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Shader mode Async + shader interpreter now prevents games from booting when used.
Details
·F 0:02:01.455988 SIG: Thread terminated due to fatal error: Failed to compile vertex shader
(in file D:\a\1\s\rpcs3\Emu\RSX\VK\VKProgramPipeline.cpp:30[:25], in function 'VkShaderModule_T *vk::glsl::shader::compile(void)')
·W 0:02:01.474615 SYS: Emulation has been frozen! You can either use debugger tools to inspect current emulation state or terminate it.
Seems to be working fine, just Azure pipelines checks saying waiting to report status. So I compiled and checked the async + shader interpreter setting and the shader interpreter only setting as working on my machine.
Quick summary
Shader mode Async + shader interpreter now prevents games from booting when used.
Details
Build with regression
RPCS3 v0.0.34-17268-62701154
Attach two log files
17268.log
17267.log
Attach capture files for visual issues
N/A
System configuration
Windows 11
GTX 1660 Super
Ryzen 7 7700x
Other details
Other shader modes for example Async (Multi-threaded) work fine.
I only found this game easy for testing not that it is necessary to use the async + shader interpreter setting because it is not necessary.
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