Support to Continue Development of vkQuake! #751
isovsisland
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I downloaded the latest version 1.32 and I am so happy the life of this port is continuing! I'm replaying Arcane Dimensions and OMG vkQuake handles that mod so well and in such great detail! It is such a beautiful site on my machine and monitor all I can say is THANK YOU! |
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Greetings vkQuake Fans! Since the release of Ironwail .7 and the dissapointing news of the halting of development for vkQuake :( I have been posting regularly about the differences I was seeing between the two ports. Those interested can find the discussion here: andrei-drexler/ironwail#287 "Thoughts on creating a bounty for adding Vulkan support" (to IronWail). Let me start by saying that IronWail is an excellent port! However, to date, visually, vkQuake is still my preferred engine. The differences are very subtle. But enough that I kept asking myself why does vkQuake look better?! I recently posted some new comparisons on IronWail .8 which now supports remastered models. An already existing feature of vkQuake. I as very happy with the addition to IronWail. In my post, I made a short comment about my dissapointment with vkQuake's terminated development. Mr. Sonnier posed a question "Are you sure?" specifically referencing my dissapointment. Was this a glimmer of hope, that development of vkQuake would continue??? I CERTAINLY HOPE SO!!! I do not have the technical expertise to provide intelligent commentary on the technical aspects of either API. Just that I would like to encourage and build support for continued development of vkQuake. I LOVE Quake, and I love that there is such a thriving community of individuals willing to explore the technology and its capabiities to the Nth degree. I feel that the Vulkan API is a very worthy competitor to OpenGL and should continue to be used to push that envelope! I would love to see vkQuake & vkQuake-RT contiue to be participants in that arena! Thank You to all the Quake Developers and Fans!
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