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goal-finder-agent.lisp copy
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(clear-all)
(define-model lost-agent
(sgp :egs 0.2) ; Dieses Modell verwendet Utility. Der utility noise kann ausgeschaltet werden, indem dieser Parameter auf 0 gesetzt wird.
(sgp :esc t) ; Dieses Modell verwendet subsymbolische Verarbeitung
(sgp :v t :show-focus t :trace-detail high)
(chunk-type goal state intention)
(chunk-type control intention button)
(chunk-type tile-type color type)
(chunk-type tile color type screen-x screen-y)
(set-visloc-default screen-y lowest kind oval)
(add-dm
(move-left) (move-right)
(move-up) (move-down)
(w) (a) (s) (d)
(i-dont-know-who-i-am)
(tile-distance) (color-meaning)
(i-dont-know-where-to-go)
(something-should-change)
(i-want-to-do-something)
(up-control isa control intention move-up button w)
(down-control isa control intention move-down button s)
(left-control isa control intention move-left button a)
(right-control isa control intention move-right button d)
(first-goal isa goal state i-dont-know-who-i-am)
(goal-tile isa tile-type color green type goal)
(reward-tile isa tile-type color type type reward)
(trap-tile isa tile-type color unknown type trap)
(block-tile isa tile-type color unknown type block)
)
(goal-focus first-goal)
;Identify Actuator Tile
(p try-to-locate-myself
=goal>
state i-dont-know-who-i-am
=visual-location>
isa visual-location
kind oval
screen-x =x
screen-y =y
color =color
?visual>
state free
?imaginal>
state free
==>
=goal>
state check-for-others
+visual>
cmd move-attention
screen-pos =visual-location
+imaginal>
isa tile
color =color
screen-x =x
screen-y =y
)
(p check-for-others-tiles
=goal>
state check-for-others
; - intention attend
;- intention retrieve
=visual>
=visual-location>
screen-y =y
?visual-location>
- buffer failure
==>
=goal>
state check-for-others
intention attend
+visual>
cmd move-attention
screen-pos =visual-location
+visual-location>
:attended nil
screen-y =y
kind oval
)
;(p attend-other-tiles
; =goal>
; state check-for-others
; intention attend
; =visual-location>
; ==>
; +visual>
; cmd move-attention
; screen-pos =visual-location
; +retrieval>
; oval t
; =goal>
; state retrieve
; )
;(p retrieval-check
; =goal>
; state retrieve
; =retrieval>
; oval t
; ==>
; =goal>
; state check-for-others
; intention retrieve
; )
;(P no-other-bodies
; =goal>
; state check-for-others
; ?visual-location>
; buffer failure
; =imaginal>
; color =color
;==>
; =goal>
; state i-found-myself
; color =color
;
; +imaginal>
; isa tile
; color =color
; type body
;)
(P no-more-bodies
=goal>
state check-for-others
?visual-location>
buffer failure
==>
=goal>
state who-am-i
+retrieval>
:recently-retrieved nil
kind oval
)
(p do-i-move
=goal>
state who-am-i
- intention do-i-move
?manual>
state free
=visual>
==>
=visual>
cmd start-tracking
+manual>
cmd press-key
key s
=goal>
state did-i-move
intention request
+retrieval>
:recently-retrieved nil
kind oval
)
(p did-i-move-request
=goal>
state did-i-move
intention request
?retrieval>
state free
?visual-location>
- buffer failure
==>
+retrieval>
kind oval
:recently-retrieved nil
=goal>
intention check
)
(p did-i-move
=goal>
state did-i-move
intention check
=retrieval>
color =color2
screen-x =x
screen-y =y
kind oval
==>
=retrieval>
+visual-location>
color =color2
screen-x =x
screen-y =y
kind oval
;attended :nil
=goal>
intention request
)
(p i-moved-this
=goal>
state did-i-move
intention request
=retrieval>
color =color
screen-x =x
screen-y =y
kind oval
?visual-location>
; state error
buffer failure
==>
=goal>
state i-am-this
intention locate
color =color
+imaginal>
isa tile-type
color =color
type body
-visual-location>
+visual-location>
color =color
kind oval
)
(p track-body-request
=goal>
state i-am-this
intention locate
=imaginal>
type body
color =color
=visual-location>
==>
+visual>
cmd move-attention
screen-pos =visual-location
=goal>
intention track
)
(p track-body-track
=goal>
state i-am-this
intention track
=visual>
==>
+visual>
cmd start-tracking
+manual>
cmd press-key
key s
=goal>
state find-goal
+retrieval>
isa tile-type
type goal
)
(p search-goal
=goal>
state find-goal
=retrieval>
isa tile-type
type goal
color =col
==>
+visual-location>
kind oval
color =col
=retrieval>
)
(p found-goal
=goal>
state find-goal
=retrieval>
isa tile-type
type goal
color =col
=visual-location>
kind oval
color =col
==>
=goal>
state move-to-goal
intention find-direction
!output! "I found the goal"
=visual-location>
)
(p goal-check1
=goal>
state move-to-goal
intention find-direction
=visual>
oval t
screen-pos =visloc-chunk
=visual-location>
kind oval
color green
screen-x =x
screen-y =y
;=retrieval>
==>
;-visual-location>
+retrieval>
kind oval
color green
!output! "y"
!output! =y
!output! "x"
!output! =x
=goal>
state move-to-goal
intention move
)
(p goal-check-down
=goal>
state move-to-goal
intention move
=visual-location>
screen-x =x1
screen-y =y1
=retrieval>
screen-x =x2
> screen-y =y1
color =goalcolor
==>
+manual>
cmd press-key
key s
=goal>
intention find-direction
+visual-location>
kind oval
color =goalcolor
)
(p goal-check-up
=goal>
state move-to-goal
intention move
=visual-location>
screen-x =x1
screen-y =y1
=retrieval>
screen-x =x2
< screen-y =y1
color =goalcolor
==>
+manual>
cmd press-key
key w
=goal>
intention find-direction
+visual-location>
kind oval
color =goalcolor
)
(p goal-check-left
=goal>
state move-to-goal
intention move
=visual-location>
screen-x =x1
screen-y =y1
=retrieval>
< screen-x =x1
screen-y =y2
color =goalcolor
==>
+manual>
cmd press-key
key a
=goal>
intention find-direction
+visual-location>
kind oval
color =goalcolor
)
(p goal-check-right
=goal>
state move-to-goal
intention move
=visual-location>
screen-x =x1
screen-y =y1
=retrieval>
> screen-x =x1
screen-y =y2
color =goalcolor
==>
+manual>
cmd press-key
key d
=goal>
intention find-direction
+visual-location>
kind oval
color =goalcolor
)
;(p goal-up)
;(goal-right)
;(goal-left)
;(p track-to-move
; =goal>
; state i-track-myself
; ==>
; =goal>
; state i-want-to-move
;)
;How to connect to random moves?
;(p move-randomly)
)