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main.py
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from ursina import *
from ursina import mouse, camera
from ursina.prefabs.first_person_controller import FirstPersonController
app = Ursina()
grass_texture = load_texture('assets/grass_block.png')
stone_texture = load_texture('assets/stone_block.png')
brick_texture = load_texture('assets/brick_block.png')
dirt_texture = load_texture('assets/dirt_block.png')
sky_texture = load_texture('assets/skybox.png')
arm_texture = load_texture('assets/arm_texture.png')
punch_sound = Audio('assets/punch_sound', loop=False, autoplay=False)
block_pick = 1
window.fps_counter.enabled = False
window.exit_button.visible = False
def update():
global block_pick
if held_keys['left mouse'] or held_keys['right mouse']:
hand.active()
else:
hand.passive()
if held_keys['1']: block_pick = 1
if held_keys['2']: block_pick = 2
if held_keys['3']: block_pick = 3
if held_keys['4']: block_pick = 4
class Voxel(Button):
def __init__(self, position=(0, 0, 0), texture=grass_texture):
super().__init__(
parent=scene,
position=position,
model='assets/block',
origin_y=0.5,
texture=texture,
color=color.color(0, 0, random.uniform(0.9, 1)),
scale=0.5)
def input(self, key):
if self.hovered:
if key == 'left mouse down':
punch_sound.play()
if block_pick == 1:
Voxel(position=self.position + mouse.normal, texture=grass_texture)
if block_pick == 2:
Voxel(position=self.position + mouse.normal, texture=stone_texture)
if block_pick == 3:
Voxel(position=self.position + mouse.normal, texture=brick_texture)
if block_pick == 4:
Voxel(position=self.position + mouse.normal, texture=dirt_texture)
if key == 'right mouse down':
punch_sound.play()
destroy(self)
class Sky(Entity):
def __init__(self):
super().__init__(
parent=scene,
model='sphere',
texture=sky_texture,
scale=150,
double_sided=True
)
class Hand(Entity):
def __init__(self):
super().__init__(
parent=camera.ui,
model='assets/arm',
texture=arm_texture,
scale=0.2,
rotation=Vec3(150, -10, 0),
position=Vec2(0.4, -0.6)
)
def active(self):
self.position = Vec2(0.3, -0.5)
def passive(self):
self.position = Vec2(0.4, -0.6)
for z in range(50):
for x in range(50):
voxel = Voxel(position=(x, 0, z))
player = FirstPersonController()
Sky = Sky()
hand = Hand()
app.run()