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skyrimse.ppj
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<?xml version='1.0'?>
<PapyrusProject xmlns="PapyrusProject.xsd"
Flags="TESV_Papyrus_Flags.flg"
Game="sse"
Anonymize="true"
Output="Scripts"
Optimize="false"
Release="false"
Zip="true"
Package="false"
Final="false">
<Variables>
<!-- Set the name of your mod: -->
<Variable Name="ModName" Value="Mantella" />
<!-- The folder where you store all of your mods -->
<Variable Name="ModsFolder" Value="C:\Modding\MO2\mods" />
</Variables>
<Imports>
<!-- <Import>@ModsFolder\SKSE64\Scripts\Source</Import> -->
<Import>C:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source</Import>
<Import>C:\Modding\MO2\mods\SKSE64\Scripts\Source</Import>
<Import>C:\Modding\MO2\mods\PapyrusUtil SE - Modders Scripting Utility Functions\Scripts\Source</Import>
<Import>C:\Modding\MO2\mods\UIExtensions\scripts\source</Import>
</Imports>
<Folders>
<!-- Relative path to folder containing .psc Papyrus source code files for this project -->
<Folder>./Scripts/Source</Folder>
</Folders>
<!-- The following section is for .bsa archives. You can enable it by setting Package="true" in the PapyrusProject -->
<!-- Packages Output=".">
<!-- Package Name="@ModName" RootDir=".">
<Match In="Scripts">*.pex</Match>
<Match In="Scripts/Source">*.psc</Match>
<Match In="Sound/Voice/Mantella.esp">*.wav</Match>
<Match In="Sound/Voice/Mantella.esp">*.lip</Match>
<!-- <Match In="interface\translations">*.txt</Match> -->
<!-- /Package>
<!-- If you have any texture files, uncomment the following to create a Textures .bsa archive with texture files -->
<!-- <Package Name="@ModName - Textures" RootDir=".">
<Include>*.dds</Include>
</Package> -->
<!-- /Packages>
<!-- The following section is for .zip archive. You can enable it by setting Zip="true" in the PapyrusProject -->
<ZipFiles Output=".">
<ZipFile Name="MantellaSpell" RootDir="." Compression="deflate">
<Include>@ModName.esp</Include>
<Include NoRecurse="true">*.bsa</Include>
<Match In="Scripts">*.pex</Match>
<Match In="Scripts/Source">*.psc</Match>
<Match In="SKSE">*.dll</Match>
<Match In="Seq">*.seq</Match>
<Match In="interface/Mantella">*.dds</Match>
<Match In="Sound/Voice/Mantella.esp">*.wav</Match>
<Match In="Sound/Voice/Mantella.esp">*.lip</Match>
</ZipFile>
</ZipFiles>
<!-- This will remove any *.bsa files in this directory *after* the build, if there are any. Set UseInBuild="false" to disable. -->
<PostBuildEvent Description="Post-Build Remove BSA Files" UseInBuild="true">
<Command>del /s /q /f *.bsa</Command>
</PostBuildEvent>
</PapyrusProject>