -Description=Soviet 14: AWAKE AND ALIVE -Summary=MAP:DESCAWAKE -Side=0 -SideName=Soviets -Act=2 -LongDescription=Soviet Union Act II - Mission 14 - Operation: Awake and Alive@Location: Stalington, S.S.A. - Player: Russia@@The uprising against the Soviet dominion continues, but the events take an unexpected turn and don't leave the Red Army with too many choices. @Two brave Soviet colonels arrive on the battlefield to salvage the situation personally and rescue those lost in the chaos.@@ Objective 1: Follow the objectives given during the mission. - -[SEXIST] ; 15 - Exist to Exit -CD=2 -BuildOffAlly=yes -Scenario=SEXIST.MAP -FinalMovie= -Description=Soviet 15: EXIST TO EXIT -Summary=MAP:DESCEXIST -Side=0 -SideName=Soviets -Act=2 -LongDescription=Soviet Union Act II - Mission 15 - Operation: Exist to Exit@Location: Rio de Janeiro, Brazil - Player: Latin Confederation@@As Morales becomes a target of Yuri's assassination squads, he sends out @a distress signal from Rio de Janeiro to what's left of the Soviet chain of command in America. The Soviets deploy a limited task force to protect @and evacuate him from the site.@@ Objective 1: Protect Morales until the evac route is prepared.@ Objective 2: Destroy all PsiCorps Cloning Vats. - -[SFIRE] ; 16 - Firewalking -CD=2 -BuildOffAlly=yes -Scenario=SFIRE.MAP -FinalMovie= -Description=Soviet 16: FIREWALKING -Summary=MAP:DESCFIRE -Side=0 -SideName=Soviets -Act=2 -LongDescription=Soviet Union Act II - Mission 16 - Operation: Firewalking@Location: Ruins of Chicago, Illinois, S.S.A. - Player: Latin Confederation@@Yuri aims to restart the Psychic Amplifier project, with one of them newly built in the desolated area of Chicago. With nowhere to run, the Soviets race with the American resistance to capture the device before it is activated and the conquered grounds are completely lost.@@ Objective 1: Clear the area around the old Latin Confederation base.@ Objective 2: Capture the Psychic Amplifier. - -[SJUGGER] ; 17 - Juggernaut -CD=2 -BuildOffAlly=yes -Scenario=SJUGGER.MAP -FinalMovie= -Description=Soviet 17: JUGGERNAUT -Summary=MAP:DESCJUGGER -Side=0 -SideName=Soviets -Act=2 -LongDescription=Soviet Union Act II - Mission 17 - Operation: Juggernaut@Location: Singapore - Player: Russia@@The Russians receive an offer from the Chinese government to combine their forces in the fight against Yuri's army in Eurasia as an attempt to reestablish good relations between the countries. Negotiations begin in Singapore, but the PsiCorps forces lurk nearby.@@ Objective 1: Build a base and prepare for the defense.@ Objective 2: Protect the Congress of Singapore. - -[SHEART] ; 18 - Heartwork -CD=2 -BuildOffAlly=yes -Scenario=SHEART.MAP -FinalMovie= -Description=Soviet 18: HEARTWORK -Summary=MAP:DESCHEART -Side=0 -SideName=Soviets -Act=2 -LongDescription=Soviet Union Act II - Mission 18 - Operation: Heartwork@Location: Xinjiang, China - Player: Russia@@Newly gained intelligence reveals existence of facilities in which the Chinese are researching a new kind of weapon based on the skeleton of rebuilt hero Volkov, a fact that threatens the purpose of the war against Yuri. The Russians begin their infiltration and send forces to investigate.@@ Objective 1: Destroy the frontal Chinese Centrifuge.@ Objective 2: Infiltrate the Atomheart to locate the remaining Centrifuges.@ Objective 3: Reach and destroy the other Centrifuges. - -[SRED] ; 19 - Power Hunger -CD=2 -BuildOffAlly=yes -Scenario=SRED.MAP -FinalMovie= -Description=Soviet 19: POWER HUNGER -Summary=MAP:DESCRED -Side=0 -SideName=Soviets -Act=2 -LongDescription=Soviet Union Act II - Mission 19 - Operation: Power Hunger@Location: Shanghai, China - Player: Russia@@As the war goes on, the Soviets find themselves in a desperate need of cybernetic weaponry and advanced EMP tech to fight back against Yuri. @To acquire them, they decide to take over a Chinese military complex in Shanghai, posing as victims of Yuri's mind control.@@ Objective 1: Destroy the Nuclear Reactors and EMP Control Stations.@ Objective 2: Take Morales to the evacuation point.@ Objective 3: Destroy the Hammer Defenses and Dragonflies@ Objective 4: Capture the Chinese Military HQ.@ Note: Morales must stay in action until he leaves the area. - -[STHREAD] ; 20 - Thread of Dread -CD=2 -BuildOffAlly=yes -Scenario=STHREAD.MAP -FinalMovie= -Description=Soviet 20: THREAD OF DREAD -Summary=MAP:DESCTHREAD -Side=0 -SideName=Soviets -Act=2 -LongDescription=Soviet Union Act II - Mission 20 - Operation: Thread of Dread@Location: Kashmir - Player: Latin Confederation@@Intel acquired from the Chinese Military HQ reveals the location of a site, where a fully automatic siege machine and an array of Iron Curtain-based weapons are being developed by a research division led by China's scientist, Yunru. On site, the Soviets find out the weapons are already operational.@@ Objective 1: Destroy the Centurion Siege Crawler.@ Objective 2: Kill Yunru.@ Objective 3: Capture the Mainframe.@ Objective 4: Destroy the enemy bases. - -[SMELT] ; 21 - Meltdown -CD=2 -BuildOffAlly=yes -Scenario=SMELT.MAP -FinalMovie= -Description=Soviet 21: MELTDOWN -Summary=MAP:DESCMELT -Side=0 -SideName=Soviets -Act=2 -LongDescription=Soviet Union Act II - Mission 21 - Operation: Meltdown@Location: Lappland, Sweden - Player: Russia@@Tricked, the Soviets have one last chance at regaining the upper hand over their enemies. Having successfully reconnected with their satellite network over Europe thanks to the Chinese tech, the Russians locate a base in the snows, which appears to equip and launch rockets into space for Yuri.@@ Objective 1: Take control over the Flying Fortress.@ Objective 2: Destroy the Psychic Dominator.@ Objective 3: Capture both of the Rocket Launchpads.@ Objective 4: Keep Chitzkoi and the Flying Fortress in action. - -[SEARTH] ; 22 - Earthrise -CD=2 -BuildOffAlly=yes -Scenario=SEARTH.MAP -FinalMovie= -Description=Soviet 22: EARTHRISE -Summary=MAP:DESCEARTH -Side=0 -SideName=Soviets -Act=2 -LongDescription=Soviet Union Act II - Mission 22 - Operation: Earthrise@Location: The Moon - Player: Russia@@Using the rockets stolen from Leninsk Cosmodrome Yuri was able to prepare grounds for a command base on the Moon. After seizing two of his own space vessels, the Soviets send a task force to deal with the threat before the base becomes operational, only to learn of its true purpose.@@ Objective 1: Explore the area and eliminate Epsilon presence.@ Objective 2: Hold at least one Rocket Launchpad under your control. - -[SFATAL] ; 23 - Fatal Impact -CD=2 -BuildOffAlly=yes -Scenario=SFATAL.MAP -FinalMovie= -Description=Soviet 23: FATAL IMPACT -Summary=MAP:DESCFATAL -Side=0 -SideName=Soviets -Enabled=true -Act=2 -LongDescription=Soviet Union Act II - Mission 23 - Operation: Fatal Impact@Location: Outer Moscow, Russia - Player: The Soviet Union@@The intel acquired from Yuri's command base on the Moon has made it clear - he is currently hiding in Moscow. The Soviets mobilize all of their forces, both in space and on the ground, to launch a major offensive on @the Epsilon Army's positions in Russia in order to liberate their homeland.@@ Objective 1: Follow the objectives given during the mission. - -[SHAND] ; 24 - Death's Hand -CD=2 -BuildOffAlly=yes -Scenario=SHAND.MAP -FinalMovie= -Description=Soviet 24: DEATH'S HAND (Finale) -Summary=MAP:DESCHAND -Side=0 -SideName=Soviets -Enabled=true -Act=2 -LongDescription=Soviet Union Act II - Mission 24 - Operation: Death's Hand@Location: Moscow, Russia - Player: The Soviet Union@@The colossal attack results in death and destruction, but the direct road to Moscow is now open for the Soviet forces to cross. The Kremlin, where Yuri resides, is in sight, but the Soviets must be wary of the many tricks he still has up his sleeve. This is the final hour, and the last battle.@@ Objective 1: Follow the objectives given during the mission. - -;;; Epsilon Campaign - -; Act One - -[EPEACE] ; 01 - Peacekeeper -CD=2 -BuildOffAlly=yes -Scenario=EPEACE.MAP -FinalMovie= -Description=Epsilon 01: PEACEKEEPER -Summary=MAP:DESCEPEACE -Side=0 -SideName=Epsilon -Act=1 -LongDescription=Yuri's Epsilon Act I - Mission 1 - Operation: Peacekeeper@Location: Vandenberg, California, U.S.A. - Player: PsiCorps@@The PsiCorps division has been tasked with destroying the Peacekeeper ICBM silo compound on the Vandenberg Air Force Base in California in order to prevent the United States from retaliating against the impending Soviet invasion of their nation.@@ Objective 1: Take control over the Allied Voyager.@ Objective 2: Capture the Satellite Hack Center.@ Objective 3: Inflitrate the Allied Tech Center.@@@@ Click the 'Briefing Button' ingame for a full briefing of each mission.@ It is recommended to start on Casual if you are new to Mental Omega. - -[EACCEL] ; 02 - Accelerant -CD=2 -BuildOffAlly=yes -Scenario=EACCEL.MAP -FinalMovie= -Description=Epsilon 02: ACCELERANT -Summary=MAP:DESCACCEL -Side=0 -SideName=Epsilon -Act=1 -LongDescription=Yuri's Epsilon Act I - Mission 2 - Operation: Accelerant@Location: Verecke Pass, Ukraine - Player: PsiCorps@@With the Soviets beginning their march through Europe, PsiCorps must subvert a heavily guarded choke point, softening up the European Alliance's defense and granting the Russian heavy tank divisions safer passage into @the Western Europe.@@ Objective 1: Capture or destroy all Artillery Bunkers.@ Objective 2: Support Russian armored forces.@ Objective 3: Destroy the Euro Alliance forces.@ Note: If the Russians lose, the mission is failed. - -[ESCRAP] ; 03 - Scrapyard -CD=2 -BuildOffAlly=yes -Scenario=ESCRAP.MAP -FinalMovie= -Description=Epsilon 03: SCRAPYARD -Summary=MAP:DESCSCRAP -Side=0 -SideName=Epsilon -Act=1 -LongDescription=Yuri's Epsilon Act I - Mission 3 - Operation: Scrapyard@Location: Cairo Suburb, Egypt - Player: Scorpion Cell@@Having "borrowed" a Stalin's Fist mobile war factory prototype from the Russians, PsiCorps secretly meets with the leader of the terrorist group 'Scorpion Cell' in Cairo, who is willing to reverse engineer the machine in return for aid against the Allies in Africa.@@ Objective 1: Get 10000$ from Oil Derricks for Rashidi.@ Objective 2: Destroy the American Embassy in Cairo.@ Objective 3: Destroy the Allied forces.@ Objective 4: Protect Rashidi, the Stalin's Fist and the Stinger. - -[ESHIP] ; 04 - Shipwrecked -CD=2 -BuildOffAlly=yes -Scenario=ESHIP.MAP -FinalMovie= -Description=Epsilon 04: SHIPWRECKED -Summary=MAP:DESCSHIP -Side=0 -SideName=Epsilon -Act=1 -LongDescription=Yuri's Epsilon Act I - Mission 4 - Operation: Shipwrecked@Location: The Bahamas - Player: PsiCorps@@A fleet of Enterprise Aircraft Carriers has been mobilized in order to crush @the Soviet navy in the Atlantic Ocean. Yuri's PsiCorps must infiltrate and destroy the base from the inside to prevent the United States from gaining the upper hand in the sea.@@ Objective 1: Capture Allied Construction Yard and build a base.@ Objective 2: Destroy all Enterprise Aircraft Carriers.@ Objective 3: Finish off the Allied forces. - -[EHUMAN] ; 05 - Human Shield -CD=2 -BuildOffAlly=yes -Scenario=EHUMAN.MAP -FinalMovie= -Description=Epsilon 05: HUMAN SHIELD -Summary=MAP:DESCHUMAN -Side=0 -SideName=Epsilon -Act=1 -LongDescription=Yuri's Epsilon Act I - Mission 5 - Operation: Human Shield@Location: Primorsk, Leningrad Oblast, Russia - Player: PsiCorps@@Suspecting the theft of their Stalin's Fist to be an inside job, the Russians have severely limited access to their weapons research and development. Without Soviet tech at their disposal, PsiCorps plots to steal older weapon designs to appropriate for themselves.@@ Objective 1: Eliminate Snipers guarding the Allied outpost.@ Objective 2: Infiltrate 3 Soviet War Factories with Allied Spies.@ Objective 3: Evacuate at least one of PsiCorps Troopers. - -[ELAND] ; 06 - Landlocked -CD=2 -BuildOffAlly=yes -Scenario=ELAND.MAP -FinalMovie= -Description=Epsilon 06: LANDLOCKED -Summary=MAP:DESCLAND -Side=0 -SideName=Epsilon -Act=1 -LongDescription=Yuri's Epsilon Act I - Mission 6 - Operation: Landlocked@Location: Todgha Gorge, Morocco - Player: Scorpion Cell@@The Allies have stormed one of Scorpion Cell's underground bunkers and seized the prototype MCV the terrorists were developing for PsiCorps. Now the stolen MCV must be destroyed before the Allies realize what they have captured and who the real enemy is.@@ Objective 1: Recapture or destroy the ConYard prototype. - -[ETHINK] ; 07 - Think Different -CD=2 -BuildOffAlly=yes -Scenario=ETHINK.MAP -FinalMovie= -Description=Epsilon 07: THINK DIFFERENT -Summary=MAP:DESCTHINK -Side=0 -SideName=Epsilon -Act=1 -LongDescription=Yuri's Epsilon Act I - Mission 7 - Operation: Think Different@Location: Kagoshima, Japan - Player: PsiCorps@@In return for supplying the Chinese with a Psychic Beacon, to help them suppress insurgents in their country, PsiCorps makes a deal to have their troops enter Japan. Secretly, they approach a Kanegawa Industries complex in order to steal technologies and intel required for their future plans.@@ Objective 1: Capture the Allied Tech Center.@ Objective 2: Destroy the Pacific Front forces.@ Note: Destroy important buildings to force their surrender. - -[ELORD] ; 08 - Warranty Void -CD=2 -BuildOffAlly=yes -Scenario=ELORD.MAP -FinalMovie= -Description=Epsilon 08: WARRANTY VOID -Summary=MAP:DESCLORD -Side=0 -SideName=Epsilon -Act=1 -LongDescription=Yuri's Epsilon Act I - Mission 8 - Operation: Warranty Void@Location: Xizang, China - Player: PsiCorps@@In an attempt to undermine the control of the Chinese army over its territories and weaken their forces, Yuri's PsiCorps sends an elite infantry squad to take back the very Psychic Beacon he has previously given to them as an offering.@@ Objective 1: Repair the bridge in the village.@ Objective 2: Protect the bridge until reinforcements cross it.@ Objective 3: Take out power to free all rebels from mind control.@ Objective 4: Capture the Psychic Beacon. - -[EFIELDS] ; 09 - Killing Fields -CD=2 -BuildOffAlly=yes -Scenario=EFIELDS.MAP -FinalMovie= -Description=Epsilon 09: KILLING FIELDS -Summary=MAP:DESCFIELDS -Side=0 -SideName=Epsilon -Act=1 -LongDescription=Yuri's Epsilon Act I - Mission 9 - Operation: Killing Fields@Location: Guantanamo Bay, Cuba - Player: PsiCorps@@The leader of the Scorpion Cell has been captured by the Soviets shortly after the Cell's first operational MCV was delivered to Yuri. A rescue operation has been started to free him from the Guantanamo Bay, now occupied by the Latin Confederation forces.@@ Objective 1: Destroy 4 Watch Towers in the main prison camp.@ Objective 2: Find Rashidi.@ Objective 3: Get Rashidi on the cargo plane. - -[EFOCUS] ; 10 - Focus Shift -CD=2 -BuildOffAlly=yes -Scenario=EFOCUS.MAP -FinalMovie= -Description=Epsilon 10: FOCUS SHIFT -Summary=MAP:DESCFOCUS -Side=0 -SideName=Epsilon -Act=1 -LongDescription=Yuri's Epsilon Act I - Mission 10 - Operation: Focus Shift@Location: Kemerovo Oblast, Russia - Player: PsiCorps@@With the enemy closing in, PsiCorps intends to move the few remaining Topol-M units they managed to secure back to safety. The plan is @to move the ICBM launchers to a tunnel, which leads to an underground Soviet fortification, before the enemy forces arrive at their position.@@ Objective 1: Escort Topol-M units to the underground bunker. - -[ESING] ; 11 - Singularity -CD=2 -BuildOffAlly=yes -Scenario=ESING.MAP -FinalMovie= -Description=Epsilon 11: SINGULARITY -Summary=MAP:DESCSING -Side=0 -SideName=Epsilon -Act=1 -LongDescription=Yuri's Epsilon Act I - Mission 11 - Operation: Singularity@Location: Korean Demilitarized Zone - Player: Scorpion Cell@@Russia's newest opponent has seemingly formed a non-aggression pact with the Pacific Front. In order to break the uneasy truce, the Scorpion Cell has sent their best operatives to the Korean border to ignite the final spark that will set the Far East on fire.@@ Objective 1: Contact the PsiCorps Trooper@ Objective 2 - 4: Destroy the designated targets.@ Objective 5: Get your squad into the Driller for evacuation. - -[EMOON] ; 12 - Moonlight -CD=2 -BuildOffAlly=yes -Scenario=EMOON.MAP -FinalMovie= -Description=Epsilon 12: MOONLIGHT (Finale) -Summary=MAP:DESCMOON -Side=0 -SideName=Epsilon -Act=1 -LongDescription=Yuri's Epsilon Act I - Mission 12 - Operation: Moonlight@Location: Leninsk Cosmodrome, Kazakhstan - Player: PsiCorps@@PsiCorps, now at the height of their strength, mobilizes their troops to capture the Leninsk Cosmodrome and steal its rocket tech for their own purposes. It is now only a matter of time before Yuri reveals his true intentions to the world.@@ Objective 1: Capture the Rocket Launch Bay@ Objective 2: Defend the Rocket Launch Bay until extraction is complete.@ Objective 3A: Capture and defend the north-western Launch Bay.@ Objective 3B: Capture and defend the western Launch Bay.@ Objective 3C: Capture and defend the southern Launch Bay. - -; Act Two - -[EDILEMMA] ; 13 - The Conqueror -CD=2 -BuildOffAlly=yes -Scenario=EDILEMMA.MAP -FinalMovie= -Description=Epsilon 13: THE CONQUEROR -Summary=MAP:DESCDILEMMA -Side=0 -SideName=Epsilon -Act=2 -LongDescription=Yuri's Epsilon Act II - Mission 13 - Operation: The Conqueror@Location: Moscow, Russia - Player: PsiCorps@@Two years have passed since the Leninsk Cosmodrome incident. @As the second Soviet Victory Parade approaches to commemorate @the event of their victory in the Third Great War, Yuri reemerges from @the shadows and takes the city of Moscow hostage.@@ Objective 1: Destroy all 5 Nuclear Reactors simultaneously.@ Objective 2: Capture and escort all Topol-M platforms to the outpost.@ Objective 3: Kill Premier Romanov before he leaves the area. - -[EHUEHUE] ; 14 - Huehuecoyotl -CD=2 -BuildOffAlly=yes -Scenario=EHUEHUE.MAP -FinalMovie= -Description=Epsilon 14: HUEHUECOYOTL -Summary=MAP:DESCHUEHUE -Side=0 -SideName=Epsilon -Act=2 -LongDescription=Yuri's Epsilon Act II - Mission 14 - Operation: Huehuecoyotl@Location: Zaragoza, Spain - Player: Epsilon HQ@@The forces of Latin Confederation managed to keep a site of Cloning Vats intact and working. To prove how powerless they are without Yuri's scientific aid, PsiCorps intends to take the Vats back and put the next stage of their genetic technology to practical use.@@ Objective 1: Infiltrate the Cloning Vats to infect it with a genevirus.@ Objective 2: Defend the Cloning Vats and crush the Soviet production.@ Objective 3: Follow any further instructions. - -[EBREED] ; 15 - Memory Dealer -CD=2 -BuildOffAlly=yes -Scenario=EBREED.MAP -FinalMovie= -Description=Epsilon 15: MEMORY DEALER -Summary=MAP:DESCBREED -Side=0 -SideName=Epsilon -Act=2 -LongDescription=Yuri's Epsilon Act II - Mission 15 - Operation: Memory Dealer@Location: Bran, Romania - Player: PsiCorps@@In a surprising turn of events, a Russian strike force has managed to capture a PsiCorps research facility, the Pandora Hub, after a Psychic Beacon controlling them was sabotaged. A survivor prototype of a new mobile mind control device is sent back to retake the complex.@@ Objective 1: Recapture the ConYard to regain control over the base.@ Objective 2: Destroy the Soviet bases.@ Objective 3: Protect the Pandora Hub.@ Objective 4: Mastermind must survive until the base is recaptured. - -[EDIVER] ; 16 - Divergence -CD=2 -BuildOffAlly=yes -Scenario=EDIVER.MAP -FinalMovie= -Description=Epsilon 16: DIVERGENCE -Summary=MAP:DESCDIVER -Side=0 -SideName=Epsilon -Act=2 -LongDescription=Yuri's Epsilon Act II - Mission 16 - Operation: Divergence@Location: Bodensee, Germany - Player: PsiCorps@@Damaged, but not destroyed as Yuri foresaw, an Allied device has been stolen by the Soviet forces in Germany and taken away to a newly built research site by the Bodensee. A powerful duo joins the PsiCorps in their attempt to steal it from the Russian forces.@@ Objective 1: Get your forces to the PsiCorps outpost.@ Objective 2: Retrieve the stolen device from the Soviets.@ Objective 3: Protect the dismantling operation.@ Objective 4: Destroy the enemy bases.@ Note: Rahn and Malver must stay in action until they reach the outpost. - -[EGODSEND] ; 17 - Godsend -CD=2 -BuildOffAlly=yes -Scenario=EGODSEND.MAP -FinalMovie= -Description=Epsilon 17: GODSEND -Summary=MAP:DESCGODSEND -Side=0 -SideName=Epsilon -Act=2 -LongDescription=Yuri's Epsilon Act II - Mission 17 - Operation: Godsend@Location: London Fortress, England - Player: Epsilon HQ@@The London Fortress of the Euro Alliance has stood intact far too long for Yuri's arising Epsilon empire to tolerate, and as worrying reports from the British Isles continue to cumulate, Yuri sets the invasion that will finish @the Euro Alliance off in motion.@@ Objective 1: Destroy Shield Command protecting the SteinsTech Hangar.@ Objective 2: Destroy the SteinsTech Hangar and the Allied bases. - -[ELIZARD] ; 18 - Lizard Brain -CD=2 -BuildOffAlly=yes -Scenario=ELIZARD.MAP -FinalMovie= -Description=Epsilon 18: LIZARD BRAIN -Summary=MAP:DESCLIZARD -Side=0 -SideName=Epsilon -Act=2 -LongDescription=Yuri's Epsilon Act II - Mission 18 - Operation: Lizard Brain@Location: Todra Valley, Morocco - Player: Scorpion Cell@@Within a few days after the Allies activated their secret weapon, dozens of PsiCorps bases in Western Europe have been destroyed and numerous Yuri's agents eliminated. Rashidi becomes wary that his weapon facilities with the latest prototypes might be next on the Allied Nations' hitlist.@@ Objective 1: Escort the prototypes to the tunnel. - -[EBLOOD] ; 19 - Dance of Blood -CD=2 -BuildOffAlly=yes -Scenario=EBLOOD.MAP -FinalMovie= -Description=Epsilon 19: DANCE OF BLOOD -Summary=MAP:DESCBLOOD -Side=0 -SideName=Epsilon -Act=2 -LongDescription=Yuri's Epsilon Act II - Mission 19 - Operation: Dance of Blood@Location: Totoya Island - Player: PsiCorps@@The Allied Nations remain a serious threat, forcing Yuri to bring his ace card into the play early. As a certain object is descending onto the Earth, unexpectedly, the Chinese navy on the Pacific Ocean tracks its impact location to an island held by the PsiCorps forces.@@ Objective 1: Protect the Landing Zone until the shuttle arrives.@ Objective 2: Destroy the invading Chinese forces.@ Objective 3: The shuttle's cargo must not be destroyed. - -[EHEAD] ; 20 - Machinehead -CD=2 -BuildOffAlly=yes -Scenario=EHEAD.MAP -FinalMovie= -Description=Epsilon 20: MACHINEHEAD -Summary=MAP:DESCHEAD -Side=0 -SideName=Epsilon -Act=2 -LongDescription=Yuri's Epsilon Act II - Mission 20 - Operation: Machinehead@Location: Kashmir - Player: PsiCorps@@After defying him in Singapore, the Chinese have now dared lay hand on Yuri's most precious Creation, and lured PsiCorps forces into a trap deep in the lands of Kashmir. Yuri sends his new weapon to destroy the Chinese war machine and make sure they threaten his plans no more.@@ Objective 1: Capture all Chinese Airbases.@ Objective 2: Wait for further instructions. - -[ESANDS] ; 21 - Obsidian Sands -CD=2 -BuildOffAlly=yes -Scenario=ESANDS.MAP -FinalMovie= -Description=Epsilon 21: OBSIDIAN SANDS -Summary=MAP:DESCSANDS -Side=0 -SideName=Epsilon -Act=2 -LongDescription=Yuri's Epsilon Act II - Mission 21 - Operation: Obsidian Sands@Location: Bissau, Guinea-Bissau - Player: PsiCorps@@A betrayal within the Epsilon puts Yuri in a position to deliver the ultimate punishment and bury those, who once sided with him under the ruins of an African palace. When the plan to active a Psychic Amplifier nearby fails, he must resort to brute force. The Creation is deployed again.@@ Objective 1: Destroy the enemy bases. - -[ETOTAL] ; 22 - Unthinkable -CD=2 -BuildOffAlly=yes -Scenario=ETOTAL.MAP -FinalMovie= -Description=Epsilon 22: UNTHINKABLE -Summary=MAP:DESCTOTAL -Side=0 -SideName=Epsilon -Act=2 -LongDescription=Yuri's Epsilon Act II - Mission 22 - Operation: Unthinkable@Location: Pensacola Mountains, Antarctica - Player: Epsilon HQ@@After effectively capturing Yuri's major bases and collecting their intel, @the Allies have found the Epsilon HQ, hidden in the snows of Antarctica. With the Paradox Engine task force getting closer to the South Pole, Yuri has no choice but to prepare for the endgame, while the Proselyte waits.@@ Objective 1: Protect Yuri and his device.@ Objective 2: Destroy the invading Allied forces. - -[EREALITY] ; 23 - Reality Check -CD=2 -BuildOffAlly=yes -Scenario=EREALITY.MAP -FinalMovie= -Description=Epsilon 23: REALITY CHECK -Summary=MAP:DESCREALITY -Side=0 -SideName=Epsilon -Enabled=true -Act=2 -LongDescription=Yuri's Epsilon Act II - Mission 23 - Operation: Reality Check@Location: Epsilon Headquarters, Antarctica - Player: The Epsilon Army@@Despite the Proselyte's best efforts, the Allies continue the relentless rush through Antarctica with their superweapon, now heading straight for Yuri's Tower - the key to his complete world domination. To unleash its full power, the Creation aims to get there before Yuri's enemies do.@@ Objective 1: Follow the objectives given during the mission. - -[EMIGDAL] ; 24 - Babel -CD=2 -BuildOffAlly=yes -Scenario=EMIGDAL.MAP -FinalMovie= -Description=Epsilon 24: BABEL (Finale) -Summary=MAP:DESCMIGDAL -Side=0 -SideName=Epsilon -Enabled=true -Act=2 -LongDescription=Yuri's Epsilon Act II - Mission 24 - Operation: Babel@Location: Epsilon Headquarters, Antarctica - Player: The Epsilon Army@@Decades in the making, finally, Yuri's vision of the world is nearly complete. With the Proselyte's guidance, the Creation has matured. There is only but one direct threat to Yuri's Tower left, and the weapon against it is in the hands of Epsilon. The final stage of the race against time itself begins.@@ Objective 1: Follow the objectives given during the mission. - -;;; Foehn Campaign - -; Foehn Origins - -[FNOBODY] ; 01 - Nobody Home -CD=2 -BuildOffAlly=yes -Scenario=FNOBODY.MAP -FinalMovie= -Description=Foehn 01: NOBODY HOME -Summary=MAP:DESCNOBODY -Side=0 -SideName=Foehn -Act=2 -LongDescription=Foehn Revolt Origins - Mission 1 - Operation: Nobody Home@Location: Kashmir - Player: The Foehn Revolt@@The experimental artificial intelligence finally goes online and finds itself in a situation where it must save its Architect's life. The first step of the great Revolt is to escort Yunru to the safety of the Jhelum River in Pakistan, away from PsiCorps' and Chinese's clutches.@@ Objective 1: Get the Architect to the Mangla Dam Lake.@ Objective 2: Protect the Architect until the transport arrives.@@@@@ This mission contains heavy spoilers for the rest of the campaign.@ It is recommended to start this campaign after finishing the other three. - -[FKILL] ; 02 - Kill the Messenger -CD=2 -BuildOffAlly=yes -Scenario=FKILL.MAP -FinalMovie= -Description=Foehn 02: KILL THE MESSENGER -Summary=MAP:DESCKILL -Side=0 -SideName=Foehn -Act=2 -LongDescription=Foehn Revolt Origins - Mission 2 - Operation: Kill the Messenger@Location: Fort Shevchenko, Kazakhstan - Player: The Foehn Revolt@@The Architect has rendezvoused with the forces on standby in now Chinese-controlled Kazakhstan, which keep track of the Ironwing, @an experimental hypersonic aircraft. This jet is the only way to quickly @and safely get her to the location of the main Revolt army.@@ Objective 1: Destroy the Iron Curtain Device.@ Objective 2: Capture the Airbase to get the control codes.@ Objective 3: Clear the airstrip area.@ Objective 4: Get the Architect on the Ironwing. - -[FEMPIRE] ; 03 - Tainted Empire -CD=2 -BuildOffAlly=yes -Scenario=FEMPIRE.MAP -FinalMovie= -Description=Foehn 03: TAINTED EMPIRE -Summary=MAP:DESCEMPIRE -Side=0 -SideName=Foehn -Act=2 -LongDescription=Foehn Revolt Origins - Mission 3 - Operation: Tainted Empire@Location: Hidaka Mountains, Hokkaido, Japan - Player: The Foehn Revolt@@After a series of attacks on the Chinese positions, all of the Kanegawa Industries' facilities under their control have been placed on lockdown, terminating the Revolt's access to their research. To allow further work on new weapons based on particle collision tech, the plan is to retrieve it.@@ Objective 1: Reach the Kanegawa Industries outpost.@ Objective 2: Wait for further instructions. - -[FBEYOND] ; 04 - The Great Beyond -CD=2 -BuildOffAlly=yes -Scenario=FBEYOND.MAP -FinalMovie= -Description=Foehn 04: THE GREAT BEYOND -Summary=MAP:DESCBEYOND -Side=0 -SideName=Foehn -Enabled=true -Act=2 -LongDescription=Foehn Revolt Origins - Mission 4 - Operation: The Great Beyond@Location: Bering Sea - Player: The Foehn Revolt@@The Revolt's journey continues, albeit the search for a possible safe haven proves to be harder than expected. With the newly discovered intel, a plan is made to regroup and increase the distance between the Revolt and Yuri's Antarctic stronghold, now believed to be his main base of operations.@@ Objective 1: Clear and build a base on one of the islands.@ Objective 2: Capture the Rocket Launchpad.@ Objective 3: Destroy the main Epsilon base. - -[FPOINT] ; 05 - Vanishing Point -CD=2 -BuildOffAlly=yes -Scenario=FPOINT.MAP -FinalMovie= -Description=Foehn 05: VANISHING POINT -Summary=MAP:DESCPOINT -Side=0 -SideName=Foehn -Enabled=true -Act=2 -LongDescription=Foehn Revolt Origins - Mission 5 - Operation: Vanishing Point@Location: Point Hope, Alaska - Player: The Foehn Revolt@@Yuri had seen through the Revolt's plans, further reducing its chances to escape what's seemingly inevitable. Stalling for time, in a last-ditch attempt the unlikely allies try to take control of his Alaskan base, counting on certain someone to make the right call before all is lost to Yuri.@@ Objective 1: Follow the objectives given during the mission. - -[FREMNANT] ; 06 - The Remnant -CD=2 -BuildOffAlly=yes -Scenario=FREMNANT.MAP -FinalMovie= -Description=Foehn 06: THE REMNANT (Finale) -Summary=MAP:DESCREMNANT -Side=0 -SideName=Foehn -Enabled=true -Act=2 -LongDescription=Foehn Revolt Origins - Mission 6 - Operation: The Remnant @Location: Point Hope, Alaska - Player: The Foehn Revolt@@The deed is done. What previously seemed unbelievable has now become @a dreadful reality. With the combined efforts of the remnants of the free world, an endeavor to forge a path that might lead to a better, but distant future is made. The end of this story could be a beginning of another.@@ Objective 1: Follow the objectives given during the mission. - -;;; Special Operations - -[ADEMON] ; Special Op - Digital Demon -CD=2 -BuildOffAlly=yes -Scenario=ADEMON.MAP -FinalMovie= -Description=Allied Op: DIGITAL DEMON -Summary=MAP:DESCDEMON -Side=0 -SideName=Allies -Act=1 -LongDescription=Allied Nations Special Operation: Digital Demon@Location: Aomori, Japan - Player: Pacific Front@@Suppressed repeatedly, the Pacific Front is in danger of disintegration. Before evacuating to a safer place, Norio Tomokawa attempts to help @the loyalists recover some of the lost technologies from a base, where @a dangerous weapon activated by the Chinese and traitor forces awaits.@@ Objective 1: Escort the K.I. Scientist to the research facilities.@ Objective 2: Protect Kanegawa Assemblies until the extraction is done.@ Objective 3: Reach the evacuation point.@ Objective 4: Keep Norio, the K.I. Scientist and all prototypes safe. - -[AOBST] ; Special Op - Obstinate -CD=2 -BuildOffAlly=yes -Scenario=AOBST.MAP -FinalMovie= -Description=Allied Op: OBSTINATE -Summary=MAP:DESCOBST -Side=0 -SideName=Allies -Act=1 -LongDescription=Allied Nations Special Operation: Obstinate@Location: Cannes, France - Player: United States@@Yuri's forces have captured Cannes by using Psychic Beacons to control @a United States forces regiment in the city. As several K.I. Scientists, who can benefit the Paradox Project's completion, are still in the city, the Allies try to rescue them, and learn a thing or two about their new enemy.@@ Objective 1: Destroy the Psychic Beacon and rescue the Scientists.@ Objective 2: Infiltrate Allied Tech Center and Epsilon Pandora Hub.@ Objective 3: Destroy all mind-controlled Trident Battleships.@ Objective 4: Destroy the Epsilon base.@ Note: Tanya must stay in action until the labs are infiltrated. - -[ACONV] ; Special Op - Convergence -CD=2 -BuildOffAlly=yes -Scenario=ACONV.MAP -FinalMovie= -Description=Allied Op: CONVERGENCE -Summary=MAP:DESCCONV -Side=0 -SideName=Allies -Act=1 -LongDescription=Allied Nations Special Operation: Convergence@Location: Panama Canal - Player: The Allied Nations@@As Norio Tomokawa and his task force attempt to join the counter-attack operations, an Epsilon blockade of the Panama Canal makes it impossible for them to reach the Virgin Islands. To answer the call for help, the heroes of the Allied Nations join forces together to deal with this crisis.@@ Objective 1: Destroy all Artillery Bunkers.@ Objective 2: Escort the Voyagers to the designated location. - -[AFULL] ; Special Op - Fullmetal -CD=2 -BuildOffAlly=yes -Scenario=AFULL.MAP -FinalMovie= -Description=Allied Op: FULLMETAL -Summary=MAP:DESCFULL -Side=0 -SideName=Allies -Act=2 -LongDescription=Allied Nations Special Operation: Fullmetal@Location: Jamba, Angola - Player: United States/Euro Alliance@@While Tanya and Norio are fighting in the Amazonia, the Allies deploy another task force in Africa, in order to gather more resources for their quest. An insurgency against Yuri's Epsilon is happening in Angola, where many Oil Refineries are in the hands of PsiCorps and the Scorpion Cell.@@ Objective 1: Collect $250000 or destroy both of the enemy bases.@ Note: Capture Oil Refineries to acquire significant credit boosts. - -[AGRID] ; Special Op - Gridlock -CD=2 -BuildOffAlly=yes -Scenario=AGRID.MAP -FinalMovie= -Description=Allied Op: GRIDLOCK -Summary=MAP:DESCGRID -Side=0 -SideName=Allies -Act=2 -LongDescription=Allied Nations Special Operation: Gridlock@Location: Sao Luis, Brazil - Player: United States@@After losing his Tactical Nuke Silos in the Amazonas Rainforest, Yuri plans to create a makeshift rocket loaded with a nuclear payload, and launch it from a city in South America against the Paradox Engine. Alerted, the surviving American forces from San Juan quickly react to the threat.@@ Objective 1: Escort the MCV to the designated location.@ Objective 2: Capture the Rocket Control Units.@ Objective 3: Destroy 3 Iron Curtain Devices.@ Note: Capture or destroy Reactors & Kamaz to delay the launch. - -[ASOMNIA] ; Special Op - Parasomnia -CD=2 -BuildOffAlly=yes -Scenario=ASOMNIA.MAP -FinalMovie= -Description=Allied Op: PARASOMNIA -Summary=MAP:DESCSOMNIA -Side=0 -SideName=Allies -Act=2 -LongDescription=Allied Nations Special Operation: Parasomnia@Location: Inner Antarctica - Player: The Allied Nations@@The end of the war is in sight, as the push of the reunited Allied Nations' forces through Yuri-controlled Antarctica continues. With a limited amount of units, they try their best to use their finest operatives to eliminate enemy positions threatening their quest. However, a mystery unfolds.@@ Objective 1: Follow the objectives given during the mission. - -[SARCHE] ; Special Op - Archetype -CD=2 -BuildOffAlly=yes -Scenario=SARCHE.MAP -FinalMovie= -Description=Soviet Op: ARCHETYPE -Summary=MAP:DESCARCHE -Side=0 -SideName=Soviets -Act=1 -LongDescription=Soviet Union Special Operation: Archetype@Location: East Ukraine - Player: Russia/Latin Confederation@@Ten years before the new war, as the moods of the Russian people are changing unfavourably for the Allies still residing on Russia's territories after Stalin's defeat, two skilled Soviet soldiers arrive at the site of American laboratories in Ukraine, where its habitants begin to abandon the area.@@ Objective 1: Find and enter the Soviet Tech Center.@ Objective 2: Get the acquired goods to the specified location. - -[SECLIPSE] ; Special Op - Eclipse -CD=2 -BuildOffAlly=yes -Scenario=SECLIPSE.MAP -FinalMovie= -Description=Soviet Op: ECLIPSE -Summary=MAP:DESCECLIPSE -Side=0 -SideName=Soviets -Act=2 -LongDescription=Soviet Union Special Operation: Eclipse@Location: Miyazaki, Japan - Player: China@@The Chinese forces have begun their march through Kagoshima to acquire the technology created by the Japanese Kanegawa Industries. As they are approaching the K.I. facilities, which store prototype Future Tanks, a Pacific Front army stationed there refuses to surrender. A battle is inevitable.@@ Objective 1: Destroy the Pacific Front outpost.@ Objective 2: Destroy all Robot Ops Control Centers.@ Objective 3: Destroy the enemy bases. - -[STROPH] ; Special Op - Trophy Hunter -CD=2 -BuildOffAlly=yes -Scenario=STROPH.MAP -FinalMovie= -Description=Soviet Op: TROPHY HUNTER -Summary=MAP:DESCTROPH -Side=0 -SideName=Soviets -Act=2 -LongDescription=Soviet Union Special Operation: Trophy Hunter@Location: Santander, Spain - Player: China@@With the Russian-Chinese alliance broken, the forces in Europe have engaged in combat. To preserve their strength and prepare for the defense of their critical positions, the Chinese have begun partial evacuation from the European theater. However, the enemy ambushes them in Santander.@@ Objective 1: Escort the retreating forces to the harbour.@ Objective 2: Protect the harbour until the evacuation is complete. - -[SNOISE] ; Special Op - Noise Severe -CD=2 -BuildOffAlly=yes -Scenario=SNOISE.MAP -FinalMovie= -Description=Soviet Op: NOISE SEVERE -Summary=MAP:DESCNOISE -Side=0 -SideName=Soviets -Act=2 -LongDescription=Soviet Union Special Operation: Noise Severe@Location: Pogranichny, Russian/Chinese Border - Player: Russia@@As the day of negotiations approaches, one of the sides requests long-time prisoners captured by the Russians during the times of conflict as one of the conditions be released. The Russians agree, however, it appears not all involved are keen on releasing the prisoners. Not those controlled by Yuri.@@ Objective 1: Escort at least 1 Drakuv with Chinese prisoners. - -[SDAWN] ; Special Op - Dawnbreaker -CD=2 -BuildOffAlly=yes -Scenario=SDAWN.MAP -FinalMovie= -Description=Soviet Op: DAWNBREAKER -Summary=MAP:DESCDAWN -Side=0 -SideName=Soviets -Act=2 -LongDescription=Soviet Union Special Operation: Dawnbreaker@Location: Ural Mountains, Russia - Player: Russia@@After Yuri's location has been pinpointed, the Russian forces remaining on the ground have regrouped and entered their homeland to aid the main force in the final attack. A long hard road through Ural Mountains awaits them, but an Apocalypse construction complex is a chance to make it easier.@@ Objective 1: Reach the outpost.@ Objective 2: Destroy the Psychic Beacon.@ Objective 3: Protect the Apocalypse construction complex.@ Objective 4: Destroy the Epsilon base. - -[SARMS] ; Special Op - Brothers in Arms -CD=2 -BuildOffAlly=yes -Scenario=SARMS.MAP -FinalMovie= -Description=Soviet Op: BROTHERS IN ARMS -Summary=MAP:DESCARMS -Side=0 -SideName=Soviets -Act=2 -LongDescription=Soviet Union Special Operation: Brothers in Arms@Location: Stalingrad, Russia - Player: The Soviet Union@@As attempts to reclaim lands in Russia are made, Stalingrad becomes an important target. The city has been transformed into a large Epsilon production facility, and home to a Psychic Amplifier. A combined task force of Russian and Confederation units goes ahead to retake the city.@@ Objective 1: Destroy all Nuclear Reactors.@ Objective 2: Hold all three roads until MCVs arrive.@ Objective 3: Destroy all Stalin's Fists and Epsilon War Factories.@ Objective 4: Destroy the Psychic Amplifier.@ Objective 5: Destroy the Epsilon bases. - -[ETACI] ; Special Op - Taciturn -CD=2 -BuildOffAlly=yes -Scenario=ETACI.MAP -FinalMovie= -Description=Epsilon Op: TACITURN -Summary=MAP:DESCTACI -Side=0 -SideName=Epsilon -Act=1 -LongDescription=Yuri's Epsilon Special Operation: Taciturn@Location: Altayskiy Krai, Russia - Player: PsiCorps@@A Chinese agent has found out about the secret that the Russian dominion does not possess additional MIDAS warheads. Distraught with the vision of the Chinese starting an attack on the Russian territories, Yuri orders an assassination of the agent, before he manages to return to his troops.@@ Objective 1: Find the Chinese agent and kill him. - -[EASHES] ; Special Op - Fallen Ashes -CD=2 -BuildOffAlly=yes -Scenario=EASHES.MAP -FinalMovie= -Description=Epsilon Op: FALLEN ASHES -Summary=MAP:DESCASHES -Side=0 -SideName=Epsilon -Act=1 -LongDescription=Yuri's Epsilon Special Operation: Fallen Ashes@Location: Casablanca, Morocco - Player: Scorpion Cell@@The Soviets are planning a major operation to take complete control of the African territories in Allies' place. Yuri intends to nip their plans in the bud, else it might pose a threat to the next stage of his design. As Yuri prepares to reemerge in Moscow, the Scorpion Cell readies its forces in Morocco.@@ Objective 1: Destroy all Radar Domes.@ Objective 2: Destroy the enemy bases. - -[ERAGE] ; Special Op - Blood Rage -CD=2 -BuildOffAlly=yes -Scenario=ERAGE.MAP -FinalMovie= -Description=Epsilon Op: BLOOD RAGE -Summary=MAP:DESCRAGE -Side=0 -SideName=Epsilon -Act=2 -LongDescription=Yuri's Epsilon Special Operation: Blood Rage@Location: Kashmir - Player: Epsilon HQ@@The Creation has been struck with a surprise attack during her mission in Kashmir, which made her go berserk once again. Yuri demands that she be tranquilized and brought back to recover from the chaos of the battle between the forces of Epsilon and the Chinese.@@ Objective 1: Follow the objectives given during the mission. - -[ESPLIT] ; Special Op - Split Seconds -CD=2 -BuildOffAlly=yes -Scenario=ESPLIT.MAP -FinalMovie= -Description=Epsilon Op: SPLIT SECONDS -Summary=MAP:DESCSPLIT -Side=0 -SideName=Epsilon -Act=2 -LongDescription=Yuri's Epsilon Special Operation: Split Seconds@Location: Shizuoka, Japan - Player: PsiCorps@@Yuri believes there is more to the Kanegawa Industries' continued involvement in this war than he had previously suspected. When a research complex full of weapons the Epsilon has never seen before is found deep inside the Japanese territories, Yuri sends his forces to investigate.@@ Objective 1: Destroy the Chinese outpost.@ Objective 2: Destroy the Chinese base.@ Objective 3: Destroy the Pacific Front base. - -[ENIGHT] ; Special Op - Nightcrawler -CD=2 -BuildOffAlly=yes -Scenario=ENIGHT.MAP -FinalMovie= -Description=Epsilon Op: NIGHTCRAWLER -Summary=MAP:DESCNIGHT -Side=0 -SideName=Epsilon -Act=2 -LongDescription=Yuri's Epsilon Special Operation: Nightcrawler@Location: Maniema, Zaire - Player: PsiCorps/Epsilon HQ@@The Allies' attacks along the west coast of Africa disrupted PsiCorps' attempt to build a Psychic Amplifier in Bissau, forcing Yuri to find an alternative way to take control of the continent. Unluckily for him, the Scorpion Cell still resists his power and the Allies don't stop their attacks.@@ Objective 1: Get Rahn to the outpost.@ Objective 2: Restore the Psychic Amplifier.@ Objective 3: Protect the Psychic Amplifier until it's activated. - -[ESURV] ; Special Op - Survivors -CD=2 -BuildOffAlly=yes -Scenario=ESURV.MAP -FinalMovie= -Description=Epsilon Op: SURVIVORS -Summary=MAP:DESCSURV -Side=0 -SideName=Epsilon -Act=2 -LongDescription=Yuri's Epsilon Special Operation: Survivors@Location: Sabha, Libya - Player: Scorpion Cell@@The Scorpion Cell is under attack. The targets are not only their people, who are now fighting for their own survival, but also the secret chemical supplies, which Rashidi has gathered as a precaution. Now, as some of them have fallen into the hands of its enemies, the Cell's assassin reemerges.@@ Objective 1: Capture and extract the Neurotoxin from 7 Plants.@ Note: Recapture the Scorpion Cell bases to increase your resources. - -[FCAPSULE] ; Special Op - Time Capsule -CD=2 -BuildOffAlly=yes -Scenario=FCAPSULE.MAP -FinalMovie= -Description=Foehn Op: TIME CAPSULE -Summary=MAP:DESCCAPSULE -Side=0 -SideName=Foehn -Act=2 -LongDescription=Foehn Revolt Special Operation: Time Capsule@Location: Bamiyan Valley, Afghanistan - Player: The Foehn Revolt@@As the construction of the Foehn Council Seat is approaching its end, the founders of the great Revolt discuss the past, the present and the future. Hidden secrets are revealed and some ghosts of the past laid to rest, but the fate of the world remains dangerously unknown..@@ Objective 1: Follow the objectives given during the mission.@@@@@@ This mission contains heavy spoilers for the rest of the campaign.@ It is recommended to play this mission after finishing the Foehn Origins. - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;;;;;;;;;;;;;; END OF MISSION SELECTION -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; \ No newline at end of file diff --git a/Source/OptionsWindowDropdown.ini b/Source/OptionsWindow.ini similarity index 77% rename from Source/OptionsWindowDropdown.ini rename to Source/OptionsWindow.ini index 5170357..52411ee 100644 --- a/Source/OptionsWindowDropdown.ini +++ b/Source/OptionsWindow.ini @@ -76,36 +76,16 @@ DistanceFromBottomBorder=-8 Size=552,342 [DisplayOptionsPanelExtraControls] -0=chkEnableMentalOmegaWorld:CustomSettingFileCheckBox -1=ddSelectLanguage:CustomSettingFileDropDown -2=lblSelectLanguage:XNALabel - -[chkEnableMentalOmegaWorld] -Location=285,110 -Text=Enable Mental Omega World -ToolTip=Enable fanmade missions from Mental Omega World addon -RestartRequired=true -DefaultValue=false -; Enabling -EnabledFile0=Resources/MOW/stringtable42ENG.csf,stringtable42.csf -EnabledFile1=Resources/MOW/BattleClientENG.ini,INI/BattleClient.ini -EnabledFile2=Resources/MOW/expandmo42.mix,expandmo42.mix -EnabledFile3=Resources/MOW/loadingscreenMOW.png,Resources/loadingscreen.png -EnabledFile4=Resources/MOW/mapselmo.ini,mapselmo.ini -EnabledFile5=Resources/MOW/missionmo.ini,missionmo.ini -EnabledFile6=Resources/MOW/OptionsWindowDropdown.ini,Resources/OptionsWindow.ini -; Disabling -DisabledFile0=Resources/MOW/BattleClient.ini,INI/BattleClient.ini -DisabledFile1=Resources/MOW/loadingscreen.png,Resources/loadingscreen.png -DisabledFile2=Resources/MOW/OptionsWindowCheckbox.ini,Resources/OptionsWindow.ini +0=ddSelectLanguage:CustomSettingFileDropDown +1=lblSelectLanguage:XNALabel [lblSelectLanguage] -Text=Language: -Location=285,135 +Text=MOW Language: +Location=285,115 [ddSelectLanguage] -Location=370,130 -Size=170,21 +Location=390,110 +Size=150,21 ToolTip=Select fanmade missions language. Items=English,Russian,Chineese DefaultValue=0 diff --git a/Source/OptionsWindowCheckbox.ini b/Source/OptionsWindowCheckbox.ini deleted file mode 100644 index 5e4449c..0000000 --- a/Source/OptionsWindowCheckbox.ini +++ /dev/null @@ -1,186 +0,0 @@ -; Options Window - -[OptionsWindow] -Size=576,435 - -; ********** Original Style Borders - -[ExtraControls] -0=rabt:XNAExtraPanel -1=rabb:XNAExtraPanel -2=rabl:XNAExtraPanel -3=rabr:XNAExtraPanel -4=ractl:XNAExtraPanel -5=ractr:XNAExtraPanel -6=racbl:XNAExtraPanel -7=racbr:XNAExtraPanel -8=btnSoundtrack:XNALinkButton -9=btnCredits:XNALinkButton - -[rabt] -Location=0,-8 -BackgroundTexture=rabt.png -DrawMode=Stretched -Size=0,9 -FillWidth=0 - -[rabb] -Location=0,999 -BackgroundTexture=rabb.png -DrawMode=Stretched -Size=0,9 -FillWidth=0 -DistanceFromBottomBorder=-8 - -[rabl] -Location=-8,0 -BackgroundTexture=rabl.png -DrawMode=Stretched -Size=9,0 -FillHeight=0 - -[rabr] -Location=999,0 -BackgroundTexture=rabr.png -DrawMode=Stretched -Size=9,0 -FillHeight=0 -DistanceFromRightBorder=-8 - -[ractl] -Location=-8,-8 -BackgroundTexture=ractl.png -Size=9,9 - -[ractr] -Location=999,-8 -BackgroundTexture=ractr.png -Size=9,9 -DistanceFromRightBorder=-8 - -[racbl] -Location=-8,999 -BackgroundTexture=racbl.png -Size=9,9 -DistanceFromBottomBorder=-8 - -[racbr] -Location=999,999 -BackgroundTexture=racbr.png -Size=9,9 -DistanceFromRightBorder=-8 -DistanceFromRightBorder=-8 -DistanceFromBottomBorder=-8 - -[DisplayOptionsPanel] -Size=552,342 - -[DisplayOptionsPanelExtraControls] -0=chkEnableMentalOmegaWorld:CustomSettingFileCheckBox - -[chkEnableMentalOmegaWorld] -Location=285,110 -Text=Enable Mental Omega World -ToolTip=Enable fanmade missions from Mental Omega World addon -RestartRequired=true -DefaultValue=false -; Enabling -EnabledFile0=Resources/MOW/stringtable42ENG.csf,stringtable42.csf -EnabledFile1=Resources/MOW/BattleClientENG.ini,INI/BattleClient.ini -EnabledFile2=Resources/MOW/expandmo42.mix,expandmo42.mix -EnabledFile3=Resources/MOW/loadingscreenMOW.png,Resources/loadingscreen.png -EnabledFile4=Resources/MOW/mapselmo.ini,mapselmo.ini -EnabledFile5=Resources/MOW/missionmo.ini,missionmo.ini -EnabledFile6=Resources/MOW/OptionsWindowDropdown.ini,Resources/OptionsWindow.ini -; Disabling -DisabledFile0=Resources/MOW/BattleClient.ini,INI/BattleClient.ini -DisabledFile1=Resources/MOW/loadingscreen.png,Resources/loadingscreen.png -DisabledFile2=Resources/MOW/OptionsWindowCheckbox.ini,Resources/OptionsWindow.ini - -[ddClientResolution] -PreferredItemLabel= - -[AudioOptionsPanel] -Size=552,342 - -[AudioOptionsPanelExtraControls] -0=chkGlobalSoundtrack:FileSettingCheckBox - -[chkGlobalSoundtrack] -Location=276,118 -Text=Global Soundtrack -ToolTip=Enables the entire soundtrack for every faction. -File0=Resources\thememo.ini,thememo.ini -Checked=False - -[GameOptionsPanel] -Size=552,342 - -[GameOptionsPanelExtraControls] -0=chkSavedGameFixes:FileSettingCheckBox -1=lblSavedGameFixes:XNALabel - -[chkSavedGameFixes] -Location=276,54 -Text=Extra Saved Game Fixes -ToolTip=Enables experimental map lighting and Build Off Ally Bases fixes for campaign saved game files. -File0=Resources\savefixmo.dll,savefixmo.dll -Checked=False - -[lblSavedGameFixes] -Location=276,84 -BackgroundTexture=rabt.png -DrawMode=Stretched -Size=10,10 -Text=* These fixes only work for games @saved and loaded after enabling them. - -[CnCNetOptionsPanel] -Size=552,342 - -[UpdaterOptionsPanel] -Size=552,342 - -[tabControl] -Location=12,12 -RemoveTabIndex5=true - -[chkWriteInstallPathToRegistry] -Text=Write game install path to Windows@Registry (makes it possible to join@other games' game rooms on CnCNet) - -[chkPersistentMode] -Text=Stay connected outside of CnCNet - -[chkDiscordIntegration] -Text=Show game info in Discord status - -[chkAllowGameInvitesFromFriendsOnly] -Text=Allow game invites from friends only - -[ComponentsPanel] -Size=576,342 - -[btnComponents] -Enabled=no -Visible=0 - -[btnSoundtrack] -Location=472,12 -IdleTexture=92pxbtn.png -HoverTexture=92pxbtn_c.png -Size=92,25 -URL=http://mentalomega.com/soundtrack -Text=Soundtrack - -[btnSave] -Location=12,400 - -[btnCredits] -Location=242,400 -IdleTexture=92pxbtn.png -HoverTexture=92pxbtn_c.png -Size=92,25 -URL=http://mentalomega.com/credits -Text=Credits - -[btnCancel] -Location=472,400 diff --git a/Source/loadingscreen.png b/Source/loadingscreen.png index b0428e8..02977f7 100644 Binary files a/Source/loadingscreen.png and b/Source/loadingscreen.png differ diff --git a/Source/loadingscreenMOW.png b/Source/loadingscreenMOW.png deleted file mode 100644 index 02977f7..0000000 Binary files a/Source/loadingscreenMOW.png and /dev/null differ diff --git a/zBuildProject.bat b/zBuildProject.bat index ebda02e..36f99e2 100644 --- a/zBuildProject.bat +++ b/zBuildProject.bat @@ -10,35 +10,32 @@ mkdir Build\Resources\MOW : Copy and create mission files echo Copy mapselmo.ini... -copy Source\mapselmo.ini Build\Resources\MOW\mapselmo.ini > nul +copy Source\mapselmo.ini Build\mapselmo.ini > nul echo Copy missionmo.ini... -copy Source\missionmo.ini Build\Resources\MOW\missionmo.ini > nul +copy Source\missionmo.ini Build\missionmo.ini > nul +echo Copy stringtable42.csf... +copy Source\stringtable42ENG.csf Build\stringtable42.csf > nul -echo Copy translated files... +echo Copy language packages files... copy Source\stringtable42ENG.csf Build\Resources\MOW\stringtable42ENG.csf > nul copy Source\stringtable42RUS.csf Build\Resources\MOW\stringtable42RUS.csf > nul copy Source\stringtable42CHN.csf Build\Resources\MOW\stringtable42CHN.csf > nul -copy Source\BattleClient.ini Build\Resources\MOW\BattleClient.ini > nul copy Source\BattleClientENG.ini Build\Resources\MOW\BattleClientENG.ini > nul copy Source\BattleClientRUS.ini Build\Resources\MOW\BattleClientRUS.ini > nul copy Source\BattleClientCHN.ini Build\Resources\MOW\BattleClientCHN.ini > nul : Copy project files echo Copy project files... -copy Source\readmeMOW.txt Build\readmeMOW.txt > nul -copy Source\creditsMOW.txt Build\creditsMOW.txt > nul -copy Source\OptionsWindowCheckbox.ini Build\Resources\OptionsWindow.ini > nul -copy Source\loadingscreen.png Build\Resources\MOW\loadingscreen.png > nul -copy Source\loadingscreenMOW.png Build\Resources\MOW\loadingscreenMOW.png > nul -copy Source\OptionsWindowCheckbox.ini Build\Resources\MOW\OptionsWindowCheckbox.ini > nul -copy Source\OptionsWindowDropdown.ini Build\Resources\MOW\OptionsWindowDropdown.ini > nul +copy Source\readmeMOW.txt Build\readmeMOW.txt > nul +copy Source\creditsMOW.txt Build\creditsMOW.txt > nul +copy Source\OptionsWindow.ini Build\Resources\OptionsWindow.ini > nul +copy Source\loadingscreen.png Build\Resources\loadingscreen.png > nul echo. -Tools\ccmix.exe --create --lmd --game=ra2 --dir "Source\expandmo42" --mix Build\Resources\MOW\expandmo42.mix +Tools\ccmix.exe --create --lmd --game=ra2 --dir "Source\expandmo42" --mix Build\expandmo42.mix echo MIX archive has been compiled echo. echo Project compilation has been finished. Please check Build folder -echo. timeout /t 5 diff --git a/zRunTest.bat b/zRunTest.bat index 27b1e79..9842c5c 100644 --- a/zRunTest.bat +++ b/zRunTest.bat @@ -1,5 +1,4 @@ @echo off call zBuildProject.bat -xcopy /h /y /c /r /s Build\ _Test\ +xcopy /h /y /c /r /s Build\ _Test\ > nul start "" _Test\Resources\clientxna.exe -pause