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stamm_fireweapon.sp
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/**
* -----------------------------------------------------
* File stamm_fireweapon.sp
* Authors David <popoklopsi> Ordnung
* License GPLv3
* Web http://popoklopsi.de
* -----------------------------------------------------
*
* Copyright (C) 2012-2014 David <popoklopsi> Ordnung
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
// Includes
#include <sourcemod>
#include <sdktools>
#undef REQUIRE_PLUGIN
#include <stamm>
#pragma semicolon 1
public Plugin:myinfo =
{
name = "Stamm Feature FireWeapon",
author = "Popoklopsi",
version = "${-version-}", // Version is replaced by GitLab runner due the build phase
description = "VIP's can ignite players with there weapon",
url = "https://gitlab.com/PushTheLimits/Sourcemod/Stamm/wikis"
};
public STAMM_OnFeatureLoaded(const String:basename[])
{
}
// Add feature
public OnAllPluginsLoaded()
{
if (!STAMM_IsAvailable())
{
SetFailState("Can't Load Feature, Stamm is not installed!");
}
STAMM_LoadTranslation();
STAMM_RegisterFeature("VIP FireWeapon");
}
// Add descriptions
public STAMM_OnClientRequestFeatureInfo(client, block, &Handle:array)
{
decl String:fmt[256];
Format(fmt, sizeof(fmt), "%T", "GetFireWeapon", client);
PushArrayString(array, fmt);
}
// Hook player hurt
public OnPluginStart()
{
HookEvent("player_hurt", PlayerHurt);
}
public PlayerHurt(Handle:event, String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
new attacker = GetClientOfUserId(GetEventInt(event, "attacker"));
if (STAMM_IsClientValid(attacker) && client > 0 && client != attacker)
{
// Ignite on hit hehe
if (STAMM_HaveClientFeature(attacker) && IsClientInGame(client) && IsPlayerAlive(client) && (GetClientTeam(client) != GetClientTeam(attacker)))
{
IgniteEntity(client, 2.0);
}
}
}