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ArtList.h
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class ArtistNode {
public:
ArtistNode* next;
string artist;
ArtistNode() {
next = NULL;
artist = "";
}
};
class ArtistsList {
public:
ArtistNode* start;
ArtistNode* last;
ArtistNode* loc;
ArtistNode* ploc;
int length;
ArtistsList() {
start = NULL;
last = NULL;
loc = NULL;
ploc = NULL;
length = 0;
}
bool isEmpty() {
return start == NULL;
}
//void Search(string artist) {
// ploc = NULL;
// loc = start;
// while (loc != NULL and loc->artist < artist) {
// ploc = loc;
// loc = loc->next;
// }
// if (loc != NULL and loc->artist != artist) {
// loc = NULL;
// }
//}
//void InsertArtist(string artist) {
// ArtistNode* newnode = new ArtistNode();
// newnode->artist = artist;
// newnode->next = NULL;
// if (!isEmpty()) {
// Search(artist);
// if (loc == NULL) {
// if (ploc == NULL) {
// //insert at front
// newnode->next = start;;
// start = newnode;
// }
// else if (ploc->next == NULL) {
// //insert at end
// last->next = newnode;
// last = newnode;
// }
// else {
// //insert in middle
// newnode->next = ploc->next;
// ploc->next = newnode;
// }
// length++;
// }
// else {
// //already exists
// }
// }
// else {
// start = newnode;
// last = newnode;
// length++;
// }
//}
//count the number of occurences
void InsertWithDuplication(string artist) {
ArtistNode* newnode = new ArtistNode();
newnode->artist = artist;
newnode->next = NULL;
if (!isEmpty()) {
last->next = newnode;
last = newnode;
}
else {
start = newnode;
last = newnode;
}
}
void print() {
if (!isEmpty()) {
ArtistNode* temp = start;
while (temp != NULL) {
cout << temp->artist << endl;
temp = temp->next;
}
}
}
};