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stamm_nofalldamage.sp
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/**
* -----------------------------------------------------
* File stamm_nofalldamage.sp
* Authors David <popoklopsi> Ordnung
* License GPLv3
* Web http://popoklopsi.de
* -----------------------------------------------------
*
* Copyright (C) 2012-2014 David <popoklopsi> Ordnung
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
// Includes
#include <sourcemod>
#include <sdkhooks>
#undef REQUIRE_PLUGIN
#include <stamm>
#pragma semicolon 1
public Plugin:myinfo =
{
name = "Stamm Feature No Fall Damage",
author = "Popoklopsi",
version = "${-version-}", // Version is replaced by GitLab runner due the build phase
description = "Give VIP's No Fall Damage",
url = "https://gitlab.com/PushTheLimits/Sourcemod/Stamm/wikis"
};
public STAMM_OnFeatureLoaded(const String:basename[])
{
}
// Add feature
public OnAllPluginsLoaded()
{
if (!STAMM_IsAvailable())
{
SetFailState("Can't Load Feature, Stamm is not installed!");
}
if (!LibraryExists("sdkhooks"))
{
SetFailState("Can't Load Feature, SDKHooks is not installed!");
}
STAMM_LoadTranslation();
STAMM_RegisterFeature("VIP No Fall Damage");
}
// Add descriptions
public STAMM_OnClientRequestFeatureInfo(client, block, &Handle:array)
{
decl String:fmt[256];
Format(fmt, sizeof(fmt), "%T", "GetNoFallDamage", client);
PushArrayString(array, fmt);
}
// Client is ready hook him
public STAMM_OnClientReady(client)
{
SDKHook(client, SDKHook_OnTakeDamage, OnTakeDamage);
}
// Client toke damage
public Action:OnTakeDamage(client, &attacker, &inflictor, &Float:damage, &damagetype, &weapon, Float:damageForce[3], Float:damagePosition[3], damagecustom)
{
if (STAMM_IsClientValid(client))
{
if (STAMM_HaveClientFeature(client))
{
// Just was fall damage??
if ((GetClientTeam(client) == 2 || GetClientTeam(client) == 3) && IsPlayerAlive(client))
{
if (damagetype & DMG_FALL)
{
// Do no damage
return Plugin_Handled;
}
}
}
}
return Plugin_Continue;
}