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Improve the inner lightning (Too Yellow) #13

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XxChrisxX0 opened this issue Apr 9, 2020 · 4 comments
Open

Improve the inner lightning (Too Yellow) #13

XxChrisxX0 opened this issue Apr 9, 2020 · 4 comments
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documentation Improvements or additions to documentation enhancement New feature or request

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@XxChrisxX0
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The Shaders are wonderful, the thing is that when you put a light in a inner room without sunlight, the color of the light is too yellow, there are thing like sealantern or a beacon that when you put it in a closed place without light, gives too warm lights that for someones looks weird.

Would be nice if the light could be as white as it looks in the water, that looks like a more natural light.

@bennydiamond
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I find indoor lighting to be indeed too yellow. I wish the dev would point where I could modify it on my own to reduce that yellow tint.

@McbeEringi
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shaders>glsl>terrain.fsh(line152) "/屋内/vec3(1.2,1.1,1.0)"
shaders>hlsl>terrain.fsh.hlsl(line133) "/屋内/float3(1.2,1.1,1.0)"
is the indoor tinting parameters.

@bfiset
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bfiset commented Jun 4, 2020

Thank you! I guess these are ordered as R,G,B components?

@McbeEringi
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Yes but It's a little tricky.
Greater than 1.0 will be brighter
smaller than that will be darker.
If you want to change ALL light source color, change
shaders>glsl>terrain.fs(line160) "vec3(1.0,0.65,0.3);"
shaders>hlsl>terrain.fsh.hls(line141) "float3(1.0,0.65,0.3);"
Please specify normalized RGB here.

@McbeEringi McbeEringi added the enhancement New feature or request label Jun 5, 2020
@McbeEringi McbeEringi added the documentation Improvements or additions to documentation label Aug 12, 2020
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