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index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D Object Viewer</title>
<style>
body { margin: 0; }
canvas { display: block; }
#controls { position: absolute; top: 10px; left: 10px; }
</style>
</head>
<body>
<div id="controls">
<input type="text" id="promptInput" placeholder="Enter prompt for 3D object">
<button id="generateBtn">Generate</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
// Three.js setup
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// Add a cube as a placeholder
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
// Animation loop
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
// Handle window resizing
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
// TODO: Implement generate button click handler
document.getElementById('generateBtn').addEventListener('click', () => {
const prompt = document.getElementById('promptInput').value;
console.log('Generate 3D object with prompt:', prompt);
// Here we'll add the API call to generate the 3D object
});
</script>
</body>
</html>