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[Regression] Async + shader interpreter #16512

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Darkhost1999 opened this issue Jan 5, 2025 · 5 comments
Open

[Regression] Async + shader interpreter #16512

Darkhost1999 opened this issue Jan 5, 2025 · 5 comments
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@Darkhost1999
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Darkhost1999 commented Jan 5, 2025

Quick summary

Shader mode Async + shader interpreter now prevents games from booting when used.

Details

·F 0:02:01.455988 SIG: Thread terminated due to fatal error: Failed to compile vertex shader
(in file D:\a\1\s\rpcs3\Emu\RSX\VK\VKProgramPipeline.cpp:30[:25], in function 'VkShaderModule_T *vk::glsl::shader::compile(void)')
·W 0:02:01.474615 SYS: Emulation has been frozen! You can either use debugger tools to inspect current emulation state or terminate it.

Build with regression

RPCS3 v0.0.34-17268-62701154

Attach two log files

17268.log

17267.log

Attach capture files for visual issues

N/A

System configuration

Windows 11
GTX 1660 Super
Ryzen 7 7700x

Other details

Other shader modes for example Async (Multi-threaded) work fine.

I only found this game easy for testing not that it is necessary to use the async + shader interpreter setting because it is not necessary.

@Darkhost1999 Darkhost1999 changed the title [Regression] Enter a title here [Regression] Async + shader interpreter Jan 5, 2025
@digant73
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digant73 commented Jan 5, 2025

I confirm the issue. It is also present with Shader Interpreter only

@kd-11 kd-11 self-assigned this Jan 6, 2025
@kd-11
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kd-11 commented Jan 6, 2025

I'll include the fix in #16501

@kd-11
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kd-11 commented Jan 8, 2025

Retest with #16501 when the build is ready.

@Darkhost1999
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Retest with #16501 when the build is ready.

Seems to be working fine, just Azure pipelines checks saying waiting to report status. So I compiled and checked the async + shader interpreter setting and the shader interpreter only setting as working on my machine.

@kd-11
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kd-11 commented Jan 8, 2025

Thanks for checking.

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