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Sound and Music workflow
Jay Garcia edited this page Jan 8, 2020
·
4 revisions
https://github.com/ModusCreateOrg/modite-adventure/wiki/Development-Workflow
- Music : Open ModPlug Tracker
- SFX : Any Sound editor
Edit any song, save.
- Add file to `Modite
- All Songs should use no more than 10 channels and saved in the Impluse Tracker (XM) format.
- Songs use 8-bit samples from NES, and Gameboy
- Use the
SONG_TEMPLATE.xm
for new song creations - SFX files should be saved in 16Bit 44.1Khz Mono Windows Wave (
.wav
).
All resources are stored within the Modite Adventure Resources repository within:
resources/ ├── music └── sound_effects
-
Important: Only special characters allowed in song names are
_
and.
; - Music:
Song_Title.xm
- SFX:
SFX_some_action.wav
.
Examples:
├── SFX_empty.wav ## Please do not edit
├── SFX_enemy_death.wav
├── SFX_enemy_take_damage.wav
├── SFX_item_heart.wav
├── SFX_player_earn_key.wav
├── SFX_player_quaff_fire_spell.wav
├── SFX_player_slash.wav
└── SFX_player_take_damage.wav