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Use CreateUnit instead of native neutral mechanics for Chapter 3 #569

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RobinKa opened this issue Mar 26, 2021 · 0 comments
Open

Use CreateUnit instead of native neutral mechanics for Chapter 3 #569

RobinKa opened this issue Mar 26, 2021 · 0 comments
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effort-high 100+ line changes, requiring new systems or big changes of existing systems enhancement New feature or request prio-medium Breaks the game occasionally but usually not in normal playthrough, major cosmetic changes

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@RobinKa
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RobinKa commented Mar 26, 2021

Turns out CreateUnit works just fine with neutrals. We should use that instead of relying on the native respawn mechanism as that is waaaay less complicated and more reliable.

@RobinKa RobinKa added enhancement New feature or request prio-medium Breaks the game occasionally but usually not in normal playthrough, major cosmetic changes effort-high 100+ line changes, requiring new systems or big changes of existing systems labels Mar 26, 2021
@Wouterz90 Wouterz90 self-assigned this Mar 27, 2021
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effort-high 100+ line changes, requiring new systems or big changes of existing systems enhancement New feature or request prio-medium Breaks the game occasionally but usually not in normal playthrough, major cosmetic changes
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