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This repository has been archived by the owner on Nov 20, 2021. It is now read-only.
The Shaders are wonderful, the thing is that when you put a light in a inner room without sunlight, the color of the light is too yellow, there are thing like sealantern or a beacon that when you put it in a closed place without light, gives too warm lights that for someones looks weird.
Would be nice if the light could be as white as it looks in the water, that looks like a more natural light.
The text was updated successfully, but these errors were encountered:
shaders>glsl>terrain.fsh(line152) "/屋内/vec3(1.2,1.1,1.0)"
shaders>hlsl>terrain.fsh.hlsl(line133) "/屋内/float3(1.2,1.1,1.0)"
is the indoor tinting parameters.
Yes but It's a little tricky.
Greater than 1.0 will be brighter
smaller than that will be darker.
If you want to change ALL light source color, change
shaders>glsl>terrain.fs(line160) "vec3(1.0,0.65,0.3);"
shaders>hlsl>terrain.fsh.hls(line141) "float3(1.0,0.65,0.3);"
Please specify normalized RGB here.
The Shaders are wonderful, the thing is that when you put a light in a inner room without sunlight, the color of the light is too yellow, there are thing like sealantern or a beacon that when you put it in a closed place without light, gives too warm lights that for someones looks weird.
Would be nice if the light could be as white as it looks in the water, that looks like a more natural light.
The text was updated successfully, but these errors were encountered: