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build_mod workflow jars show version as 0.0.0-0 #27
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This is also an issue with
This is a major problem because while I do have access to Mac and Windows (through a VM), doing manual builds would be a pain in the toucans. |
Hoping this is the solution for #27
Okay, I suddenly remember this sort of thing happening in Jenkins once the number of commits since the last release got super high. I'm hopeful that b21162a might let me work around this. |
Hoping this is the solution for #27
Resolved by #28 |
Just noticed the build is missing the "1.19.2" suffix... Not gonna worry about it for now. |
Unclear if these are just filenames or the actual versions that will show up in-game. I'm especially concerned that actual release builds still won't pick up the version.
This seems like the Java equivalent of versioneer's
0+unknown
issue, but I don't have this problem building locally, and the process should be identical on the workers.It's not strictly necessary that this be resolved before the release--I don't even have a release workflow (#26)--as I can always use a local build as the release jar, but if jgitver isn't working for me, I should see what other options are out there (I know I have mods I've used where the version shows as "1.19+build.6")
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