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oemc_plugin.py
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# -*- coding: utf-8 -*-
"""
/***************************************************************************
OemcStac
A QGIS plugin
This plugin provides easy access to OEMC STAC catalog
Generated by Plugin Builder: http://g-sherman.github.io/Qgis-Plugin-Builder/
-------------------
begin : 2023-11-07
git sha : $Format:%H$
copyright : (C) 2023 by OpenGeoHub
email : murat.sahin@opengeohub.org
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
"""
from qgis.PyQt.QtCore import QSettings, QTranslator, QCoreApplication
from qgis.PyQt.QtGui import QIcon
from qgis.PyQt.QtWidgets import QAction
# Initialize Qt resources from file resources.py
from .resources import *
# Import the code for the dialog
from .oemc_plugin_dialog import OemcStacDialog
import os.path
import os
from pathlib import Path
import sys
import os
sys.path.append(str(Path(__file__).parents[0])+'/src') # findable lib path
from .cache import Database
from .threads import CatalogThread, ItemThread, AssetThread, HypertextThread, RegisterDataThread
#importing the QT libs to control ui
from qgis.core import QgsProject, QgsApplication
from qgis.PyQt.QtCore import Qt, QThreadPool
from qgis.PyQt.QtCore import Qt
from qgis.PyQt.QtWidgets import QListWidget
class OemcStac:
"""QGIS Plugin Implementation."""
def __init__(self, iface):
"""Constructor.
:param iface: An interface instance that will be passed to this class
which provides the hook by which you can manipulate the QGIS
application at run time.
:type iface: QgsInterface
"""
# Save reference to the QGIS interface
self.iface = iface
# initialize plugin directory
self.plugin_dir = os.path.dirname(__file__)
# initialize locale
locale = QSettings().value('locale/userLocale')[0:2]
locale_path = os.path.join(
self.plugin_dir,
'i18n',
'OemcStac_{}.qm'.format(locale))
if os.path.exists(locale_path):
self.translator = QTranslator()
self.translator.load(locale_path)
QCoreApplication.installTranslator(self.translator)
# Declare instance attributes
self.actions = []
self.menu = self.tr(u'&OEMC Plugin')
# Check if plugin was started the first time in current QGIS session
# Must be set in initGui() to survive plugin reloads
self.first_start = None
############################################
# tapping on the project structure to use it
self.project_tree = QgsProject.instance().layerTreeRoot() # QgsLayerTree()
# saving the stac names and catalog urls as a variable
self.main_url = None
self.oemc_stacs = dict(
OpenLandMap = "https://s3.eu-central-1.wasabisys.com/stac/openlandmap/catalog.json",
EcoDataCube = "https://s3.eu-central-1.wasabisys.com/stac/odse/catalog.json"
)
self.task_manager = QgsApplication.taskManager()
# noinspection PyMethodMayBeStatic
def tr(self, message):
"""Get the translation for a string using Qt translation API.
We implement this ourselves since we do not inherit QObject.
:param message: String for translation.
:type message: str, QString
:returns: Translated version of message.
:rtype: QString
"""
# noinspection PyTypeChecker,PyArgumentList,PyCallByClass
return QCoreApplication.translate('OemcStac', message)
def add_action(
self,
icon_path,
text,
callback,
enabled_flag=True,
add_to_menu=True,
add_to_toolbar=True,
status_tip=None,
whats_this=None,
parent=None):
"""Add a toolbar icon to the toolbar.
:param icon_path: Path to the icon for this action. Can be a resource
path (e.g. ':/plugins/foo/bar.png') or a normal file system path.
:type icon_path: str
:param text: Text that should be shown in menu items for this action.
:type text: str
:param callback: Function to be called when the action is triggered.
:type callback: function
:param enabled_flag: A flag indicating if the action should be enabled
by default. Defaults to True.
:type enabled_flag: bool
:param add_to_menu: Flag indicating whether the action should also
be added to the menu. Defaults to True.
:type add_to_menu: bool
:param add_to_toolbar: Flag indicating whether the action should also
be added to the toolbar. Defaults to True.
:type add_to_toolbar: bool
:param status_tip: Optional text to show in a popup when mouse pointer
hovers over the action.
:type status_tip: str
:param parent: Parent widget for the new action. Defaults None.
:type parent: QWidget
:param whats_this: Optional text to show in the status bar when the
mouse pointer hovers over the action.
:returns: The action that was created. Note that the action is also
added to self.actions list.
:rtype: QAction
"""
icon = QIcon(icon_path)
action = QAction(icon, text, parent)
action.triggered.connect(callback)
action.setEnabled(enabled_flag)
if status_tip is not None:
action.setStatusTip(status_tip)
if whats_this is not None:
action.setWhatsThis(whats_this)
if add_to_toolbar:
# Adds plugin icon to Plugins toolbar
self.iface.addToolBarIcon(action)
if add_to_menu:
self.iface.addPluginToMenu(
self.menu,
action)
self.actions.append(action)
return action
def initGui(self):
"""Create the menu entries and toolbar icons inside the QGIS GUI."""
icon_path = ':/plugins/oemc_plugin/icon.png'
self.add_action(
icon_path,
text=self.tr(u'OEMC Plugin'),
callback=self.run,
parent=self.iface.mainWindow())
# will be set False in run()
self.first_start = True
def unload(self):
"""Removes the plugin menu item and icon from QGIS GUI."""
for action in self.actions:
self.iface.removePluginMenu(
self.tr(u'&OEMC Plugin'),
action)
self.iface.removeToolBarIcon(action)
def run(self):
"""Run method that performs all the real work"""
# Create the dialog with elements (after translation) and keep reference
# Only create GUI ONCE in callback, so that it will only load when the plugin is started
if self.first_start == True:
self.first_start = False
self.dlg = OemcStacDialog()
# creating some variable to handle the state of the plugin
self.thread_pool = QThreadPool().globalInstance()
self.thread_pool.setMaxThreadCount(int(self.thread_pool.maxThreadCount()/2))
# defining settings for the ui elements on the start
self.dlg.listCatalog.view().setVerticalScrollBarPolicy(Qt.ScrollBarAsNeeded)
# self.dlg.addStrategy.view().setVerticalScrollBarPolicy(Qt.ScrollBarAsNeeded)
self.dlg.listItems.setSelectionMode(QListWidget.ExtendedSelection)
self.dlg.listAssets.setSelectionMode(QListWidget.ExtendedSelection)
# adding the stac names from oemc_stac variable
self.dlg.listCatalog.addItem("") # extra space for visual concerns
self.dlg.listCatalog.addItems(list(self.oemc_stacs.keys()))
self.dlg.addLayers.setEnabled(False)
self.dlg.clearCache.setEnabled(False)
self.dlg.searchBox.setEnabled(False)
# functionalities
# change on the selection of the catalog will update the
# listCatalog and fills it with the collection names
self.dlg.listCatalog.currentIndexChanged.connect(self.catalog_task_handler)
# based on the selection from collections this will trigered
# following the selection this will fills the listItems
# self.dlg.listCollection.itemClicked.connect(self.taskhandler_items)
self.dlg.listCollection.itemClicked.connect(self.item_task_handler)
# this will fills the listAssets with unique assets
self.dlg.listItems.itemClicked.connect(self.asset_task_handler)
# this will set selected variable for seleceted assets
self.dlg.listAssets.itemClicked.connect(self.selecting_assets)
# this will fills the strategies wit predefined add layer strategies
# self.dlg.addStrategy.addItems(self.strategies)
# finally some one is going to push the addLayers button
self.dlg.addLayers.clicked.connect(self.register_dataset)
self.dlg.clearCache.clicked.connect(self.handle_cache)
self.dlg.searchBox.textChanged.connect(self.handle_search)
# show the dialog
self.dlg.show()
# Run the dialog event loop
# result = self.dlg.exec_()
# See if OK was pressed
# if result:
# # Do something useful here - delete the line containing pass and
# # substitute with your code.
# pass
def _clear_ui(self, params:list) -> None:
if ('all' in params ) or ('item' in params):
self.dlg.listItems.clear()
if ('all' in params ) or ('asset' in params):
self.dlg.listAssets.clear()
if ('all' in params ) or ('collection' in params):
self.dlg.listCollection.clear()
def handle_cache(self):
db_file = f"{os.path.dirname(__file__)}/db/{self.dlg.listCatalog.currentText()}.db"
if os.path.isfile(db_file):
os.remove(db_file)
self.dlg.searchBox.clear()
self.dlg.listCatalog.setCurrentIndex(0)
self._clear_ui(['all'])
self.dlg.searchBox.setEnabled(False)
self.dlg.clearCache.setEnabled(False)
def handle_search(self, text):
self._clear_ui(['all'])
if text == ' ':
self.dlg.listCollection.addItems(
self.database.get_all_collection_names()
)
else:
self.dlg.listCollection.addItems(
self.database.get_collection_by_keyword(text)
)
def _block_button(self):
self.dlg.addLayers.setEnabled(False)
def catalog_task_handler(self, _):
"""
This function manages Catalog information in the UI.
"""
# clean the ui and diable the add button
self._clear_ui(['all'])
self._block_button()
selected_catalogname = self.dlg.listCatalog.currentText()
if selected_catalogname != "":
self.database = Database(selected_catalogname)
# check cache exist or not
collection_names = [i[0] for i in self.database.get_all_collection_names()]
if collection_names != []:
self.dlg.listCollection.addItems(collection_names)
else:
catalog_thread = CatalogThread(self.current_url())
self.task_manager.addTask(catalog_thread)
catalog_thread.result.connect(self.listing_thread_collection)
self.dlg.clearCache.setEnabled(True)
self.dlg.searchBox.clear()
self.dlg.searchBox.setEnabled(True)
def listing_thread_collection(self, arg):
self._clear_ui(['all']) # clean the ui
# self.database.flush_all() # clean the cache
self.dlg.listCollection.addItems(list(arg.keys())) # fill the ui
# create the cache
for title, id in arg.items():
self.database.insert_collection(id, title)
def current_url(self):
name = self.dlg.listCatalog.currentText()
if name != "":
return self.oemc_stacs[name]
def current_collection_id(self):
return self.database.get_collection_by_title(self.dlg.listCollection.currentItem().text())
def current_collection_name(self):
return self.dlg.listCollection.currentItem().text()
def item_task_handler(self, _):
# clean the ui and block the button
self._clear_ui(['item','asset'])
self._block_button()
items_cache = self.database.get_item_by_collection_id(self.current_collection_id())
if items_cache != []:
self.dlg.listItems.addItems(items_cache)
else:
item_thread = ItemThread(self.current_url(), self.current_collection_id())
self.task_manager.addTask(item_thread)
item_thread.result.connect(self.listing_thread_items)
def listing_thread_items(self, args):
self.dlg.listItems.addItems(args)
self.database.insert_items(args, self.current_collection_id())
def current_items(self):
return [i.text() for i in self.dlg.listItems.selectedItems()]
def all_items(self):
return [self.dlg.listItems.item(i).text() for i in range(self.dlg.listItems.count())]
def asset_task_handler(self,_):
# clean the ui and block the button
self._clear_ui(['asset'])
self._block_button()
asset_cache = self.database.get_asset_by_item_id(self.current_items())
if asset_cache != []:
self.dlg.listAssets.addItems(asset_cache)
else:
asset_thread = AssetThread(
self.current_url(),
self.current_collection_id(),
self.all_items()
)
self.task_manager.addTask(asset_thread)
asset_thread.result.connect(self.listing_thread_asset)
def listing_thread_asset(self, args):
self._clear_ui(['asset'])
self.dlg.listAssets.addItems(sorted(list(set(args))))
hypertext_thread = HypertextThread(
self.current_url(),
self.current_collection_id(),
self.all_items(),
args
)
self.task_manager.addTask(hypertext_thread)
hypertext_thread.result.connect(self.database.insert_assets)
def current_assets(self):
return [i.text() for i in self.dlg.listAssets.selectedItems()]
def selecting_assets(self):
self.dlg.addLayers.setEnabled(True)
def register_dataset(self):
data = self.database.get_data_from_asset(self.current_items(), self.current_assets())
collection_name = self.current_collection_name()
collection_tree = QgsProject.instance().layerTreeRoot().findGroup(collection_name)
if collection_tree is None:
collection_tree = QgsProject.instance().layerTreeRoot().addGroup(collection_name)
for i, d in enumerate(data):
item_tree = collection_tree.findGroup(d[0])
if item_tree is None:
item_tree = collection_tree.addGroup(d[0])
data_registerer = RegisterDataThread(d, item_tree)
self.thread_pool.start(data_registerer)
item_tree.setExpanded(False)
item_tree.setItemVisibilityChecked(False)
collection_tree.setExpanded(False)
collection_groups = QgsProject.instance().layerTreeRoot().findGroups()
if len(collection_groups) == 1:
collection_groups[0].findGroups()[0].setItemVisibilityChecked(True)
else:
collection_index = [i.name() for i in collection_groups].index(self.current_collection_name())
QgsProject.instance().layerTreeRoot().findGroups()[collection_index].findGroups()[0].setItemVisibilityChecked(True)
# Qt5 documentation
# https://doc.qt.io/qt-5/qtwidgets-module.html