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levelorder.c
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// Level order traversal
#include <stdio.h>
#include <stdlib.h>
#define max 10
struct node
{
int data;
struct node *left;
struct node *right;
};
struct queue
{
int size;
int f;
int r;
struct node **arr;
};
struct queue *createQueue()
{
struct queue *q = malloc(sizeof(struct queue));
if (!q)
{
return NULL;
}
q->size = max;
q->f = -1;
q->r = -1;
q->arr = malloc(max * sizeof(struct node *));
if (!q->arr)
{
return NULL;
}
return q;
}
int isEmpty(struct queue *q)
{
return (q->f == -1);
}
int isFull(struct queue *q)
{
return ((q->r + 1) % q->size == q->f);
}
void EnQueue(struct queue *q, struct node *root)
{
if (isFull(q))
{
printf("Queue overflow\n");
}
else
{
q->r = (q->r + 1) % q->size;
q->arr[q->r] = root;
if (q->f == -1)
{
q->f = q->r;
}
}
}
struct node *DeQueue(struct queue *q)
{
if (isEmpty(q))
{
printf("Queue underflow\n");
return NULL;
}
else
{
struct node *root = q->arr[q->f];
if (q->r == q->f)
{
q->r = q->f = -1;
}
else
{
q->f = (q->f + 1) % q->size;
}
return root;
}
}
struct node *createNode(int data)
{
struct node *root = malloc(sizeof(struct node));
if (!root)
{
return NULL;
}
root->data = data;
root->left = NULL;
root->right = NULL;
return root;
}
void levelorder(struct node *root)
{
struct queue *q = createQueue();
struct node *tree;
if (!root)
{
return;
}
EnQueue(q, root);
while (!isEmpty(q))
{
tree = DeQueue(q);
printf("%d ", tree->data);
if (tree->left)
{
EnQueue(q, tree->left);
}
if (tree->right)
{
EnQueue(q, tree->right);
}
}
printf("\n");
}
int main()
{
// struct node *root = (struct node *)malloc(sizeof(struct node));
struct node *root = createNode(23); /* 23 */
struct node *r1 = createNode(20); /* /\ */
struct node *r2 = createNode(25); /* 20 25 */
struct node *r3 = createNode(18); /* /\ /\ */
struct node *r4 = createNode(21); /* 18 21 24 26 */
struct node *r5 = createNode(24);
struct node *r6 = createNode(26);
root->left = r1;
root->right = r2;
r1->left = r3;
r1->right = r4;
r2->left = r5;
r2->right = r6;
printf("The levelorder traversal of the given tree is:\n");
levelorder(root);
return 0;
}