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Pure [BLUS30182] Broken Shadows During Gameplay #16488

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alexconsole04 opened this issue Jan 1, 2025 · 0 comments
Open

Pure [BLUS30182] Broken Shadows During Gameplay #16488

alexconsole04 opened this issue Jan 1, 2025 · 0 comments

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@alexconsole04
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Quick summary

Pure has broken shadows that occur during gameplay. This is often seen as large shadows that fill up the entire track or square shadows that only render when the player is airborne.

Details

On Pure, especially during a game mode with other racers, produces broken shadows that can fill up parts of the track. This does not occur while in 1st place far ahead or in Trial Mode, however, player shadows will always render as a square while airborne. I have used various settings such as the buffers, vertex cache, etc. And none of them seem to fix this issue. Another report was made #13684 saying it was a regression, but this doesn't seem to be the case as this was visible in older versions of RPCS3 as well. This is more of a bug than that.
I have also tested on OpenGL and the issue still persisted.

Here is footage of the track "Mount Garda" on a real PS3: https://youtu.be/8WwmxoQ14Xo?si=apowpG06gkqu70Hs

Here's the same track on RPCS3: https://youtu.be/7tQzAQZCT04

Here's footage from "Alto Vista" recorded from a build in 2019: https://youtu.be/j4g0GAXuees?si=owU3jnWlH8XNwvPv

Attach a log file

RPCS3.log.gz

Attach capture files for visual issues

RSX Capture (If it shows nothing, I will make a new one): https://mega.nz/file/5m4BGQ4Y#T-6Lx3g-K4GISPv_1GsBLZD4CvV1acP8suN49v_vGwM

System configuration

RPCS3 v0.0.34-17289-1c22cc2f Alpha | master
11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz | 12 Threads | 15.86 GiB RAM | TSC: 2.592GHz | AVX-512+ | FMA3
Operating system: Windows, Major: 10, Minor: 0, Build: 26100, Service Pack: none, Compatibility mode: 0
NVIDIA GeForce RTX 2060' running on driver 566.14.0.0

Other details

This issue occurs on both 1.00 and 1.02

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