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Mat.h
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#ifndef ISL_CXX_Mat_H
#define ISL_CXX_Mat_H
#include "isl/mat.h"
#include "isl/Ctx.h"
#include "isl/IslBase.h"
#include "isl/IslException.h"
#include <string>
#include "isl/IslFnPtr.h"
namespace isl {
class Val;
class Vec;
class Mat {
protected:
Ctx ctx;
void * This;
public:
explicit Mat(Ctx ctx, isl_mat *That) : ctx(ctx), This(That) {}
Mat() : ctx(Ctx(nullptr)), This(nullptr) {}
const Ctx &Context() const { return ctx; }
__isl_give isl_mat *GetCopy() const;
/// \brief Release ownership of the wrapped object.
///
/// You are on your own now buddy.
/// The wrapper cannot be used anymore after calling Give()
///
/// \returns the wrapped isl object.
__isl_give isl_mat *Give();
/// \brief unwrap the stored isl object.
/// \return a the wrapped isl object.
__isl_give isl_mat *Get() const;
/// \brief Constructor for isl_mat_alloc
///
/// \param ctx
/// \param n_row
/// \param n_col
static Mat alloc(const Ctx &ctx, unsigned int n_row, unsigned int n_col);
/// \brief Constructor for isl_mat_from_row_vec
///
/// \param vec
static Mat fromRowVec(const Vec &vec);
public:
virtual ~Mat();
/// \brief Generated from ::<isl_mat_add_rows>
///
/// \param [in] n
///
/// \returns A new Mat
Mat addRows(unsigned int n) const;
/// \brief Generated from ::<isl_mat_add_zero_cols>
///
/// \param [in] n
///
/// \returns A new Mat
Mat addZeroCols(unsigned int n) const;
/// \brief Generated from ::<isl_mat_add_zero_rows>
///
/// \param [in] n
///
/// \returns A new Mat
Mat addZeroRows(unsigned int n) const;
/// \brief Generated from ::<isl_mat_cols>
///
///
/// \returns A new int
int cols() const;
/// \brief Generated from ::<isl_mat_concat>
///
/// \param [in] bot
///
/// \returns A new Mat
Mat concat(const Mat &bot) const;
/// \brief Generated from ::<isl_mat_get_element_val>
///
/// \param [in] row
/// \param [in] col
///
/// \returns A new Val
Val getElementVal(int row, int col) const;
/// \brief Generated from ::<isl_mat_initial_non_zero_cols>
///
///
/// \returns A new int
int initialNonZeroCols() const;
/// \brief Generated from ::<isl_mat_insert_cols>
///
/// \param [in] col
/// \param [in] n
///
/// \returns A new Mat
Mat insertCols(unsigned int col, unsigned int n) const;
/// \brief Generated from ::<isl_mat_insert_rows>
///
/// \param [in] row
/// \param [in] n
///
/// \returns A new Mat
Mat insertRows(unsigned int row, unsigned int n) const;
/// \brief Generated from ::<isl_mat_insert_zero_cols>
///
/// \param [in] first
/// \param [in] n
///
/// \returns A new Mat
Mat insertZeroCols(unsigned int first, unsigned int n) const;
/// \brief Generated from ::<isl_mat_insert_zero_rows>
///
/// \param [in] row
/// \param [in] n
///
/// \returns A new Mat
Mat insertZeroRows(unsigned int row, unsigned int n) const;
/// \brief Generated from ::<isl_mat_is_equal>
///
/// \param [in] mat2
///
/// \returns A new int
int isEqual(const Mat &mat2) const;
/// \brief Generated from ::<isl_mat_move_cols>
///
/// \param [in] dst_col
/// \param [in] src_col
/// \param [in] n
///
/// \returns A new Mat
Mat moveCols(unsigned int dst_col, unsigned int src_col, unsigned int n) const;
/// \brief Generated from ::<isl_mat_normalize>
///
///
/// \returns A new Mat
Mat normalize() const;
/// \brief Generated from ::<isl_mat_normalize_row>
///
/// \param [in] row
///
/// \returns A new Mat
Mat normalizeRow(int row) const;
/// \brief Generated from ::<isl_mat_right_inverse>
///
///
/// \returns A new Mat
Mat rightInverse() const;
/// \brief Generated from ::<isl_mat_right_kernel>
///
///
/// \returns A new Mat
Mat rightKernel() const;
/// \brief Generated from ::<isl_mat_rows>
///
///
/// \returns A new int
int rows() const;
/// \brief Generated from ::<isl_mat_set_element_val>
///
/// \param [in] row
/// \param [in] col
/// \param [in] v
///
/// \returns A new Mat
Mat setElementVal(int row, int col, const Val &v) const;
/// \brief Generated from ::<isl_mat_vec_concat>
///
/// \param [in] bot
///
/// \returns A new Mat
Mat vecConcat(const Vec &bot) const;
Mat(const Mat &Other) : ctx(Other.Context()), This(Other.GetCopy()) {}
Mat &operator=(const Mat &Other);
Mat (Mat && Other) : ctx(Other.Context()), This(Other.Give()) {}
Mat &operator=(Mat && Other) {
isl_mat *New = Other.Give();
isl_mat_free((isl_mat *)This);
This = New;
ctx = Other.Context();
return *this;
}
/// \brief Implement lt via pointer comparison of the
/// wrapped isl objects.
bool operator<(const Mat &RHS) const { return This < RHS.This; }
};
} // namespace isl
#endif //ISL_CXX_Mat_H