Use CreateUnit instead of native neutral mechanics for Chapter 3 #569
Labels
effort-high
100+ line changes, requiring new systems or big changes of existing systems
enhancement
New feature or request
prio-medium
Breaks the game occasionally but usually not in normal playthrough, major cosmetic changes
Turns out CreateUnit works just fine with neutrals. We should use that instead of relying on the native respawn mechanism as that is waaaay less complicated and more reliable.
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