Releases: Noaaan/MythicMetals
0.9.9
What's new?
Added new anvils! These can be made from a selection of the metals, and will not break!
Added new chains! These can be crafted from a selection of metals and nuggets.
Added a new material: Hallowed. Made from the hallowed ores (adamantite, mythril and orichalcum).
Unembedded PigLib. You will now have to install it manually, to prevent version issues.
Added BYG, Terrestria and Traverse support! You will now find biome specific ores such as Starrite in their biomes.
The ore generator has been changed internally so that it actually generates ores in their defined ranges. This means that worldgen has changed, and upgrading might cause funky chunk borders.
Squashed a couple of bugs related to Harvest Scythes and Charm.
Removed Lutetium, as it only served as a worse silver alternative.
Adjusted most of the textures, as well as adding some new models.
Balancing changes. See PATCHNOTES.MD for more details.
Enjoy!
0.9.9-snapshot-D
0.9.9-snapshot-C
Making good progress on different parts of the mod, including getting some better textures.
Too bad Uni is starting up. Updates will slow down a lot.
Check the PATCHNOTES.md for what changed.
0.9.9-snapshot-B
Fixed a lot of bugs, removed piglib.
Added anvils and chains, still no recipes.
beginning on adding hallowed stuff rn
0.9.9-snapshot: Merge pull request #15 from LordDeatHunter/master
Internal changes, and adding some anvils.
0.9.8
Mod compatability release!
Added PigLib Integration. If installed Piglins will let you trade with Midas Gold, and ignore you wearing Midas Gold and Argonium armor.
Added TechReborn Integration, letting you use their machines to possibly automate alloy creation!
Added Mechanix Integration, letting you double ores through their methods.
Added Modern Industrialization integration. You can now use the dust mixer for higher alloy yields.
Updated tag conventions: moved a lot of tags out of the common directory, and added dust tags for mod compat.
Added hallowed dust, allowing for better automation of metallurgium.
Changed Durasteel recipe to require Quadrillum instead of Ferrite.
Speaking of Ferrite, it has been removed. It had a brick-like color and conflicted in purpose with other ores.
Added Hallowed Dust for mod compatability.
Balancing changes:
- Minor nerf to Oricalcums mining speed
- Nerf to Starrite
- Nerfed Kyber tools
- Slight nerf to Durasteel armor
- Reduced the max vein size of adamantite, mythril, and orichalcum ores
Happy holidays!
0.9.7
Nuggets and dust update!
This version sees the addition of nuggets for all ingots, thanks to LordDeatHunter, and ore dusts. This is a step into implementing integration into other mods, such as TechReborn. Expect some mods appearing on the main page containing mods with Mythic Metals support!
Note that the ore dusts are subject to change. I did not have time to change them due to upcoming exams. I will try to work it out by this week.
Here are the other changes:
Reverted Aetherium change, it now spawns in the overworld
Expanded on biome specific ores.
Adjusted Copper ingot texture.
Reduced blasting time of regular ores (thanks m3talflame!)
- Prometheum now spawns all jungle biome variants
- Aetherium and Starrite now spawn in all mountain variants
Minor tweaks to configs/tools:
- Tweaked Tantalite vein chance and ores per vein
- Reduced default vein chance of Quadrillum and Midas Gold
- Slightly reduced ores per vein of Aquarium
- Increased Banglum vein size
- Slightly increased Carmot vein size
- Increased Truesilver vein size
- Increased speed of Quicksilver tools
- Increased speed of Slowsilver tools
- Buffed Carmot
- Changed spawnrate of silver and lutetium
0.9.6
Configuration update!
Here are the changes:
Added a configuration file, making all of the ores configurable
- You can find the configuration file in the config/mythic_metals folder in your .minecraft folder or your main directory
Added ModMenu support for configuration. If you have mod menu installed, you can configure the mod through it!
Updated storage block mining levels
Made Metallurgium and Unobtainium fireproof
Added russian translations (Thanks Oscienet!)
Minor change to the Stormyx armor textures
Updated Metallurgium Armor Textures
Fixed an issue where Carmot would not spawn
Made Starrite only spawn in mountains
Made Aquarium only spawn in ocean type biomes
Made Aetherium only spawn in The End (experimental)
Minor balancing tweaks
- Buffed copper, tin and silver armor
- Buffed copper, tin, silver, brass and electrum tool durability
- Slight nerf to Ur armor
- Rebalanced Bronze armor
Thank you for over two thousand downloads!
0.9.5
0.9.4
Added recipes for converting storage blocks back into ingots
Updated all recipes to use tags instead of items. This makes the mod cross-compatible with other mods using the same tags, similar to Forges ore dictionary.
Updated the vermiculite loot table in order to suppress an error
Updated patch notes and credits