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in difference to race and unit type, they do not need a prefix.
Abilites and traits are dumped by macros into the units, not called by id.
A few one use events for their implementation, which check for the id, however, these events are inserted either by the era or the unit type, and thus cause no problems either.
But the prefix has ir may have an disadvantage: The help may list the AE and EoMa version. (or may not?)
TL;DR: getting that changed in the porting script at some point
in difference to race and unit type, they do not need a prefix.
Abilites and traits are dumped by macros into the units, not called by id.
A few one use events for their implementation, which check for the id, however, these events are inserted either by the era or the unit type, and thus cause no problems either.
But the prefix has ir may have an disadvantage: The help may list the AE and EoMa version. (or may not?)
TL;DR: getting that changed in the porting script at some point
related, but different: inferno8/wesnoth-Era_of_Magic#27
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