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A Save Graph can specify what to do with the resulting data.
This modes won't affect how slots are requested, listed etc, only the place they are stored.
Modes
Transient
Saved data is kept in memory and will be lost if the game is closed (e.g level transitions)
Disk
Saved data is stored on disk
Custom
Customizable mode for user specified behavior (e.g Sending data to server)
This is part of #39 and originally proposed at #10
The text was updated successfully, but these errors were encountered:
A Save Graph can specify what to do with the resulting data.
This modes won't affect how slots are requested, listed etc, only the place they are stored.
Modes
Transient
Saved data is kept in memory and will be lost if the game is closed (e.g level transitions)
Disk
Saved data is stored on disk
Custom
Customizable mode for user specified behavior (e.g Sending data to server)
This is part of #39 and originally proposed at #10
The text was updated successfully, but these errors were encountered: