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[Regression] MGS4 Performance #16511

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Dormant-Hero opened this issue Jan 5, 2025 · 2 comments
Open

[Regression] MGS4 Performance #16511

Dormant-Hero opened this issue Jan 5, 2025 · 2 comments

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@Dormant-Hero
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Dormant-Hero commented Jan 5, 2025

Quick summary

Found a regression I can consistently reproduce from emulator build 32-16670 to 32-16676. There may be other regressions but from 32-16670 to the latest build there is a large difference also.

Details

Results below:

32-16670
image

32-16676
image

I had someone else confirm and they had ~20fps difference on their machine.

I think it relates to this:
image
#15765

Result from latest build below:

image

Build with regression

v0.0.32-16676

Attach two log files

32-16670
RPCS3.log

32-16676
RPCS3.log

Attach capture files for visual issues

No response

System configuration

image

Other information

I did a test after my initial tests above with rpcs3 scheduler which seems to get me much more reliable results than my distros scheduler of choice.

image

@Dormant-Hero Dormant-Hero changed the title [Regression] MGS4 [Regression] MGS4 Performance Jan 5, 2025
@cipherxof
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+1

I lost about 20 FPS in this same scene with the mentioned PR.

@ItsLaguna
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Not losing as much, but still losing almost 5 fps on avg/max, while theres almost a 6 fps difference in 1%:
Screenshot_20250105_123441

While in 16676 I get the following:
Screenshot_20250105_124149

Bazzite 41
Ryzen 5800X

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3 participants