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stamm_lessgravity.sp
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/**
* -----------------------------------------------------
* File stamm_lessgravity.sp
* Authors David <popoklopsi> Ordnung
* License GPLv3
* Web http://popoklopsi.de
* -----------------------------------------------------
*
* Copyright (C) 2012-2014 David <popoklopsi> Ordnung
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
// Includes
#include <sourcemod>
#include <autoexecconfig>
#undef REQUIRE_PLUGIN
#include <stamm>
#pragma semicolon 1
new Handle:g_hGrav;
// Details
public Plugin:myinfo =
{
name = "Stamm Feature LessGravity",
author = "Popoklopsi",
version = "${-version-}", // Version is replaced by GitLab runner due the build phase
description = "Give VIP's less gravity",
url = "https://gitlab.com/PushTheLimits/Sourcemod/Stamm/wikis"
};
// Add the Feature
public OnAllPluginsLoaded()
{
if (!STAMM_IsAvailable())
{
SetFailState("Can't Load Feature, Stamm is not installed!");
}
STAMM_LoadTranslation();
STAMM_RegisterFeature("VIP Less Gravity");
}
// Create the config
public OnPluginStart()
{
HookEvent("player_spawn", PlayerSpawn);
AutoExecConfig_SetFile("lessgravity", "stamm/features");
AutoExecConfig_SetCreateFile(true);
g_hGrav = AutoExecConfig_CreateConVar("gravity_decrease", "5", "Gravity decrease in percent each block!");
AutoExecConfig_CleanFile();
AutoExecConfig_ExecuteFile();
}
public STAMM_OnFeatureLoaded(const String:basename[])
{
}
// Add descriptions
public STAMM_OnClientRequestFeatureInfo(client, block, &Handle:array)
{
decl String:fmt[256];
Format(fmt, sizeof(fmt), "%T", "GetLessGravity", client, GetConVarInt(g_hGrav) * block);
PushArrayString(array, fmt);
}
// A Player spawned, change his gravity
public PlayerSpawn(Handle:event, String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
// Players spawn without Gravity (not always)
CreateTimer(0.1, Timer_ChangeGravity, client);
}
public Action:Timer_ChangeGravity(Handle:timer, any:client)
{
STAMM_OnClientChangedFeature(client, true, false);
}
public STAMM_OnClientBecomeVip(client, oldlevel, newlevel)
{
STAMM_OnClientChangedFeature(client, true, false);
}
// Also change it, if he changed the state
public STAMM_OnClientChangedFeature(client, bool:mode, bool:isShop)
{
if (STAMM_IsClientValid(client) && IsPlayerAlive(client))
{
new Float:newGrav;
new clientBlock;
// Client want it
if (mode)
{
// Get highest client block
clientBlock = STAMM_GetClientBlock(client);
// Have the client the block?
if (clientBlock > 0)
{
// Calculate new gravity
newGrav = 1.0 - float(GetConVarInt(g_hGrav)) / 100.0 * clientBlock;
if (newGrav < 0.1)
{
newGrav = 0.1;
}
SetEntityGravity(client, newGrav);
}
}
else
{
// Else reset gravity
SetEntityGravity(client, 1.0);
}
}
}
// When client is on a ladder gravity will go back to normal
public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon, &subtype, &cmdnum, &tickcount, &seed, mouse[2])
{
if (STAMM_IsClientValid(client))
{
static MoveType:lastMove[MAXPLAYERS + 1] = MOVETYPE_NONE;
new MoveType:current = GetEntityMoveType(client);
if (current != MOVETYPE_LADDER && lastMove[client] == MOVETYPE_LADDER)
{
STAMM_OnClientChangedFeature(client, true, false);
}
lastMove[client] = current;
}
}