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I've added a vertical offset, do you want to merge? #7
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Sure. |
^ in config.cpp
^modified these lines in d3d11_variable_rate_shading.cpp |
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Hi there, I've added a vertical offset for FFR, for headsets like the Varjo Aero where the eye centre is actually computed as quite far down.
It's another parameter in the yaml, and is simply taken from the computed L/R eye centre Y. Seeing as these vals are 0 - 1, offsets work in the range 0 - 0.5. In the function for creating VRS pattern.
Can I send you code? I didn't fork, I cloned.
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