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Sound and Music workflow

Jay Garcia edited this page Jan 8, 2020 · 4 revisions

Requires

https://github.com/ModusCreateOrg/modite-adventure/wiki/Development-Workflow

Tools

Workflow (Music)

Edit any song, save.

  • Add file to `Modite

Notes

  • All Songs should use no more than 10 channels and saved in the Impluse Tracker (XM) format.
  • Songs use 8-bit samples from NES, and Gameboy
  • Use the SONG_TEMPLATE.xm for new song creations
  • SFX files should be saved in 16Bit 44.1Khz Mono Windows Wave (.wav).

All resources are stored within the Modite Adventure Resources repository within:

resources/
├── music
└── sound_effects
Naming Conventions:
  • Important: Only special characters allowed in song names are_ and .;
  • Music: Song_Title.xm
  • SFX: SFX_some_action.wav.
Examples:
├── SFX_empty.wav ## Please do not edit
├── SFX_enemy_death.wav
├── SFX_enemy_take_damage.wav
├── SFX_item_heart.wav
├── SFX_player_earn_key.wav
├── SFX_player_quaff_fire_spell.wav
├── SFX_player_slash.wav
└── SFX_player_take_damage.wav