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Create a "at your own risk" SMAPI 32 bit to support SDV 1.5.6 #927

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JeodC opened this issue Jan 24, 2024 · 2 comments
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Create a "at your own risk" SMAPI 32 bit to support SDV 1.5.6 #927

JeodC opened this issue Jan 24, 2024 · 2 comments
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won't fix This ticket won't be implemented (e.g. it's not an issue, or it'll be fixed by something else).
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@JeodC
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JeodC commented Jan 24, 2024

The last version of SMAPI to support legacy Stardew Valley is 2.11.3. This means that in order to use mods you must rollback your Stardew Valley game version to 1.3.36.

The compatibility branch is currently on 1.5.6. This branch is still widely used on 32 bit systems, especially Linux systems and Raspberry Pi. Unfortunately, Steam metrics won't show you this.

A group of developers behind PortMaster (https://portmaster.games/detail.html?name=stardewvalley) got Stardew Valley working on various retro handheld devices (Anbernic, Powkiddy, etc) by using the legacy version. I would like to propose that a version of SMAPI be released to support legacy 1.5.6, and be an "at your own risk" version--meaning it would be entirely unsupported issue-wise beyond ensuring it boots, and users would be on their own regarding finding which mods and which mod versions will work.

Thank you.

Edit: Here is an early video guide that will hopefully showcase how this works: https://www.youtube.com/watch?v=cWBM2_acOS8

And a written version of the video guide: https://retrogamecorps.com/2021/11/30/stardew-valley-on-retro-handhelds/

@garik816
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garik816 commented Dec 6, 2024

Has anyone gotten SMAPI to work on a retro console or raspberry pi?

@Pathoschild Pathoschild added the won't fix This ticket won't be implemented (e.g. it's not an issue, or it'll be fixed by something else). label Dec 22, 2024
@Pathoschild Pathoschild self-assigned this Dec 22, 2024
@Pathoschild Pathoschild added this to the 4.1.x milestone Dec 22, 2024
@Pathoschild
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Hi! I don't have any plans to maintain an official version for the compatibility branch currently, since there are significant unknowns with how it'd work and it's already a lot of work just to support the main version of the game.

Anyone is welcome to port SMAPI to the compatibility branch unofficially though (like we already do for Android), and I can help with any questions if someone wants to try it. That would be covered under the pinned #632: SMAPI on other platforms thread.

I'll close this thread, but feel free to discuss compatibility ports in #632!

@Pathoschild Pathoschild closed this as not planned Won't fix, can't repro, duplicate, stale Dec 22, 2024
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